High and Dry - Final
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1. Draw out a brush textured with common/trigshotclip (so you can shoot through the tele) where you want the teleporter to be.primaltheory wrote:How do you make a teleporter!
2. If you wish, add the teleporter model (r-click--> func_static, then click the "model" button, then models-->mapobjects-->multiplayer-->teleporter).
3. r-click--> trigger_multiple on your selected trigshotclip brush.
4. Place an info_player_teleport where you would like the player to end up. I've found that t's a good idea to place these in the air a little (~16 units) since you seem to mysteriously take a little damage every now and then from the floor when you teleport if it's flush.

5. add the following keys/values to your trigger_multiple in the entity window:
Code: Select all
target info_player_teleport_1
wait 0
anyTouch 1
projectile_trigger 1
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- Joined: Wed Dec 28, 2005 4:31 am
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- Posts: 623
- Joined: Wed Dec 28, 2005 4:31 am
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- Joined: Sun Mar 28, 2004 8:00 am
The latest build of this (Beta 3) is the best so far. The addition of the rocket launcher by the red armor and the change of a couple weapons really balanced the level out great. You can really run a line around the map now, whereas before I felt myself sticking to certain areas. Even comparing the video from the last build to the one I just made you can really tell I'm moving around the level more. This wasn't a conscience decision really at all, the map just lead me in different directions because of weapon placement.
Here's the vid of me playing against bots. ya know... I really hope these videos I'm making are helpful at least on some level to help you visualize how other people play your level. If not just let me know
I'll stop bugging you with them. Each one is bigger than the last. Maybe I should have set the frag limit to 10...
http://sonicclang.ringdev.com/vid/pjw3.wmv
Here's the vid of me playing against bots. ya know... I really hope these videos I'm making are helpful at least on some level to help you visualize how other people play your level. If not just let me know

http://sonicclang.ringdev.com/vid/pjw3.wmv
The number 1 cause of death in games is panic.
[img]http://webpages.charter.net/sonicclang/small.jpg[/img]
[img]http://webpages.charter.net/sonicclang/small.jpg[/img]
edit: This link now points to the Final version, not the beta anymore.
scourge34 wrote:Of course the obligatory non-fp mirror.
edit: Updated with the newer beta.
http://www.jwivie.com/pjw4dm1.zip
Last edited by Scourge on Mon Jan 02, 2006 5:21 am, edited 1 time in total.
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- Posts: 209
- Joined: Sun Mar 28, 2004 8:00 am