Slowly but surely... (ODQ3DM6)

Locked
User avatar
hemostick
Posts: 203
Joined: Wed Feb 14, 2001 8:00 am

Post by hemostick »

Btw, have you tried the other types of visportals in QuakeEdit ? I'm not sure, it seems they're like, "portals with a drawdistance".
Maybe you can post an editor screenshot or two and people can suggest visportal placements.
o'dium
Posts: 11712
Joined: Sun Mar 25, 2001 8:00 am

Post by o'dium »

Gladly would. TBH its best to play Q3DM6 and then you can make your own :D But if you need them then i would.

Anyways, i just noticed that now, none of my vis portals are working... Strange... Is there some flag or something someplace rad has hidden!?
Oeloe
Posts: 1529
Joined: Fri Mar 19, 2004 8:00 am

Post by Oeloe »

Well, wouldn't a few of 'our' guys (rgoer, pjw) know about this? :)

About the brightness: i assume your screenshots are not taken with your play config with high gamma etc. so there's no reason to worry about it.
o'dium
Posts: 11712
Joined: Sun Mar 25, 2001 8:00 am

Post by o'dium »

Well i just made a small test map and i got vis working perfectly fine... I just noticed there was different vis textures, for different sizes... hmmmm...
facerip
Posts: 8
Joined: Sat Oct 22, 2005 3:56 am

Post by facerip »

anyone know where i can get MatchStick BSP Decompiler v1.0.1, i can't find a working dl. I'm trying to port over hub3aeroq3, but I only have the bsp. ^^
Oeloe
Posts: 1529
Joined: Fri Mar 19, 2004 8:00 am

Post by Oeloe »

You can decompile with q3map(2).
BeerGut
Posts: 7
Joined: Thu Oct 20, 2005 2:21 pm

Post by BeerGut »

Hey o'dium, what's your estimate on releasing this map? I actually know this map, someone remade it for UT2004, it'll be useful to get a feel for the differences in each game.
o'dium
Posts: 11712
Joined: Sun Mar 25, 2001 8:00 am

Post by o'dium »

BeerGut wrote:Hey o'dium, what's your estimate on releasing this map? I actually know this map, someone remade it for UT2004, it'll be useful to get a feel for the differences in each game.
Hopefully this week, i go to france for a week next monday...
shiznit
Posts: 1244
Joined: Fri Jul 01, 2005 4:39 pm

Post by shiznit »

o'dium wrote:Thanks Grudge, nothing new really :( The best place to look is the stock Q4 maps, they havea lot of good vising in them.

This is the area i need to vis:

Image
That curve looks sweet as hell, I know it's 2 screenshots but still.
axbaby
Posts: 3424
Joined: Wed Dec 22, 1999 8:00 am

Post by axbaby »

a good vis tut in case you needed more info

http://www.viaarena.com/default.aspx?Pa ... D=343&P=13
is this how your doing it?
To make a visportal all you need to do is create a brush and paint it with the common/no_draw tecture. Deselect it, and then select one surface (the surface you want to block visibility). Texture that surface with the editor/visportal texture.
o'dium
Posts: 11712
Joined: Sun Mar 25, 2001 8:00 am

Post by o'dium »

yeah, already did it that way.

I gave up on the vis for now, ill take another stab at it once im done.
R00k
Posts: 15188
Joined: Mon Dec 18, 2000 8:00 am

Post by R00k »

Thanks for the explanation, that clears things up a little. :icon14:
Dr!LLeR
Posts: 1
Joined: Tue Oct 25, 2005 7:27 pm

Post by Dr!LLeR »

o'dium where will i be able to d/l ur map when ready m8
plus how do i put a picf at the side of my post :P
o'dium
Posts: 11712
Joined: Sun Mar 25, 2001 8:00 am

Post by o'dium »

Few new WIP shots for you, as always, ignore some of the old textures as they are Quake 3's and will be changed:

Image

Image

Image

Image

Image
Last edited by o'dium on Tue Oct 25, 2005 9:39 pm, edited 3 times in total.
User avatar
MKJ
Posts: 32582
Joined: Fri Nov 24, 2000 8:00 am

Post by MKJ »

access rouge, bitch
[url=http://profile.mygamercard.net/Emka+Jee][img]http://card.mygamercard.net/sig/Emka+Jee.jpg[/img][/url]
brisk
Posts: 3801
Joined: Sun May 07, 2000 7:00 am

Post by brisk »

Looking sweet, but i'd remove the lava drain below the MH. Or at least clip it. That area needs the splash damage, especially for TDM.
o'dium
Posts: 11712
Joined: Sun Mar 25, 2001 8:00 am

Post by o'dium »

brisk wrote:Looking sweet, but i'd remove the lava drain below the MH. Or at least clip it. That area needs the splash damage, especially for TDM.
Like i said before, its already weapon clipped. I thought about that myself, and found it to be impossible to hit shit, but i wanted it there anyways, and added the weapon clip so it all works nicely.
User avatar
Eraser
Posts: 19175
Joined: Fri Dec 01, 2000 8:00 am

Post by Eraser »

Love the look of the lava pit and the electricity above the MH.
brisk
Posts: 3801
Joined: Sun May 07, 2000 7:00 am

Post by brisk »

How is it on FPS though? Bearing in mind, that the most ammount of action takes place around the MH, especially in TDM at quad time. I don't think unneeded details need to be included, though it is of course your map. But personally, i'd prefer it as close to the original as possible.
o'dium
Posts: 11712
Joined: Sun Mar 25, 2001 8:00 am

Post by o'dium »

brisk wrote:How is it on FPS though? Bearing in mind, that the most ammount of action takes place around the MH, especially in TDM at quad time. I don't think unneeded details need to be included, though it is of course your map. But personally, i'd prefer it as close to the original as possible.
This is as close to the original as possible, with just a few added details. Trust me, leaving it just like the original with the same stuff just doesn't look right.

FPS are fine even now, and i haven't even begun vis-ing the map yet. I've optimized all lighting though.
AmIdYfReAk
Posts: 6926
Joined: Thu Feb 10, 2000 8:00 am

Post by AmIdYfReAk »

she looks pritty dark :S
User avatar
Survivor
Posts: 4202
Joined: Fri Dec 27, 2002 8:00 am

Post by Survivor »

This WILL get some old gamers back into quake.
Deathshroud
Posts: 2103
Joined: Tue Feb 22, 2005 6:22 pm

Post by Deathshroud »

I'm sure you haven't gotten this far, but it could use more lights.
Mogul
Posts: 1635
Joined: Wed May 23, 1973 12:48 pm

Post by Mogul »

Too dark. q3dm6 is not this dark, and this game is not DOOM 3.
This line only remake is total rubbish I've ever seen!!! Fuck off!!! --CZghost
o'dium
Posts: 11712
Joined: Sun Mar 25, 2001 8:00 am

Post by o'dium »

Either i make it bright and washed out and slow FPS, or dark and moody and fast.

Q3DM6 at default isn't very different.

You all need to remember this is a new engine, with new lighting. Anybody expecting it to look even 50% the same needs to think again. Im sorry.
Locked