Slowly but surely... (ODQ3DM6)

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o'dium
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Joined: Sun Mar 25, 2001 8:00 am

Post by o'dium »

MKJ wrote:sorted
Ok, did that, Q4DM7 was still bright.

So i though "k" and covered my map with all of Q4DM7's textures.

Still dark.

Now that main circle area in Q4DM7 is lit by a single large light above (fine) and then an ambient light for the whole level...

SAME AS MINE.

So why the fuck is it STILL Dark?
Fjoggs
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Joined: Fri May 03, 2002 7:00 am

Post by Fjoggs »

Yeah, I've had a few of those "WTF!?" moments with the q4 lighting, when I compare my result to them. Tried using the "center" tag in the "press J" window?
o'dium
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Post by o'dium »

I think i know the problem. And its pretty much bang on the money.

At the risk of loosing frames i cut down a lot of little lights dotted around the place. Those oranage trim lights for example are tiny.

I did this because the map ran slow, even though changing them made little to no difference.

This is on a pre-vised map.

I just cut out all of q4dm7's vis brushes, recompiled it, and guess what. Ran like ass too.

Im just worrying to much about frame rate. I haven't even begun to vis yet so why worry?
Grudge
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Post by Grudge »

I bet there is a checkbox somewhere that needs to be checked.
o'dium
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Post by o'dium »

Fjoggs wrote:Yeah, I've had a few of those "WTF!?" moments with the q4 lighting, when I compare my result to them. Tried using the "center" tag in the "press J" window?
Of course. Center is there to make you light radius smaller, but still keeping the center origin in the correct place. Meaning you can cut down on the size of the light, thus increae performance.
o'dium
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Post by o'dium »

Grudge wrote:I bet there is a checkbox somewhere that needs to be checked.
[ ] MAKE IT NOT LIEK TENEBRAE?
r3t
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Joined: Tue Feb 08, 2005 9:58 am

Post by r3t »

I can see all the blocks before it turns black... I do know however that a lot of old LCD screens have trouble displaying dark colors. They round dark colors down to black, causing games like Doom 3 and Quake 4 to look very dark.
Oeloe
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Post by Oeloe »

LCD's are not for games. :p
AmIdYfReAk
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Post by AmIdYfReAk »

i see them all odium. :)
SoM
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Post by SoM »

AmIdYfReAk wrote:i see them all odium. :)
same
[color=red][WYD][/color]S[color=red]o[/color]M
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Postal
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Post by Postal »

so when do we get a playable version of ODQ3DM6?
+JuggerNaut+
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Post by +JuggerNaut+ »

yep, forget about the lighting whining going on.
shiznit
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Post by shiznit »

Image

The black square is not consistant, it shouldn't be pure black right after that mild darkish grey.
iTG-Blankz
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Post by iTG-Blankz »

...
R00k
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Post by R00k »

iTG-Blankz wrote:...
,,,


?
+JuggerNaut+
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Post by +JuggerNaut+ »

shiznit wrote:Image

The black square is not consistant, it shouldn't be pure black right after that mild darkish grey.
you can't get a proper perspective on black levels with an LCD anyway.
Lenard
Posts: 737
Joined: Mon Aug 04, 2003 7:00 am

Post by Lenard »

It looks great but those blue florescent caged lights above the doors in the mh room look a little out of place imo. Maybe try more of the orange? Or the pinkish color like they used in the original.
[img]http://myspace-001.vo.llnwd.net/00555/10/05/555355001_l.gif[/img]
teriba
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Post by teriba »

Image

A much better grayscale test image.

If your monitor is setup correctly, you should be able to distinguish every single square.
[url]http://www.mikecousins.com[/url]
teriba
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Joined: Sun Oct 07, 2001 7:00 am

Post by teriba »

+JuggerNaut+ wrote:
you can't get a proper perspective on black levels with an LCD anyway.
On a proper LCD you can. :icon32:
[url]http://www.mikecousins.com[/url]
RedAlley
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Post by RedAlley »

RELLLEASSSEE EETTTT. :icon23:
Bdw3
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Joined: Sun Mar 12, 2000 8:00 am

Post by Bdw3 »

RedAlley wrote:RELLLEASSSEE EETTTT. :icon23:
He's got to finish it first. :o!

He still has some Q3 textures to replace. Let the man work ;)
RedAlley
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Joined: Fri Oct 21, 2005 8:21 pm

Post by RedAlley »

Was hoping maybe we could test it out... :tear:
RedAlley
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Post by RedAlley »

But anyways... Keep up the good work. I tried mapping when Doom3 came out and it does take A LOT of work and patience.
+JuggerNaut+
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Post by +JuggerNaut+ »

teriba wrote:
+JuggerNaut+ wrote:
you can't get a proper perspective on black levels with an LCD anyway.
On a proper LCD you can. :icon32:
proper as in super expensive. i've never read about an lcd with correct black levels. you have one?
shadd_
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Joined: Tue Jun 28, 2005 4:02 pm

Post by shadd_ »

teriba wrote:Image

A much better grayscale test image.

If your monitor is setup correctly, you should be able to distinguish every single square.
i can see every that properly on my lcd. i find the black levels are good "if" you have sufficient lighting in the room. turn off the lights and the backlighting is quite noticable.
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