Q4 Configs

Rogue
Posts: 27
Joined: Thu Jan 06, 2000 8:00 am

Post by Rogue »

thnx for the config dzjepp :)
dzjepp
Posts: 12839
Joined: Wed Mar 28, 2001 8:00 am

Post by dzjepp »

Can we have this stickied? :paranoid:
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duffman91
Posts: 1278
Joined: Thu Jan 25, 2001 8:00 am

Post by duffman91 »

Has anybody made a good timedemo I can use to test these configs?
spookmineer
Posts: 506
Joined: Fri Nov 29, 2002 8:00 am

Post by spookmineer »

You can make one yourself... As long as that variable (being the demo) stays constant for all tests, you can timedemo a demo you made yourself.
cK-r1r
Posts: 76
Joined: Wed Mar 02, 2005 3:18 am

Post by cK-r1r »

Shouldn't take me too long and I'll have mine up somewhere. ;)
Bueller
Posts: 124
Joined: Tue Feb 22, 2005 3:10 pm

Post by Bueller »

I got bind "END" "toggleconsole;quit" to work but can't seem to get a bind for "kill" to work. Any ideas?
[color=Green]I Root 4 Chaos ![/color]
Method
Posts: 222
Joined: Thu Feb 28, 2002 8:00 am

Post by Method »

Here's my Q4 config:

http://methodonline.com/temp/method.cfg

Bueller: Try "kill 0" for suicide.

-Method
Bueller
Posts: 124
Joined: Tue Feb 22, 2005 3:10 pm

Post by Bueller »

Method wrote:Here's my Q4 config:

http://methodonline.com/temp/method.cfg

Bueller: Try "kill 0" for suicide.

-Method
works perfectly. ty
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PieceMaker
Posts: 899
Joined: Tue Jan 25, 2005 4:43 pm

Post by PieceMaker »

Hey dzjepp, looks like UpsetChaps have a Quake4 Guide up as of today.

I'm in here early @ work and thought I'd do some browsing.

Thought I'd share my findings ;)

:edit: They just got the guide in place and it looks like they copied
the Doom3 guide and are editing as they go with the commands
for Quake4. But it's a damn good start.
R00k
Posts: 15188
Joined: Mon Dec 18, 2000 8:00 am

Post by R00k »

Nice, thanks Piece. :icon14:
rgoer
Posts: 798
Joined: Sun Aug 17, 2003 7:00 am

Post by rgoer »

kill 0 just kills client 0, which might not always be yourself

kill -1 is guaranteed suicide
Bueller
Posts: 124
Joined: Tue Feb 22, 2005 3:10 pm

Post by Bueller »

rgoer wrote:kill 0 just kills client 0, which might not always be yourself

kill -1 is guaranteed suicide
Yeh I was wondering about that, was gonna put it to the test next time I was on a MP game. Makes sense. Thx.
[color=Green]I Root 4 Chaos ![/color]
Oeloe
Posts: 1529
Joined: Fri Mar 19, 2004 8:00 am

Post by Oeloe »

rgoer wrote:kill 0 just kills client 0, which might not always be yourself

kill -1 is guaranteed suicide
Can an admin kill any client with "rcon kill <clientnum>"? :icon28:
Method
Posts: 222
Joined: Thu Feb 28, 2002 8:00 am

Post by Method »

Sorry if I didn't clarify what that number was, but since I use kill to test my maps, I'm always client 0.

-Method
rgoer
Posts: 798
Joined: Sun Aug 17, 2003 7:00 am

Post by rgoer »

Oeloe wrote:Can an admin kill any client with "rcon kill <clientnum>"? :icon28:
yep >:E

that admin would be a mean person
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