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Posted: Thu Oct 27, 2005 12:25 am
by Mogul
nightwing wrote:What about OSP? Are they coming out with one?
I can't speak for the OSP guys obviously, but I can say that arQon is involved with Q4Max to some extent.

EDIT: btw, #q4max on Quakenet.

Posted: Thu Oct 27, 2005 5:12 am
by Fjoggen
As a server administrator I am wondering what kind of logging and administration feature you are planning to include in you're mod.

As it is now it is impossible for me to know what is going on on my quake 4 server. I do not know if the players are happy or unsatisfied or if they are misusing my trust by cheating, etc.

The main problem is that console window does not print out chatting, banning, kicking, therefore I have to join my server to communicate with them or have some sort of control.

Another problem is that with the lack of logging, I can not generate satisfying statistics.

I hope that you and you're mod team, (when the SDK is realised) implements some features to make the server administrators world a better place.

Thanks!


Edit
Fjoggs wrote:Yeah. Shut up Amidy :p
As you're big brother I do not tolerate this kind of behaviour........

Posted: Thu Oct 27, 2005 5:57 am
by DRuM
Mogul wrote:I pork all the chicks that are helplessly drawn to the mod.

:olo:


And to dan, you asked about registering before. It takes all of 3 minutes to register.

Posted: Thu Oct 27, 2005 6:06 am
by AmIdYfReAk
*looks for server's running mod*

Posted: Thu Oct 27, 2005 6:07 am
by DRuM
Image

Posted: Thu Oct 27, 2005 6:33 am
by MidnightQ4
AmIdYfReAk wrote:For what? most of the features that OSP Brought to the table are allready in q4.. the only one that i can think of that isent is the CPM/pro mode..
One feature that I know we sorely missed in ut2k4 was team locking so ppl can join and spec without hosing up the current game of less than 8 players.

Posted: Thu Oct 27, 2005 6:37 am
by MidnightQ4
Imageis it just me or is the gun in this picture a bright red color?

Posted: Thu Oct 27, 2005 6:44 am
by MidnightQ4
I can't get this to work on my local system. Well at least when I run a server with this mod, I can't open a second copy of quake 4 like I can with I run a ded server without this mod. So I can't connect to my local server.

Posted: Thu Oct 27, 2005 6:53 am
by Mogul
:olo:Page 2 slaughtered:olo:

http://www.q4max.com/ is up. And all these problems are being addressed. Be sure to put your bug reports, etc, into writing at the site.

Posted: Thu Oct 27, 2005 7:26 am
by Oeloe
Ah:
New brightskins
New main menu
New loading screen
Removed intro movies
Added "fov" to the multiplayer menu
:icon10: Added "green armor" to the items
Increased server support
Added exe installer
Weapon bar HUD always on
Force Enemy models, on TDM and CTF
GA must be arQon's influence. :) :icon14:

But WTF is this? They didn't look like this in the first release (which was much more like pmskins). :( They look like green 'kludged' all over the model :puke: , as Riddla expressed it.
DRuM wrote:Image
About those coloured weapon models (red one in the picture): because of the lack of simpleitems, someone (Drexciyian) made coloured weapon skins. I don't remember where i saw his screenshots though. :dork:

Posted: Thu Oct 27, 2005 7:29 am
by MidnightQ4
If I ftp this over to my hosted server, how can I get it going so I can play on it?

Can I do something like:

rcon seta fs_game q4max

spawnserver


?

Then how would I get it back to normal again?

I don't have access to the exec line, or at least not easy access I have to submit a request and wait ...

Posted: Thu Oct 27, 2005 12:31 pm
by o'dium
I fail to see how making everything bright and in your field of vision all the time makes you a "pro".

Posted: Thu Oct 27, 2005 1:01 pm
by MidnightQ4
because, being able to see the enemy should be a given. you shouldn't miss chances at shots because he blended in and you didn't see him. also the brain just works better at tracking the other player if he really stands out. I guess you could ask the opposite point, why would you want player skins that blend in to the map?

Posted: Thu Oct 27, 2005 1:02 pm
by MKJ
for some reason i find the fact that the guy says "hey!" while he's being zapped by a lightningbolt funny

Posted: Thu Oct 27, 2005 1:03 pm
by o'dium
MidnightQ4 wrote:because, being able to see the enemy should be a given. you shouldn't miss chances at shots because he blended in and you didn't see him. also the brain just works better at tracking the other player if he really stands out. I guess you could ask the opposite point, why would you want player skins that blend in to the map?
Again, thats not skill, thats just obvious?

In fact if what your saying is true, why not just take out all the walls on the map too, because they "hide" the player as well?

The whole point of the game IS being able to pick out an enemy in the background.

Fucking hell, they are wearing green skins running around light brown maps, i dont see how you cant see them as it is...

Posted: Thu Oct 27, 2005 1:19 pm
by [TJD]Rico
Contrast, baby. Contrast.

Posted: Thu Oct 27, 2005 1:22 pm
by MidnightQ4
;)

This debate has been hashed out 100 times over through the years. I guess it depends on how people like to play the game. Game developers always release games with player models that look good, then the pro players turn them to dayglow colors that they can see. I think the better players want the winner of a fight to be determined by aim and movement skills and not by who has better eye sight or a better system that allows one player to see things more clearly. Of course you can see the players as it is now, but some ppl just prefer to have a target the eye/brain can easily pick out for those quick rail shots.

Anyway the dayglow green skins are coming, and there is nothing anyone can do to stop them :p Course you don't have to play with them if you don't want to. For some people the whole point of the game is not being able to pick out an enemy in the background, it is about aim and finess. I would have to say I belong to that camp.

Posted: Thu Oct 27, 2005 1:28 pm
by Fjoggs
g_simpleitems "1"
kthx.

Posted: Thu Oct 27, 2005 2:47 pm
by reefsurfer
DRuM wrote:Image
wth..?
Is that a camel toe on that model? :icon6:

Posted: Thu Oct 27, 2005 3:01 pm
by Oeloe
MKJ wrote:for some reason i find the fact that the guy says "hey!" while he's being zapped by a lightningbolt funny
"HEY! That hurts!" :icon32:

@Reef: thinking the same thing. :paranoid: That skin looks crap imho. People already complain that everything in D3/Q4 looks like plastic but this is ridiculous... :puke:

Posted: Thu Oct 27, 2005 4:01 pm
by [TJD]Rico
Whenever I read "Q4Max released", I keep thinking it's a new editor or something because of "3DS Max". /o\

Posted: Thu Oct 27, 2005 4:05 pm
by Fjoggs
You gotta be registered to download? great.

Posted: Thu Oct 27, 2005 7:07 pm
by Justin Thyme
O'dium, I'm with you. I haven't figured out why hacking the game to make things easier makes you "pro". Now I will say that there needs to be better color seperation of the existing skins for team play, but anything more drastic than the Q3 traditional red and blue is just a cheat.

Ok, so perhaps it's a cheat that a segment of the community accepts, but it's a cheat. A rose by any other name....

Posted: Thu Oct 27, 2005 7:12 pm
by RedAlley
Wow... this looks pointless.

Posted: Thu Oct 27, 2005 7:39 pm
by DRuM
Don't forget, that screenshot was with my 'picmip 5' type tweaked config. Here's the same skin but with a pre tweaked config.

Image