[update] "Hogans Alley" Duel map renamed to "Nemesis" and fi

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
Post Reply
raidan65
Posts: 3
Joined: Wed Apr 08, 2015 3:07 am

[update] "Hogans Alley" Duel map renamed to "Nemesis" and fi

Post by raidan65 »

Update:

renamed the map to Nemesis
finished lightning
finished vis portals
retextured some parts and brought in some new textures

https://www.dropbox.com/s/41ihub12rjicw ... s.pk3?dl=0

made a youtube video :D

https://youtu.be/BhXeS_l_3ww

Ok guys thanks for your replies, i have fixed what you´ve been mentioning and i hope its all nice and shiny now :D

I brought in some new textures to get some more variety and put a lot of time in setting up vis portals:
i didnt get how those work for a while but finally i think i got it right.

only 2 things left disturbing me:

i got them moving patches, they get out of shape depending on which angle they be loked at

Image

Image

and then i wanted to use the texture /shw/cobaltborder_black which has a shiny metall shader but ql doesnt seem to have this texture (anymore mb). so i tried to apply the shader on an other texture, but this doesnt work i just get a shiny white surface. i used this shader:

textures/shw/cobaltborder_black_2 (path to my edited texture)
{
qer_editorimage textures/shw/cobaltborder_black_2.tga

{
map textures/base_wall/chrome_env2.tga
rgbGen identity
tcGen environment
tcmod scale .25 .25
}

{
map textures/shw/cobaltborder_black_2.tga
blendfunc GL_ONE_MINUS_SRC_ALPHA GL_SRC_ALPHA
rgbGen identity
}
{
map $lightmap
blendfunc filter
rgbGen identity
}
}

Thats about it so far, would be nice to get some more feedback and testing of the map.

Image
Image
Image
Image
Image
Image
Image
Image
Image





"Hogans Alley" by Marvin Pofahl

Filename: hogansalley.pk3
Status: almost done
Gametypes: duel, ffa, 2v2 tdm
Recommended Players: 2-8

https://www.dropbox.com/s/7w6e36xu94daw ... y.pk3?dl=0

Hey guys,

i made this duel map over like the last year and i put a lot of effort in it: spending lots of thoughts about the gameplay especially for duel. Now im past the building process but still got some trouble. Im playing quake since Q3 beta and i think i know what a map needs to be playable in duel but this is my first own map and i had and have to learn all that mapping stuff.

remaining problems:
-Framedrops! (maybe my vis portals sucks idk)
-Patch issues (at some places they fit from distance but move out of shape when getting closer (subdivisions))
-lightning (in ql the lightning looks dull)

If here are some more experienced mappers who would like to help me a bit, this would be very nice :)

Im open for any suggestions also gameplay wise, but keep in mind that i already thought a lot about the map and that every change has many dependencies.

ps. you can also find me in irc at #radiant, #tdmpickup or mail me to marvin-seb.pofahl@gmx.de


[lvlshot]http://i.imgur.com/r2Tjlrt.jpg[/lvlshot]
[lvlshot]http://i.imgur.com/twYoxAf.jpg[/lvlshot]
[lvlshot]http://i.imgur.com/jzVtAHU.jpg[/lvlshot]
[lvlshot]http://i.imgur.com/N7Xr4RQ.jpg[/lvlshot]
[lvlshot]http://i.imgur.com/hXGqstr.jpg[/lvlshot]
[lvlshot]http://i.imgur.com/6KyKbMS.jpg[/lvlshot]
[lvlshot]http://i.imgur.com/nrgOmf5.jpg[/lvlshot]
[lvlshot]http://i.imgur.com/OPHru2X.jpg[/lvlshot]
[lvlshot]http://i.imgur.com/Q9r4N5U.jpg[/lvlshot]
[lvlshot]http://i.imgur.com/WwKedAL.jpg[/lvlshot]
[lvlshot]http://i.imgur.com/XsAUjuZ.jpg[/lvlshot]
[lvlshot]http://i.imgur.com/g2Q1EkZ.jpg[/lvlshot]
Last edited by raidan65 on Sat Apr 18, 2015 1:01 am, edited 5 times in total.
AEon
Posts: 1816
Joined: Sun Apr 20, 2003 7:00 am

Re: Map "hogans Alley" help with frames, lightning and patches

Post by AEon »

Ahem... strange there is a version conflict... should be 46 but is 47... is this for QL or something?
raidan65
Posts: 3
Joined: Wed Apr 08, 2015 3:07 am

Re: Map "hogans Alley" help with frames, lightning and patches

Post by raidan65 »

yes, or for wolfcam with ql files.
AndyW
Posts: 848
Joined: Wed Mar 11, 2015 3:23 pm

Re: Map "hogans Alley" help with frames, lightning and patches

Post by AndyW »

Looks like youre know what youre doing!
I have to do that wolfcam-stuff to check your map, it really looks awesome!
Die Vitamine sind in der Dose gefangen!!!
AndehX
Posts: 137
Joined: Fri Apr 10, 2015 10:48 pm

Re: Map "hogans Alley" help with frames, lightning and patches

Post by AndehX »

The issue with the patches and subdivisions is an odd one. Something I too have encountered. Not all patches do it though. No idea how to fix it either...
Post Reply