Slowly but surely... (ODQ3DM6)
Possibly using g_fov 90 in that screen rather than 110+. Could cause it to look strange to some people who are accustomed to a certain fovo'dium wrote:Its just you. Scale is 1:1 from Quake 3 (I know because A) I have texture wit hgrids on them to help me and B) I have decompiled the original map JUST for scales).Eraser wrote:Looks very nice, but is it just me or is the scale slightly off?
It may look odd, it may be the view height difference, but its all 1:1. Trust.
hey check this map out maybe u can email the guy for help : http://www.jabb0r.net/bliptourney1/ its for q4
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Yes, looks very nice. However, I would agree with the others that it looks a bit dark. I think you can increase the brightness without making it look washed out by making it a bit more brown (like in Over the Edge).
I'll download it either way, but I think since quake4's skins are already really dark, it's up to the map makers to help alleviate this problem until a brightskin mod is out.
I'll download it either way, but I think since quake4's skins are already really dark, it's up to the map makers to help alleviate this problem until a brightskin mod is out.
Forget the brightness for now. Once you get the chance to "play" it, and see what it looks nice in-game while running around, then you may think differently. Its always different looking at a pic in a window in your office, compared to playing the game in your usual conditions.
An another note, I'm clipping a few places. There was a few areas (such as the lava doorways) that were fucking impossible to hit with impact weapons, so i've gone around and weapon clipped them. Its easier to hit them now. Same wit hthe megahealth lava pool.
I've also done something that the stock Quake 4 maps failed to do, and thats slant clip stairs. Not only does slant clipping improve visuals (By visuals, i mean your view doesn't jump up up up up when you walk up steps) but it also alows you to slope jump off them. A horrid "feature" of Q4 means you cant strafe jump around the map, land on steps, and carry on jumping. Landing on steps stops you. Here, it doesn't, you can just trick jump all around the level.
So far, tricks wise, its great. Spot on in fact, although it would be, lol. I've been tricking, Rjumping, plasma climbing (Which is piss easy to do in Q4) with ease, and also clipping off stupid retarded areas that player would get caught on when he really doesn't want to.
Its coming along nicely. I gotta work on a few textures, polish and finish the other side of the level etc, but its nearly done.
An another note, I'm clipping a few places. There was a few areas (such as the lava doorways) that were fucking impossible to hit with impact weapons, so i've gone around and weapon clipped them. Its easier to hit them now. Same wit hthe megahealth lava pool.
I've also done something that the stock Quake 4 maps failed to do, and thats slant clip stairs. Not only does slant clipping improve visuals (By visuals, i mean your view doesn't jump up up up up when you walk up steps) but it also alows you to slope jump off them. A horrid "feature" of Q4 means you cant strafe jump around the map, land on steps, and carry on jumping. Landing on steps stops you. Here, it doesn't, you can just trick jump all around the level.
So far, tricks wise, its great. Spot on in fact, although it would be, lol. I've been tricking, Rjumping, plasma climbing (Which is piss easy to do in Q4) with ease, and also clipping off stupid retarded areas that player would get caught on when he really doesn't want to.
Its coming along nicely. I gotta work on a few textures, polish and finish the other side of the level etc, but its nearly done.
Aye. Was in a game on the edgethe other day and i got up so much speed, i was legging it from one side to the other and the guy didn't even know where i was... Then i hit some steps and just stopped dead, and next thing i know, bam, railgun...MKJ wrote:gj on the slantclipping, its a bitch inthe q4 stockmaps
Not blaiming it all on the steps, i knew it would happen, just didn't think at the time...
Its a shame... They can fix them, but would need to release the maps again.