Ghostport - 1v1 - (phantq4dm3) - Final

{uZa}FreakOfNature
Posts: 151
Joined: Thu Oct 20, 2005 2:18 am

Post by {uZa}FreakOfNature »

It's probably one of the top custom maps we run on our DM server right now. It has a really nice flow even for 8 players which is hard to find in custom maps right now. Everyone;s focused on Tourney maps. :(
All Out War! 8 player DM Server
1.2 patch + Q4Max + Custom maps + FAST Auto-Download!
Go to [url]http://www.uzaclan.net[/url] for more details or just connect to: 67.19.62.215:28004
[b][color=red]Stats are kept on uZaClan.net[/color][/b]
phantazm11
Posts: 362
Joined: Tue Jan 31, 2006 12:03 am

Post by phantazm11 »

Thanks guys. Final will be submitted later this evening.

{uZa}FreakOfNature: Actually, this was designed as a tourney map also (for the Fragarcade duel map making competition). I'm surprised you can fit eight ppl in this map.
phantazm11
Posts: 362
Joined: Tue Jan 31, 2006 12:03 am

Final

Post by phantazm11 »

The final version of my map for the Fragarcade duel map making competition is now finished.

You can find the map here: http://www.planetquake4.net/beta/index. ... apid&id=87

___________________________________________

------- Final Release changes --------------------------
___________________________________________

Changed the respawn time on the MH to 120 seconds.

Changed the texture on the "crusher" in the MH room.

Fixed some misaligned textures throughout the level.

Removed the clip brushes from the stairs (Version 1.1 patch fixes stairjumping).

Included an addon.conf file so this map will be compatible with the auto-download

feature of the new patch.
______________________________________________

Thanks to everyone who offered their constructive suggestions. I had a lot of fun working on this map.

phantazm11
{uZa}FreakOfNature
Posts: 151
Joined: Thu Oct 20, 2005 2:18 am

Post by {uZa}FreakOfNature »

Sorry, I said 8 players but I meant even on our 8 player server. Usually there aren't more than 4 or 5 on at a time. VERY nice map though.
All Out War! 8 player DM Server
1.2 patch + Q4Max + Custom maps + FAST Auto-Download!
Go to [url]http://www.uzaclan.net[/url] for more details or just connect to: 67.19.62.215:28004
[b][color=red]Stats are kept on uZaClan.net[/color][/b]
GODLIKE
Posts: 387
Joined: Tue Nov 30, 1999 8:00 am

Post by GODLIKE »

Nice work.. I'll put it up on my server shortly :icon30:
o'dium
Posts: 11712
Joined: Sun Mar 25, 2001 8:00 am

Post by o'dium »

I love it!

Just a few things...

The end of the MH conveyor, can you put a curve here? It looks a bit odd with this random striaght edge just ending there...

And the teleporter, how come if i fire HB shots into it one by one they all go through, but if i constantly fire into it they all come right back out :shrug: Is that some new antispam stuff Q4 1.1 added?
phantazm11
Posts: 362
Joined: Tue Jan 31, 2006 12:03 am

Post by phantazm11 »

Cool! serverage!!

o'dium: actually, the end of the conveyor is curved. The room started out a having pit you could fall into, but as was pointed out (among other things), it made the room way too dangerous. I clipped it straight across and got rid of the pit, so now it is very hard to see (unless you die in the fire and fall on your side!)

Don't know about the teleporter. I didn't do anything differently when I created it. I'll have to check it out.
o'dium
Posts: 11712
Joined: Sun Mar 25, 2001 8:00 am

Post by o'dium »

yeah just checked again, i see it :p

But yeah, the teleporter does indeed rebound all my shots :|
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