seremtan wrote:lol, i can't wait to strap a massive plastic iron to my face and play generic linear shooters
Plan B wrote:It will evolve, negative Nancy.
Flashback to 30 years ago; I can't wait to drag a 3 pound brick around to be able to phone people on the go.
It won't evolve on its own, Plan Bullshit; it needs people (like Seremtan) telling what's wrong with it to progress.
maybe, Plan Bender - or maybe it'll be like 3D movies: something that pops up every so often with plenty of fanfare, but somehow disappoints every time
well it's improbable that it will continue to disappoint every time. The need to create more realistic mediums (at least in gaming) is an obvious driving force. It will get done right, at some point...
It's not going away so you might as well quit your ignant trolling on the subject.
maybe, Plan Bender - or maybe it'll be like 3D movies: something that pops up every so often with plenty of fanfare, but somehow disappoints every time
something like your penis
Yeah, maybe this or that.
But *probably* this is the next step in how we perceive media.
I don't really understand this resistance to this obvious innovation.
Did you heavily invest in some 2D stock or something?
by the way, has anyone actually tried these things? what's the peripheral vision like? that's something that could really be improved, to get us away from the current running-around-wearing-a-box-on-your-head-with-a-hole-in-it experience
by the way, has anyone actually tried these things? what's the peripheral vision like? that's something that could really be improved, to get us away from the current running-around-wearing-a-box-on-your-head-with-a-hole-in-it experience
the view is actually a respectable 110 degrees, which is a significant improvement. the real question is, with such a wide FOV, if the 1900+ pixel resolution will be good enough.
Actually in that Mirror's Edge video, he said that the peripheral vision was lower than the original and caused him such problems as making one of the puzzles more difficult to do
Oculus Rift engineer killed as gang members flee Santa Ana police
Andrew Scott Reisse, a computer graphics engineer and a co-founder of Oculus VR, the company behind the Oculus Rift VR headset, was killed in Santa Ana, California on Thursday, reports local ABC affiliate KABC. Reisse was traversing a crosswalk when he was struck by a car, a Dodge charger carrying suspects fleeing Santa Ana police.