Screenshots of the map are mostly useless, as it's just a big maze. Here's one anyway though, to give at least some mass to the concept.
Oh also, with the exception of a really bad and really inconsistent FPS bug, this map is pretty much done. While I try and figure out a way to solve that problem, I'm going to look for more and more tokens to add, so if anyone has any suggestions for small, iconic items from random games, let me know!
How did you make the maze? Just with Radiant? That must had be so long work. It's impossible to finish! You're a genius Anyway, the sounds are good, crazy
I used a program to generate a maze (Daedalus), then made it by hand. After going through three different methods over the past year or so, I found one that actually worked, and was only a couple hours' worth of work. Getting all the models and sound files was the really hard part. I'm still looking for some quotes from Dishonored.
Dumb question - is there any easy way to solve the maze? If the answer is "no", then listing the map as experimental and funny design would be the best on lvlworld... It's pretty interesting, but I was not a big fan of mazes, so I give a try to others
I'm not putting it on ..::LvL, so tags are unnecessary. There is no easy way to solve the maze aside from memorizing the layout and creating arbitrary landmarks, in addition to the tokens.
Part of a little scene I made over the course of about five hours this afternoon, running in Quake Live. I was inspired after playing the Hijacked Well level in Rage this morning. Not completely sure I will make this into a playable level or not, but I will probably will finish the scene at least. I will eventually model the cave walls, lights, pipes and maybe even the archways.
Im just a noobish guy.. I think my opinion is not heavy-weight...
But i have eyes that say me youre doing a really great job on this scene!
Id took me 2 weeks to find a link for your last competition map... When i played it the first Time i was shocked about the great Look and Details.
DOPE MAN!
you really need to break up those iron floor and concrete wall textures with at the very least some trim, if not more (and give those walls some depth!). also, the dirt tiles horribly and i'm not sure dirt+lava really works tbh
also, shouldn't the lava bounce pad be the way to get from the quad platform to the RL platform? why the crates?
on a non-negative note: vertical play looks promising
MS Paint is perfect for layouts that do not overlap levels of the layout (think of the floors in flat-house). If you need to view bottom layers that overlap under higher levels, you need graphic program that supports layers. Photoshop is the best tool to do so, if you want something for free or working under Linux, give GIMP a try. Some people call GIMP "Photoshop for poors" and basically it has a lots of features that is present in Photoshop (sure not all), anyway it can be easily expanded by user-made plugins that can make GIMP exactly like Photoshop...
Hey!
I made a gun model (chaingun replacement), by using Radiant with (just for try)!
Here is the result:
[lvlshot]http://i.imgur.com/ageSBdq.jpg[/lvlshot]
[lvlshot]http://i.imgur.com/6ioSQno.jpg[/lvlshot]
Looks a bit simple but like a Badass Gun!
Also new Sounds?
The way its held reminds me on T2 when Arnies fireing the M134 Minigun out of the Devastated SkyNet building.
I think if you want to do a complete new Gun something like this would match your Model:
Thank you AndyW for the reply.
Yeah, it has new sounds too, and yeah a bit simple, because it was only a try (or test).
I have a second version of the weapon with rotary tube, but it does not work well... I don't know how to edit the weapon tags in Milkshape.
Actually I'm planning to make a weapon pack made in Radiant, thanks for the idea for the machinegun!