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Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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a13n
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Thu Feb 10, 2005 2:08 am
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a13n
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Sat Jan 07, 2006 11:50 am
By the way again,
No, not equievalent because light grid sizes are different.
Apparently smaller scaling has faster compilation time though it's less precise.
In this case "gridsize" should be set "16 16 32" to get the same result.
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