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Posted: Wed May 18, 2005 12:36 pm
by o'dium
LeonardoP wrote:o'dium wrote:Have id ever had this many games talked about in such a small amount of time?
yeah im bafled by it! i like it

good to know the q4 mp gameplay is very skill focused!
when is the Enemy Territory QWars due btw? somewhere in end 2006 im thinking
Wont be that let. Talking on a graphical AND gameplay point of view, that would be quite odd. IMHO.
There are far better looking and maybe even far better playing games that will come out at the end of this year.
Posted: Wed May 18, 2005 12:39 pm
by LeonardoP
o'dium wrote:LeonardoP wrote:o'dium wrote:Have id ever had this many games talked about in such a small amount of time?
yeah im bafled by it! i like it

good to know the q4 mp gameplay is very skill focused!
when is the Enemy Territory QWars due btw? somewhere in end 2006 im thinking
Wont be that let. Talking on a graphical AND gameplay point of view, that would be quite odd. IMHO.
There are far better looking and maybe even far better playing games that will come out at the end of this year.
comparable maybe. but better? q4 is aimed @ end of this year, if they could up the graphics they would. QW looks like it has a higher standard, so it must be planned for 2006 at least right.
Posted: Wed May 18, 2005 12:46 pm
by Mogul
Seeing as how ETQW is a multiplayer-only game, I imagine its development time won't be anywhere nearly as long as a robust singleplayer game's would be.
And besides, even though we just heard about it, they've been working on it for a long time. Remember when Hollenshead accidentally spilled the beans that Splash Damage were working on a new Wolfenstein game? By "Wolfenstein" he probably meant Enemy Territory -- this. And how long ago was it when Splash Damage announced they were working on a retail game with the DOOM 3 engine? That seems like a very, very long time ago.
And it's obvious that a lot of work has already gone into it.
On a side note -- I'm confused and unhappy that now there will be two game in the Quake universe known as "QW." Ugh.
Posted: Wed May 18, 2005 12:53 pm
by LeonardoP
i totally didn't know that. off the hook, 2 quake games in a short period

Posted: Wed May 18, 2005 12:56 pm
by Fjoggs
Yeah, was gonna mention the QW thingy. People are gonna get confused. :P
All though it's called ET:QW
Posted: Wed May 18, 2005 12:57 pm
by netrex
Mogul wrote:On a side note -- I'm confused and unhappy that now there will be two game in the Quake universe known as "QW." Ugh.
Only one official though

Any posts like news, forum threads etc. will most likely be marked ETQW or something though, so won't be too big a problem really.
Posted: Wed May 18, 2005 1:00 pm
by Eraser
Mogul wrote:On a side note -- I'm confused and unhappy that now there will be two game in the Quake universe known as "QW." Ugh.
And what about ET huh.
Now people will be confused between 3 games! :icon23:
Posted: Wed May 18, 2005 4:09 pm
by Mogul
Suicide is the only viable solution.
Posted: Wed May 18, 2005 4:12 pm
by o'dium
This is a pic somebody at my forums posted, and it sums up how i feel exactly about Quake 4 and ET:QW:
Just a shame the marines look like BF marines and not Quake 2/4 marines, but you have to give it to id software because that strogg in ET:QW just blows Quake 4's strogg out of the water in terms of visual style...
EDIT: Polycount and texture resolution don't even come into play here either. The strogg on the right is perfect. Dead, grey skin with dark grey/brown metal, dark red blood and style. Versus bright red armor, bright red blood, pink skin and a retarded face.
Posted: Wed May 18, 2005 4:21 pm
by Magnetichead
o'dium wrote:This is a pic somebody at my forums posted, and it sums up how i feel exactly about Quake 4 and ET:QW:
http://www.quake2evolved.com/odium/strogg.jpg
Just a shame the marines look like BF marines and not Quake 2/4 marines, but you have to give it to id software because that strogg in ET:QW just blows Quake 4's strogg out of the water in terms of visual style...
EDIT: Polycount and texture resolution don't even come into play here either. The strogg on the right is perfect. Dead, grey skin with dark grey/brown metal, dark red blood and style. Versus bright red armor, bright red blood, pink skin and a retarded face.
Couldn't agree with you more tbh. The ETQW strogg is much better.
Also as long as ETQW isn't MMOFPS we should be able to tinker with the engine and media and get some classic Q2 marines in there.

