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Posted: Fri Jun 29, 2007 6:14 pm
by SOAPboy
bikkeldesnikkel wrote:It's the same either way, so a discussion about it is rather pointless. Just go with what works best.
Sorta like all of your posts?

Posted: Fri Jun 29, 2007 6:15 pm
by Scourge
R00k wrote:
Eraser wrote:Yeah that's just the difference in thinking. You push the crosshair up, I control the rotation of the camera.
Exactly -- I think that accounts for the difference in preference.

I don't think of moving my mouse as moving the crosshair, I think of it as moving my head (so to speak). I don't move the crosshair to line it up on a target; I move my viewing area until my target is in the center of it, and the crosshair happens to line up that way. :)
Actually, I think of it more as moving my head than moving the crosshairs also. To put it in the same context as Eraser, look up several feet above your line of sight. You tend to move your face upwards. I'm looking at it as through my eyes, not through the back of my head as if it were a camera with a tilt handle on it. But it's all just preference to individual line of thought. I don't think any way is better, just different.

Posted: Fri Jun 29, 2007 6:18 pm
by Mat Linnett
I've played inverted ever since Apache Gunship on the Speccy.
That and if I want to look up, I move my neck back.

Posted: Fri Jun 29, 2007 6:26 pm
by R00k
Oh I definitely don't think that any way is better or worse than the other - just trying to understand what the difference is. I don't really think that it's an ingrained characteristic - like being left or right handed - but I guess it's possible. I just think it's interesting.

Posted: Fri Jun 29, 2007 6:35 pm
by bikkeldesnikkel
I use normal view btw. Just don't think it matters either way. Who had/has a reason to prefer one setting? I went with what I played first.

Posted: Fri Jun 29, 2007 6:36 pm
by bikkeldesnikkel
SOAPboy wrote:
bikkeldesnikkel wrote:It's the same either way, so a discussion about it is rather pointless. Just go with what works best.
Sorta like all of your posts?
ya think?

Posted: Fri Jun 29, 2007 6:45 pm
by bork[e]
bikkeldesnikkel wrote:It's the same either way, so a discussion about it is rather pointless. Just go with what works best.
yeah, I was aiming more for the Vice City question...

but after taking a second look at inverted controls, I may try it a bit more.

Posted: Fri Jun 29, 2007 7:14 pm
by AmIdYfReAk
No way, i cant play with inverted controls.

Posted: Fri Jun 29, 2007 7:46 pm
by Captain
San Andreas feels very strange when it comes to inverted controls. The on-foot mouse movement is inverted and if you disable it, you end up "un-inverting" the flight controls :/
It's weird playing San Andreas after other FPS games :shrug:

Posted: Fri Jun 29, 2007 7:59 pm
by bork[e]
That's pretty much how VC is as well. I've played very few games on the PC with my new controller that actually works correctly.

And have yet to play a game that controls the same as the console does...and I'm talking only of the mapping of controls, not sensitivity etc.

Posted: Fri Jun 29, 2007 8:02 pm
by feedback
WTF is wrong with you inverted Y people??

I invert my X.

Posted: Fri Jun 29, 2007 8:02 pm
by shaft
inverted

Posted: Fri Jun 29, 2007 9:13 pm
by chiQ
I don't invert anything.

Posted: Fri Jun 29, 2007 9:31 pm
by HM-PuFFNSTuFF
I iuvert my u.

Posted: Fri Jun 29, 2007 11:11 pm
by R00k
No you don't, you just rotate it 180 degrees.

Posted: Fri Jun 29, 2007 11:18 pm
by HM-PuFFNSTuFF
fnck yon!

Posted: Fri Jun 29, 2007 11:22 pm
by R00k
sweet talkers don't impress me, but dyslexia does. :drool:

Posted: Fri Jun 29, 2007 11:31 pm
by Captain
ehe phallous u are r0ok :drool:

not to say anthin tho :shug: