I've been messing around in Radiant again recently, and got back to my little test map. I don't remember ever having this issue before, but that doesn't matter as I have it now. There's a huge black spot over my terrain, and the same thing on a few other brushes in the same terrain cluster (I have a few terrain brushes func_group'd for more detailed shadows).
The shader for the grass is really basic:
Code: Select all
textures/landscape/fielddirtgrass01
{
// q3map_surfacemodel models/landscape/grass/fallforestgrassobj01.obj 96 .3 1.5 0.5 0 360 1
q3map_lightmapSize 2048 2048
q3map_lightmapBrightness 2.0
q3map_lightmapMergable
surfaceparm alphashadow
surfaceparm slick
{
tcgen lightmap
map $lightmap
rgbGen identity
}
{
map textures/landscape/fielddirtgrass01.tga
blendfunc filter
}
}
and I'm using Lunaran's ridiculous skybox from lun3dm5, but it happens also with more standard skyboxes. I dunno where to look for a solution, as this is the first time I've ever seen this that I can recall.