Posted: Thu May 19, 2005 5:30 am
by blakjack
so...rtcw2...we heard that it was being developed outside of id, but nothing more. this isnt rtcw2, so that rules out splash damage, and raven on q4. so who's doing it? grey matter?
Posted: Thu May 19, 2005 9:02 am
by Magnetichead
Most probably. Or id themselves.
Posted: Thu May 19, 2005 12:55 pm
by MaCaBr3
Finally some impressive Q4 pioctures, the first ones were like "oh look, it's doom 3 revisted".
Posted: Thu May 19, 2005 1:02 pm
by MaCaBr3
Posted: Thu May 19, 2005 1:10 pm
by Grudge
blakjack wrote:so...rtcw2...we heard that it was being developed outside of id, but nothing more. this isnt rtcw2, so that rules out splash damage, and raven on q4. so who's doing it? grey matter?
I've heard that too, but I guess it's possible that they in fact were talking about Enemy Territory 2, which would be Quake Wars.
Posted: Thu May 19, 2005 1:13 pm
by Eraser
o'dium wrote:This is a pic somebody at my forums posted, and it sums up how i feel exactly about Quake 4 and ET:QW:
[img]
Just a shame the marines look like BF marines and not Quake 2/4 marines, but you have to give it to id software because that strogg in ET:QW just blows Quake 4's strogg out of the water in terms of visual style...
EDIT: Polycount and texture resolution don't even come into play here either. The strogg on the right is perfect. Dead, grey skin with dark grey/brown metal, dark red blood and style. Versus bright red armor, bright red blood, pink skin and a retarded face.
Must say I agree with you there
Posted: Thu May 19, 2005 1:20 pm
by Shmee
"In the story critically, you're captured, and after you're captured you're taken to the "Stroggification plant" for lack of a better word, where you undergo the partial process of becoming one of the Strogg members. Your limbs are severed, you're fitted with implants. You even have a chip put into your brain, but right before it's activated you're rescued by the members of your Rhino squad. So, uniquely, you have the ability to read what Strogg language looks like, and you can see the visual change immediately as you begin to read Strogg writing. As you play the game, your HUD changes and becomes something that more of the Strogg colors than the Marine colors. You have the ability to run faster and jump higher because you have these mechanical implants that are super-human in terms of strength and speed. And critically important is that you can interface with the Strogg communication system and network. While you start out as a small yet important part, then you become the critical element in the battle of the Earth defense forces against the Strogg. We like to say "To defeat the Strogg, you have to become one of them."
-----------------------------------
That's bloody awesome.
Posted: Thu May 19, 2005 1:50 pm
by netrex
Yeah I agree. I have a feeling singleplayer will be lots of fun and action

And MP too it seems. Probably be the best Quake to date.
Posted: Thu May 19, 2005 3:00 pm
by obsidian
Quake World is supposed to take place before Quake II, at the time when the Strogg first invaded Earth. It's a prequel.
I am so absolutely amazed with this recent set of news, screenshots, and trailers. When these two Quake games come out, I think I can die a happy man.
Posted: Thu May 19, 2005 3:04 pm
by obsidian
I wouldn't be surprised if Gray Matter was working on RTCW2.
What's Ritual up to these days? Anything using the D3-engine?
Posted: Fri May 20, 2005 1:35 am
by Timbo
o'dium wrote:Just a shame the marines look like BF marines and not Quake 2/4 marines, but you have to give it to id software because that strogg in ET:QW just blows Quake 4's strogg out of the water in terms of visual style...
ETQW is developed by SplashDamage, not id.
Posted: Fri May 20, 2005 8:26 am
by MKJ
Shmee wrote:"In the story critically, you're captured, and after you're captured you're taken to the "Stroggification plant" for lack of a better word, where you undergo the partial process of becoming one of the Strogg members. Your limbs are severed, you're fitted with implants. You even have a chip put into your brain, but right before it's activated you're rescued by the members of your Rhino squad. So, uniquely, you have the ability to read what Strogg language looks like, and you can see the visual change immediately as you begin to read Strogg writing. As you play the game, your HUD changes and becomes something that more of the Strogg colors than the Marine colors. You have the ability to run faster and jump higher because you have these mechanical implants that are super-human in terms of strength and speed. And critically important is that you can interface with the Strogg communication system and network. While you start out as a small yet important part, then you become the critical element in the battle of the Earth defense forces against the Strogg. We like to say "To defeat the Strogg, you have to become one of them."
-----------------------------------
That's bloody awesome.
there goes odiums "omg lol theres no strogg writing" complaint
Posted: Sat May 21, 2005 10:43 am
by phantasmagoria
Posted: Sat May 21, 2005 10:54 am
by LeonardoP
the second one is new thnx

first one is the "voice over charles napier" article
Posted: Sat May 21, 2005 11:46 am
by netrex
Timbo wrote:ETQW is developed by SplashDamage, not id.
Kinda under id's direction according to Hollenshead
