Claustrophobopolis Redux - AXQ1DM2

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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AndehX
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Claustrophobopolis Redux - AXQ1DM2

Post by AndehX »

Since I finished my previous map AXDM1, it inspired me to play DM2 from Quake 1. Looking around I couldn't find any really good, polished conversions of this map for Quake 3.
So I took it upon myself to port this map properly. I shuffled the items around to better ballance the map, and encourage more movement. Unless there are any glaring bugs that anyone points out, this one is basically done. I didn't want to spend too much time on it as it isn't really my map. Enjoy :)

[lvlshot]http://i1187.photobucket.com/albums/z382/AndehGX/quake3/q1dm2-5.jpg[/lvlshot]

[lvlshot]http://i1187.photobucket.com/albums/z382/AndehGX/quake3/q1dm2-3.jpg[/lvlshot]

[lvlshot]http://i1187.photobucket.com/albums/z382/AndehGX/quake3/q1dm2-1.jpg[/lvlshot]

[lvlshot]http://i1187.photobucket.com/albums/z382/AndehGX/quake3/q1dm2-2.jpg[/lvlshot]

[lvlshot]http://i1187.photobucket.com/albums/z382/AndehGX/quake3/q1dm2-4.jpg[/lvlshot]

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Last edited by AndehX on Wed May 06, 2015 3:56 pm, edited 1 time in total.
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CZghost
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Re: Claustrophobopolis Redux - AXQ1DM2

Post by CZghost »

Pretty dangerous map, huh? :) I find myself quite aware of the narrow halls and lava whetever where you look :) I did not see so much traps in one map, even that small size :)
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AndehX
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Re: Claustrophobopolis Redux - AXQ1DM2

Post by AndehX »

Yeah the traps make it a really fun map to play with 2 or 3 friends. Its a great laugh!
v1l3
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Re: Claustrophobopolis Redux - AXQ1DM2

Post by v1l3 »

Swelt did a remake of this map...in case you wanna look at it, since you said you couldn't find any polished ones

https://ws.q3df.org/map/nodm7/
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Eraser
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Re: Claustrophobopolis Redux - AXQ1DM2

Post by Eraser »

Is the map so dark? The screenshots are pretty much black with hints of red for me.
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CZghost
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Re: Claustrophobopolis Redux - AXQ1DM2

Post by CZghost »

It's only screenshots, real in-game rendering is much brighter :)
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AndehX
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Re: Claustrophobopolis Redux - AXQ1DM2

Post by AndehX »

Eraser wrote:Is the map so dark? The screenshots are pretty much black with hints of red for me.
you might wanna increase your monitors brightness then, the screenshots look fine for me
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Eraser
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Re: Claustrophobopolis Redux - AXQ1DM2

Post by Eraser »

Yeah no, it's not the monitor. You're the only one I have this problem with. It's also the same on various different devices so it's definitely not the monitor.
AndehX
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Re: Claustrophobopolis Redux - AXQ1DM2

Post by AndehX »

Well it looks perfectly fine for me. Sometimes with TN based monitors, sitting with your eye level lower than the top of the monitor can make things look exceedingly dark. Try putting your eyes level with the top of your monitor.

Heres a couple more screenshots of some updates i've done. added lava beams and normal maps:

[lvlshot]http://i1187.photobucket.com/albums/z382/AndehGX/quake3/axq1dm2.jpg[/lvlshot]
[lvlshot]http://i1187.photobucket.com/albums/z382/AndehGX/quake3/axq1dm22.jpg[/lvlshot]
Fjoggs
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Re: Claustrophobopolis Redux - AXQ1DM2

Post by Fjoggs »

It does look rather dark for me as well. Dismissing someone's opinion because it looks fine on your end is a good way to not get any feedback at all.
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Eraser
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Re: Claustrophobopolis Redux - AXQ1DM2

Post by Eraser »

It's what I always tell customers: hey, it works on my machine!
AndehX
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Re: Claustrophobopolis Redux - AXQ1DM2

Post by AndehX »

I wasn't neccessarily dismissing his opinion. The map is supposed to be dark, but it isn't THAT dark. I spent quite a bit of money on monitor calibration tools so I know that on my screen at least, the map looks the way I want it to. If it's too dark on anyone else's screen then that will simply be down to their screen not being calibrated properly. That's all im saying.
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CZghost
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Re: Claustrophobopolis Redux - AXQ1DM2

Post by CZghost »

I think it's bright enough to see what's in corners of the map and dark enough to not overbright your eyes. It is dark map, but yet not that dark to go blind while playing. To screenshots - they are always darker than in-game view as players often set up gamma correction that lights up entire screen.
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sst13
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Re: Claustrophobopolis Redux - AXQ1DM2

Post by sst13 »

It's definitly very dark... on my high end profi P-IPS panel. :D

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AndehX
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Re: Claustrophobopolis Redux - AXQ1DM2

Post by AndehX »

but you can still see without issue though yeah?
AndyW
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Re: Claustrophobopolis Redux - AXQ1DM2

Post by AndyW »

On my System its very dark too...

Screenshot without Gamma:
[lvlshot]http://i.imgur.com/gTJyAeR.jpg[/lvlshot]


Screenshot with 50% (!) Gamma.
[lvlshot]http://i.imgur.com/Z26QqfK.jpg[/lvlshot]
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AndehX
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Re: Claustrophobopolis Redux - AXQ1DM2

Post by AndehX »

It definitely does not look that dark, no idea what your gamma is set to, but its definitely not default.

The second screenshot looks just a little brighter than how the maps looks on my screen
AndehX
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Re: Claustrophobopolis Redux - AXQ1DM2

Post by AndehX »

Here is how it looks on my screen with r_gamma set to 1 (default)

I took a photo of the screen, so that you can see exactly how I see it:

[lvlshot]http://i1187.photobucket.com/albums/z382/AndehGX/quake3/2015-05-04%2019.34.50.jpg[/lvlshot]
AndyW
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Re: Claustrophobopolis Redux - AXQ1DM2

Post by AndyW »

Ooops... I forgot to send out my last post!
I checked again with fresh installed q3 and its not as dark as in my 1st screenshot.. sorry bout that.
Looks like the brightness is set to 30 or something in standart settings.. I dont know.
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Fjoggs
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Re: Claustrophobopolis Redux - AXQ1DM2

Post by Fjoggs »

Kinda hard to judge from a photo, but to me, that looks awfully bright. The shotgun is basically glowing, and the doom face is so bright it's hard to make out the point where the "glass" meets the bottom edge of his mask.
AndehX
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Re: Claustrophobopolis Redux - AXQ1DM2

Post by AndehX »

its not perfect, but its a rough idea
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CZghost
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Re: Claustrophobopolis Redux - AXQ1DM2

Post by CZghost »

If I take a photo of my screen (saying photo, not screenshot), it will be that bright. It's due to sensitivity of camera. Don't look exactly much at the brigtnest as camera will always overbright screen. I see it is really brighter than screenshots and I don't need actualy to see photo of screen, just test it myself :)
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AndehX
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Re: Claustrophobopolis Redux - AXQ1DM2

Post by AndehX »

My point is, the map isnt dark enough to make it unplayable :P

Im going to release an update soon, so ill brighten it up a bit.
AndehX
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Re: Claustrophobopolis Redux - AXQ1DM2

Post by AndehX »

Ok so i've updated the download, added lava beams and normal/specular maps for anyone using ioquake3 with the opengl2 renderer.
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