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Quake3World -
Texture theme? - Page 2
I did. But it ended on creating textures phase, it didn't look cool in "Q3" - too dark and... artificial. Maybe with some shader magic could be better, but then I got no time for it.
This is what I made then:
Those faces was supposed to be lights and teleports.
spookmineer wrote:The second from the top, left (the curly bits), looks cool.
It took me a month or so to make this: all from scratch in Paint Shop Pro, 1024x1024 (IIRC)... and it tiles. So I understand evillair doesn't want to go into this. Real nightmare
Maybe with some 3d software it could be easier, dunno.
Actually i usually like the more neutral semi-gothic style of maps like ztn's blood run better than maps with skulls and pentagrams everywhere. When it's a bit subtle and not overdone, hellish and dungeon-style ornaments and flames (q3dm1) can look very good but satan's heads and crucified Jesuses on the walls are a bit too much (and too cheesy in a way) imo.
Maps that are excessively dressed with ornaments with faces, big blood smudges and such usually make a map boring for me pretty quickly. I think it's because such a map isn't primarily an arena but more of a strong themed environment.