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Posted: Sat Dec 31, 2005 6:23 am
by jester!
Glad to catch it! :icon32:
Posted: Sat Dec 31, 2005 6:44 am
by primaltheory
LoL! How do you make a teleporter! There are no q4 tuts and the d3 tut doesn't work!
Posted: Sat Dec 31, 2005 7:02 am
by pjw
primaltheory wrote:How do you make a teleporter!
1. Draw out a brush textured with common/trigshotclip (so you can shoot through the tele) where you want the teleporter to be.
2. If you wish, add the teleporter model (r-click--> func_static, then click the "model" button, then models-->mapobjects-->multiplayer-->teleporter).
3. r-click--> trigger_multiple on your selected trigshotclip brush.
4. Place an info_player_teleport where you would like the player to end up. I've found that t's a good idea to place these in the air a little (~16 units) since you seem to mysteriously take a little damage every now and then from the floor when you teleport if it's flush.
5. add the following keys/values to your trigger_multiple in the entity window:
Code: Select all
target info_player_teleport_1
wait 0
anyTouch 1
projectile_trigger 1
(note that the value for target should correspond to whatever the name of your info_player teleport is)
Posted: Sat Dec 31, 2005 8:01 am
by primaltheory
Thanks! All I could find was a polish version! i noticed there is no blue light thing? how do you make the effect?
Posted: Sat Dec 31, 2005 8:34 am
by pjw
Whoops. Forgot that part. It's a func_fx with key "fx" and value "effects/mp/teleporter.fx", loop 1, starton 1, and remove 0.
Posted: Sat Dec 31, 2005 9:32 am
by GODLIKE
As with many of these things... I've found that it's a great idea to take apart the Id/Raven maps.. check the second pk4 file and extract the .map files. If you check the properties of entities.. all will be revealed.
Posted: Sat Dec 31, 2005 7:05 pm
by primaltheory
even the bra size of your mom?!?
LOL Joking joking joking we all know its A cup.... xD
Ok back to work whooo
Posted: Sat Dec 31, 2005 7:28 pm
by SonicClang
The latest build of this (Beta 3) is the best so far. The addition of the rocket launcher by the red armor and the change of a couple weapons really balanced the level out great. You can really run a line around the map now, whereas before I felt myself sticking to certain areas. Even comparing the video from the last build to the one I just made you can really tell I'm moving around the level more. This wasn't a conscience decision really at all, the map just lead me in different directions because of weapon placement.
Here's the vid of me playing against bots. ya know... I really hope these videos I'm making are helpful at least on some level to help you visualize how other people play your level. If not just let me know

I'll stop bugging you with them. Each one is bigger than the last. Maybe I should have set the frag limit to 10...
http://sonicclang.ringdev.com/vid/pjw3.wmv
Posted: Sat Dec 31, 2005 7:58 pm
by Scourge
edit: This link now points to the Final version, not the beta anymore.
Posted: Sat Dec 31, 2005 8:31 pm
by SonicClang
That's beta 3 right?
Posted: Sat Dec 31, 2005 8:39 pm
by Scourge
SonicClang wrote:That's beta 3 right?
Yes, but the filename has (2) in it.
Posted: Sat Dec 31, 2005 10:07 pm
by pjw
Thanks guys! For the vid and the mirror.

Posted: Mon Jan 02, 2006 2:06 am
by pjw
It's done, final is up, first post edited.
Thanks guys!

Posted: Mon Jan 02, 2006 3:13 am
by jester!
Cool. :icon14:
Posted: Mon Jan 02, 2006 4:02 am
by xchaser
:icon14: :icon14: :icon14:
Posted: Mon Jan 02, 2006 5:31 pm
by SonicClang
Once again (topic is here and in level editing forum) congrats pat.

Well done.
Posted: Mon Jan 02, 2006 6:27 pm
by GODLIKE
Nice work.