Q3 CTF Map

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
ANIMAL1988
Posts: 75
Joined: Tue Jan 16, 2007 10:37 pm

Post by ANIMAL1988 »

But if someones gonna try make a fool out of me. then im gonna get annoyed.
ANIMAL1988
Posts: 75
Joined: Tue Jan 16, 2007 10:37 pm

Post by ANIMAL1988 »

I dont really want pointers from someone who tells me my map looks like 'ass' or 'oh dear god.' And for the record i spent no time on textures nor do i did i intend to. Just because it doesnt look good doesnt mean it doesnt play good.
ANIMAL1988
Posts: 75
Joined: Tue Jan 16, 2007 10:37 pm

Post by ANIMAL1988 »

Infact the only reason im still posting here is because the statment 'o dear god' makes me furious.
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Foo
Posts: 13840
Joined: Thu Aug 03, 2000 7:00 am
Location: New Zealand

Post by Foo »

Why did you post pictures and ask for feedback on them.

This is a genuine question.
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
Silicone_Milk
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Joined: Sat Mar 12, 2005 10:49 pm

Post by Silicone_Milk »

What foo said.
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Scourge
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Joined: Mon Mar 25, 2002 8:00 am

Post by Scourge »

ANIMAL1988 wrote:Infact the only reason im still posting here is because the statment 'o dear god' makes me furious.
If that's the case, then you aren't going to like the internet in general. But seriously, put some more work into your idea and maybe a little description of what you would like comments on. For example: "What do you think about slopes in a ctf map?" instead of just posting a couple of vague pics and asking "what do you think?"
voodoochopstiks
Posts: 248
Joined: Tue Jun 08, 2004 7:00 am

Post by voodoochopstiks »

Look, ok, there's gameplay mapping, ie most of the CPMA maps and quite a few other maps, good ctf gameplay is not a straight forward slope with MG cess deluxe, I'm sorry. I am willing to bet it takes me about 2-3 minutes to get bored with playing it.
[i][color=#408080]Give someone a program, frustrate them for a day. Teach someone to program, frustrate them for a lifetime.[/color][/i]
ANIMAL1988
Posts: 75
Joined: Tue Jan 16, 2007 10:37 pm

Post by ANIMAL1988 »

I like the idea of gathering speed while jumping down hills in q3. i havnt seen a map ctf map that incoperates that idea. I quickly sketched up the idea thought maybe u guys would also appriciate the idea (being interested in mapping) so asked for oppinions. Was maybe a bit naive in thinking designers such as urself would oppricate such a screenshot and was gifted with the response 'o dear god' which i gather was to make urself look good at my expense for which i am annoyed. As for the control copy paste thing i hope u didnt draw that yourself?
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Scourge
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Joined: Mon Mar 25, 2002 8:00 am

Post by Scourge »

Like I said, a little explanation might have helped immensely. Before I read your seventh post I really had no idea what I was supposed to be looking at or commenting on.
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Post by obsidian »

ANIMAL1988 wrote:I dont know if ur allowed to swear on these forums but fool ur a to**er!

I downloaded ur first map from lvl. Its also a box? only difference is uv spent days? weeks? months? decorating like a little nancy boy.

MY level was mearly to test the idea of using slopes in ctf somthing which i have never seen or played before. And took little over ten minutes.

Cheers for the support Obsidian

33626 posts and probibly not oneuseful to anybody ur name pritty much sums u up 'Timed Out'
That certainly was not the intent of my post. I encourage people to be more civil to each other. Clearly you are not capable of that either.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
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