Personally I think this is a very simple problem for which we are looking for an increasingly irrelevant solution. Go back to basics, read what other people have posted again, start working again in a clean folder. Try one thing at a time. Everything that you need to know has already been posted.
Black is used as the background on additive blends because it is essentially 'transparent' in that context, however as obsidian and I have already said, it is NOT the best thing to use for alpha, use a complementing colour not black/white.
Odd difference in appearance of .tga texture and .jpg
Ok, you guys were right.
Placeing the shader text in the sfx shader list was the problem.
I created the magnus.shader document in the shaders folder and a magnus folder in the textures folders and applied the texture to the brush and the alpha areas were transparent and better yet there was no bleeding beyond the borders of the actuall immage I created.
Killer!
Thanks again to you all!
Placeing the shader text in the sfx shader list was the problem.
I created the magnus.shader document in the shaders folder and a magnus folder in the textures folders and applied the texture to the brush and the alpha areas were transparent and better yet there was no bleeding beyond the borders of the actuall immage I created.
Killer!
Thanks again to you all!
Uh, well....good luck with that. :shrug:
[img]http://i57.photobucket.com/albums/g228/Magnus3204/forumheader.jpg[/img]
[img]http://i57.photobucket.com/albums/g228/Magnus3204/forumheader.jpg[/img]
Yea it kinda is. I was figuring it would boil down to some deep parameter that was going to need adjusting.Lenard wrote:Surprisingly unsatisfying.

Oh, well. Sorry to dossapoint Lenard.

Once again though thanks to everyone for helping me figure this one out. :icon25:
Uh, well....good luck with that. :shrug:
[img]http://i57.photobucket.com/albums/g228/Magnus3204/forumheader.jpg[/img]
[img]http://i57.photobucket.com/albums/g228/Magnus3204/forumheader.jpg[/img]