OD can support the entire GTK gridCheapAlert wrote:Darkplaces can support maps bigger than what a 32-bit processor can handle
The old 'Huge Maps' question
Q3 also supports the entire GTKgrid, since I just did a map like that and ran accross.
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
I was considering doing some of the quality Q3 maps and encasing them within the level in their own structure.axbaby wrote:why not splice some well known q3w community made maps together and see what you come up with.
Adding an outside building to ztnt1 would be an interesting experiment. Not in terms of gameplay of course, but in adding more depth to the experience.
by far the biggest map i've ever played is ONS-Panalesh, for UT2K4:
http://www.mapraider.com/maps/?fileid=2634
by my estimate, it's about the size of one of those european principalities like leichtenstein or monaco. it's a fucking monster
http://www.mapraider.com/maps/?fileid=2634
by my estimate, it's about the size of one of those european principalities like leichtenstein or monaco. it's a fucking monster
- roughrider
- Posts: 355
- Joined: Mon Jul 22, 2002 7:00 am
Interesting idea you have there ax.axbaby wrote:why not splice some well known q3w community made maps together and see what you come up with.
A couple maps come to mind that were made here collectively that might work. The problem is finding them, and the actual names of them slip my ever so easily forgettable, mind. :icon26:
Team *A51* Q3 & QL
Haha yeah. I've had a number of proper ONS games on that level, not bad.seremtan wrote:by far the biggest map i've ever played is ONS-Panalesh, for UT2K4:
http://www.mapraider.com/maps/?fileid=2634
by my estimate, it's about the size of one of those european principalities like leichtenstein or monaco. it's a fucking monster
The towers work a bit like the final nodes in ONS-ArcticStronghold though - You end up with half the match fighting over just that node.
-
d3mol!t!on
- Posts: 284
- Joined: Thu Feb 16, 2006 3:48 pm
i play arctic stronghold with an X-shaped node setup (2 paths, crossing in the centre). i hate 'final node' syndromeFoo wrote:Haha yeah. I've had a number of proper ONS games on that level, not bad.seremtan wrote:by far the biggest map i've ever played is ONS-Panalesh, for UT2K4:
http://www.mapraider.com/maps/?fileid=2634
by my estimate, it's about the size of one of those european principalities like leichtenstein or monaco. it's a fucking monster
The towers work a bit like the final nodes in ONS-ArcticStronghold though - You end up with half the match fighting over just that node.
but yeah, it takes ages to get to the towers, and they can be attacked from beyond avril range, which is annoying