Includes brightskins, gui enhancements (weapon bar always on, etc). Be sure to report bugs in the comments section. There's obviously a lot of work to be done and on top of that, we don't even have the sdk yet.
So bare with us! But here you go. It's a start.
Last edited by Mogul on Wed Oct 26, 2005 9:24 pm, edited 1 time in total.
Yeah, I'd be correcting a simple grammar mistake if someone just pointed out a stolen mod name, too :P
Heh, just kidding. Love the brightskins...is there a way to find servers with the mod enabled? I know it's for more competitive 1v1, but it would be nice to play friends on a fair server (both pinging about the same) and use the mod.
Trying to rush out a release with no features in order to establish a user base rather than waiting to do a proper release which people will actually use is dumb. If you keep up with a new release for each feature noone is ever going to have the latest version and noone will therefore play it.
Hopefully we're going to have an auto updater similar to PK++ (the competition mod for Painkiller). If we get that going, bug fixes and tweaks can be released practically daily.
Haven't got all that worked out yet. We'll see.
This line only remake is total rubbish I've ever seen!!! Fuck off!!! --CZghost
Nice link, but you have to register to get it, don't you have another link ?
[url=http://powerquebec.forumpro.fr/][color=red][b]Fast and furious_[/b][/color]That's what it's all about...[/url][img]http://pages.infinit.net/oldman/rank14.gif[/img]
I've been having an itch to say that all along. :icon26:
Maybe they shouldn't present this package as a mod until it really is one. It's nice that they released the brightskins so early so that we can play with them though. I hope they'll make a quality mod similar to OSP in functionality (expecting CPMA quality coding is unreasonable i think).
shiznit wrote:Can you please post a preview of the skins?
Fjoggs posted a pic in the first topic about brightskins:
Last edited by Oeloe on Wed Oct 26, 2005 10:39 pm, edited 1 time in total.
Apart from everything that made Osp neat?
Autorecord, freezetag, customizable gui's, available items and taken item prefixes for team_say's, enemymodels, forcemodel, slightly improved netcode, tons of server_settings, callvote commands easier to use...
AmIdYfReAk wrote:For what? most of the features that OSP Brought to the table are allready in q4.. the only one that i can think of that isent is the CPM/pro mode..
Rofl, as if CPM physics are an OSP feature (by origin). There are tons of things we don't have control over in Q4 though, and also plenty of features like the ability to call a timeout, which would require an OSP-like mod.