Inverted or not?
Inverted or not?
Been playing through vice city again for the past few days and can't figure out how to turn off inverted controls while using a controller. While running and driving around they are not inverted, but if I equip the shotgun or a couple of the smgs My controls become inverted while using the fps style view.
Is there a way to turn that off?
I'm sure this has been discussed numerous times, but just wondering how many people really use inverted controls. I know of a few that do, but only on fps style games. But on 3rd person and other racing type games they use standard... I'm completely worthless with inverted, seems like switching between in every other game would almost hurt you more than anything to me.
Is there a way to turn that off?
I'm sure this has been discussed numerous times, but just wondering how many people really use inverted controls. I know of a few that do, but only on fps style games. But on 3rd person and other racing type games they use standard... I'm completely worthless with inverted, seems like switching between in every other game would almost hurt you more than anything to me.
When I had my Xbox, I used to play all my fps games inverted. After a long 1 or 2 year break from consoles, I got my 360 (along with gears) and found out that playing inverted was very difficult. I switched to normal controls and found that was just as difficult. I was in quite a conundrum untill I figured I had to get used to one. So I just chose normal controls over my classic inverted controls. I hadn't played a console shooter in so long that I died many times on casual difficulty. Anyways, it was a change for the best since my friends all play with normal controls.
Always vertical inverted for me.
The reason I do this can simply be explained as follows:
Stand up, put your mouse-hand in front of you. Now bend your body forward as if you're looking down. Your hand will move forward, relative to the floor.
If you bend back up, your hand will move backward. If you look at it that way, inverted Y-axis is a very natural thing.
The reason I do this can simply be explained as follows:
Stand up, put your mouse-hand in front of you. Now bend your body forward as if you're looking down. Your hand will move forward, relative to the floor.
If you bend back up, your hand will move backward. If you look at it that way, inverted Y-axis is a very natural thing.
i bet you looked like a retard playing Q3Eraser wrote:Always vertical inverted for me.
The reason I do this can simply be explained as follows:
Stand up, put your mouse-hand in front of you. Now bend your body forward as if you're looking down. Your hand will move forward, relative to the floor.
If you bend back up, your hand will move backward. If you look at it that way, inverted Y-axis is a very natural thing.
It doesn't matter, I'd kick your ass nine out of ten times anywayTsakali_ wrote:i bet you looked like a retard playing Q3Eraser wrote:Always vertical inverted for me.
The reason I do this can simply be explained as follows:
Stand up, put your mouse-hand in front of you. Now bend your body forward as if you're looking down. Your hand will move forward, relative to the floor.
If you bend back up, your hand will move backward. If you look at it that way, inverted Y-axis is a very natural thing.

Do you have your mouse inverted on your desktop too?Eraser wrote:Always vertical inverted for me.
The reason I do this can simply be explained as follows:
Stand up, put your mouse-hand in front of you. Now bend your body forward as if you're looking down. Your hand will move forward, relative to the floor.
If you bend back up, your hand will move backward. If you look at it that way, inverted Y-axis is a very natural thing.

Seriously though, that's the reason I don't invert. I'm used to the mouse going up the screen when I move it forward so I keep it that way in FPS games. Especially when I'm not moving forward or backward, just my hand is.

Yeah that's just the difference in thinking. You push the crosshair up, I control the rotation of the camera.Scourge wrote:Do you have your mouse inverted on your desktop too?Eraser wrote:Always vertical inverted for me.
The reason I do this can simply be explained as follows:
Stand up, put your mouse-hand in front of you. Now bend your body forward as if you're looking down. Your hand will move forward, relative to the floor.
If you bend back up, your hand will move backward. If you look at it that way, inverted Y-axis is a very natural thing.
Seriously though, that's the reason I don't invert. I'm used to the mouse going up the screen when I move it forward so I keep it that way in FPS games. Especially when I'm not moving forward or backward, just my hand is.
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Exactly -- I think that accounts for the difference in preference.Eraser wrote:Yeah that's just the difference in thinking. You push the crosshair up, I control the rotation of the camera.
I don't think of moving my mouse as moving the crosshair, I think of it as moving my head (so to speak). I don't move the crosshair to line it up on a target; I move my viewing area until my target is in the center of it, and the crosshair happens to line up that way.

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