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Posted: Wed Oct 26, 2005 3:19 pm
by o'dium
MKJ wrote:sorted
Ok, did that, Q4DM7 was still bright.

So i though "k" and covered my map with all of Q4DM7's textures.

Still dark.

Now that main circle area in Q4DM7 is lit by a single large light above (fine) and then an ambient light for the whole level...

SAME AS MINE.

So why the fuck is it STILL Dark?

Posted: Wed Oct 26, 2005 3:23 pm
by Fjoggs
Yeah, I've had a few of those "WTF!?" moments with the q4 lighting, when I compare my result to them. Tried using the "center" tag in the "press J" window?

Posted: Wed Oct 26, 2005 3:24 pm
by o'dium
I think i know the problem. And its pretty much bang on the money.

At the risk of loosing frames i cut down a lot of little lights dotted around the place. Those oranage trim lights for example are tiny.

I did this because the map ran slow, even though changing them made little to no difference.

This is on a pre-vised map.

I just cut out all of q4dm7's vis brushes, recompiled it, and guess what. Ran like ass too.

Im just worrying to much about frame rate. I haven't even begun to vis yet so why worry?

Posted: Wed Oct 26, 2005 3:25 pm
by Grudge
I bet there is a checkbox somewhere that needs to be checked.

Posted: Wed Oct 26, 2005 3:27 pm
by o'dium
Fjoggs wrote:Yeah, I've had a few of those "WTF!?" moments with the q4 lighting, when I compare my result to them. Tried using the "center" tag in the "press J" window?
Of course. Center is there to make you light radius smaller, but still keeping the center origin in the correct place. Meaning you can cut down on the size of the light, thus increae performance.

Posted: Wed Oct 26, 2005 3:28 pm
by o'dium
Grudge wrote:I bet there is a checkbox somewhere that needs to be checked.
[ ] MAKE IT NOT LIEK TENEBRAE?

Posted: Wed Oct 26, 2005 3:47 pm
by r3t
I can see all the blocks before it turns black... I do know however that a lot of old LCD screens have trouble displaying dark colors. They round dark colors down to black, causing games like Doom 3 and Quake 4 to look very dark.

Posted: Wed Oct 26, 2005 5:03 pm
by Oeloe
LCD's are not for games. :p

Posted: Wed Oct 26, 2005 5:08 pm
by AmIdYfReAk
i see them all odium. :)

Posted: Wed Oct 26, 2005 5:24 pm
by SoM
AmIdYfReAk wrote:i see them all odium. :)
same

Posted: Wed Oct 26, 2005 5:29 pm
by Postal
so when do we get a playable version of ODQ3DM6?

Posted: Wed Oct 26, 2005 5:41 pm
by +JuggerNaut+
yep, forget about the lighting whining going on.

Posted: Wed Oct 26, 2005 10:49 pm
by shiznit
Image

The black square is not consistant, it shouldn't be pure black right after that mild darkish grey.

Posted: Wed Oct 26, 2005 10:57 pm
by iTG-Blankz
...

Posted: Wed Oct 26, 2005 11:02 pm
by R00k
iTG-Blankz wrote:...
,,,


?

Posted: Thu Oct 27, 2005 12:47 am
by +JuggerNaut+
shiznit wrote:Image

The black square is not consistant, it shouldn't be pure black right after that mild darkish grey.
you can't get a proper perspective on black levels with an LCD anyway.

Posted: Thu Oct 27, 2005 12:47 am
by Lenard
It looks great but those blue florescent caged lights above the doors in the mh room look a little out of place imo. Maybe try more of the orange? Or the pinkish color like they used in the original.

Posted: Thu Oct 27, 2005 1:14 am
by teriba
Image

A much better grayscale test image.

If your monitor is setup correctly, you should be able to distinguish every single square.

Posted: Thu Oct 27, 2005 1:16 am
by teriba
+JuggerNaut+ wrote:
you can't get a proper perspective on black levels with an LCD anyway.
On a proper LCD you can. :icon32:

Posted: Thu Oct 27, 2005 1:54 am
by RedAlley
RELLLEASSSEE EETTTT. :icon23:

Posted: Thu Oct 27, 2005 2:07 am
by Bdw3
RedAlley wrote:RELLLEASSSEE EETTTT. :icon23:
He's got to finish it first. :o!

He still has some Q3 textures to replace. Let the man work ;)

Posted: Thu Oct 27, 2005 2:11 am
by RedAlley
Was hoping maybe we could test it out... :tear:

Posted: Thu Oct 27, 2005 2:12 am
by RedAlley
But anyways... Keep up the good work. I tried mapping when Doom3 came out and it does take A LOT of work and patience.

Posted: Thu Oct 27, 2005 3:02 am
by +JuggerNaut+
teriba wrote:
+JuggerNaut+ wrote:
you can't get a proper perspective on black levels with an LCD anyway.
On a proper LCD you can. :icon32:
proper as in super expensive. i've never read about an lcd with correct black levels. you have one?

Posted: Thu Oct 27, 2005 3:05 am
by shadd_
teriba wrote:Image

A much better grayscale test image.

If your monitor is setup correctly, you should be able to distinguish every single square.
i can see every that properly on my lcd. i find the black levels are good "if" you have sufficient lighting in the room. turn off the lights and the backlighting is quite noticable.