Thanks, dude.

Also, I got in after about an hour of trying. Compared to most MMO launches, that's pretty damn good. And no lag when I was in, nor any server restarts or crashes. GG, Blizzard. Quit yer bitchin', chopov.
Thanks, dude.
Normally you'd have a point there, Memphis. Blizzard fixes their shit quickly, and their games don't go on sale for many months, usually. Yeah, the launch day problems are to be expected but you're not going to get fucked over this time in the long run, compared to a developer like DICE who will repeatedly ruin the game with patches then abandon it.Memphis wrote:Come off it. Anyone who even sniffed at the beta should have known the servers would go to shit and they'd get no game from their day one purchase. It happens with practically every single online game ever, yet morons still flock to the hype-stands and buy up broken shit to play it the minute it's out, then bitch that it doesn't work.
Lol consumers.
All he did was blow through Normal difficulty. That's not really finishing the game. Finishing the game would be completing Inferno with a level of 60...Don Carlos wrote:Somebody finished Diablo 3 in 12 hours
http://www.joystiq.com/2012/05/15/someb ... -12-hours/
every game that contains a lot more material, than simply completing the main story.xer0s wrote:Not sure what you mean. Wouldn't every game be pointless?
It only took us 11 hours and then the servers went to shit and we cant get back on. Currently a level 33 wizard with some nasty dps but I die insanely easy in nightmare.Don Carlos wrote:Somebody finished Diablo 3 in 12 hours
http://www.joystiq.com/2012/05/15/someb ... -12-hours/
that's exactly what I was about to say, totally agree and it makes sense.It's a simple matter of economics: you don't provision for the Day 1 spike of everyone trying to login immediately after the game goes live, you provision for your long term usage estimates.
Someone actually managed to log in?Don Carlos wrote:Somebody finished Diablo 3 in 12 hours
http://www.joystiq.com/2012/05/15/someb ... -12-hours/
Memphis wrote:Come off it. Anyone who even sniffed at the beta should have known the servers would go to shit and they'd get no game from their day one purchase. It happens with practically every single online game ever, yet morons still flock to the hype-stands and buy up broken shit to play it the minute it's out, then bitch that it doesn't work.
Lol consumers.
That's just plain horseshit. First of all, if I would buy a car and it wouldn't start the first two days after I had bought it, I'd be real pissed about that as well.U4EA wrote:It's a simple matter of economics: you don't provision for the Day 1 spike of everyone trying to login immediately after the game goes live, you provision for your long term usage estimates. This is a business, and it exists for one sole reason: to make money.
That is most likely true. And that is where the true "lol consumers" rant should be aimed at.U4EA wrote:I guarantee this will blow over in a day [or two, at most] and no one's going to care once it gets stable and people all across the world aren't trying to login simultaneously.
So before D3, all you bought was D3?chopov wrote:This is my first game since D3...
That's a ludicrous analogy. A video game is not the same as a car, and I have different expectations when I buy a car than when I buy a video game. To continue however, complaining about Day 1 server congestion for an online game is like a million people buying a car from the same lot .. and then complaining that they didn't build enough roads around the lot to let people out once everyone is gridlocked.Eraser wrote:That's just plain horseshit. First of all, if I would buy a car and it wouldn't start the first two days after I had bought it, I'd be real pissed about that as well.
I understand that they don't have the server capacity to deal with such an enormous spike, but instead of implementing a decent queuing system they let you crash hard out of the game with some non-descript error message.
Quake Live initially suffered from the same problems, but id Software was quick to implement a queuing system. Sure, it isn't fun to wait 10 minutes before you can play, but at least you know you're getting in eventually and the overall experience is one of being guided to where you want to be, rather than being booted out of a game with some error that blurts out nothing but meaningless numbers, basically saying "Sorry, I'm not going to help you, you're on your own now".
Also, this situation stings extra hard because there's people that want to play a single player game yet are unable to because of some remote server acting up. That's just plain nonsense.