Page 16 of 36
Posted: Sun Oct 30, 2005 8:56 pm
by axbaby
Denz .. the low fps is a temporary problem.
the map hasn't been optimized yet "no vis portals".
fps will jump once he figures the best way to vis the map.
Posted: Sun Oct 30, 2005 10:23 pm
by D'Artagnan
axbaby wrote:Denz .. the low fps is a temporary problem.
the map hasn't been optimized yet "no vis portals".
fps will jump once he figures the best way to vis the map.
Cool
Posted: Sun Oct 30, 2005 11:10 pm
by SOAPboy
Other than the fact its unoptimized, and the doors are a little short it looks great and feels good.. Oh, one bug..
[lvlshot]http://xs53.xs.to/pics/05441/dm6bug.jpg[/lvlshot]
Posted: Sun Oct 30, 2005 11:13 pm
by Survivor
SOAPboy wrote:Other than the fact its unoptimized, and the doors are a little short it looks great and feels good.. Oh, one bug..
[lvlshot]http://xs53.xs.to/pics/05441/dm6bug.jpg[/lvlshot]
He already fixed that
Posted: Sun Oct 30, 2005 11:15 pm
by SOAPboy
Survivor wrote:SOAPboy wrote:Other than the fact its unoptimized, and the doors are a little short it looks great and feels good.. Oh, one bug..
[lvlshot]http://xs53.xs.to/pics/05441/dm6bug.jpg[/lvlshot]
He already fixed that
oh rly?
There a newer "beta"?
Posted: Sun Oct 30, 2005 11:32 pm
by axbaby
o'dium wrote:Fixed the ****z-fighting**** by the mega
Posted: Sun Oct 30, 2005 11:32 pm
by +JuggerNaut+
SOAPboy wrote:Other than the fact its unoptimized, and the doors are a little short it looks great and feels good.. Oh, one bug..
[lvlshot]http://xs53.xs.to/pics/05441/dm6bug.jpg[/lvlshot]
+JuggerNaut+ wrote:before you knuckleheads comment on the map how about you read the the previous posts so you don't repeat what someone else has already spouted? dimwits.
Posted: Sun Oct 30, 2005 11:34 pm
by Survivor
Bdw3 wrote:+JuggerNaut+ wrote:before you knuckleheads comment on the map how about you read the the previous posts so you don't repeat what someone else has already spouted? dimwits.
Got ya
Posted: Sun Oct 30, 2005 11:34 pm
by Bdw3
I would have left mine if jugg himself hadn't sliped in while i was looking at page 11. :icon14:
Posted: Sun Oct 30, 2005 11:38 pm
by SOAPboy
+JuggerNaut+ wrote:SOAPboy wrote:Other than the fact its unoptimized, and the doors are a little short it looks great and feels good.. Oh, one bug..
[lvlshot]http://xs53.xs.to/pics/05441/dm6bug.jpg[/lvlshot]
+JuggerNaut+ wrote:before you knuckleheads comment on the map how about you read the the previous posts so you don't repeat what someone else has already spouted? dimwits.
Cry more.. i read the whole thread the other night, didnt get around to dicking with the map until today..
Posted: Sun Oct 30, 2005 11:39 pm
by Survivor
Bdw3 wrote:
I would have left mine if jugg himself hadn't sliped in while i was looking at page 11. :icon14:
The fact that if i would quote it it would still apply to you was what did it for me.
Posted: Sun Oct 30, 2005 11:42 pm
by +JuggerNaut+
SOAPboy wrote:+JuggerNaut+ wrote:SOAPboy wrote:Other than the fact its unoptimized, and the doors are a little short it looks great and feels good.. Oh, one bug..
[lvlshot]http://xs53.xs.to/pics/05441/dm6bug.jpg[/lvlshot]
+JuggerNaut+ wrote:before you knuckleheads comment on the map how about you read the the previous posts so you don't repeat what someone else has already spouted? dimwits.
Cry more.. i read the whole thread the other night, didnt get around to dicking with the map until today..
so you don't read the thread after you play it to make sure no one's already posted said problem? or perhaps you saw it and didn't want ALL THAT WORK that went into taking a screenie and putting it up on a server to go to waste?
Posted: Sun Oct 30, 2005 11:59 pm
by SOAPboy
+JuggerNaut+ wrote:SOAPboy wrote:+JuggerNaut+ wrote:
Cry more.. i read the whole thread the other night, didnt get around to dicking with the map until today..
so you don't read the thread after you play it to make sure no one's already posted said problem? or perhaps you saw it and didn't want ALL THAT WORK that went into taking a screenie and putting it up on a server to go to waste?
Yep..
Posted: Mon Oct 31, 2005 9:57 am
by Oeloe
Bah, shameless filling up of pages by quoting quotes of pages with screenshots.

Posted: Mon Oct 31, 2005 9:59 am
by Eraser
Oeloe wrote:Bah, shameless filling up of pages by quoting quotes of pages with screenshots.

enter your profile and set "nested quote limit" to 1
Posted: Mon Oct 31, 2005 10:31 am
by d3fin3d
Great job.
I think once he has done a hefty vis pass, frames will increase, the eletrical buzz will be focused, and things will run relatively smooth.
Of course, holes will have to be filled and if he has a surrounding box to stop leaking then that should really be removed.
It's great though. I didn't think it was too small, or too big, just right to me. The only change should be the height of the arches so you dont get caught strafe jumping.
P.S - Odium, it would be great if you could re-create q3ctf1 too

.
Posted: Mon Oct 31, 2005 11:42 pm
by Mikedie
the fps must be increased dramatically.
don´t forget... it´s not just a 1on1 map
it is also a 4on4 tdm map and it realy needs to run smooth :>
i really hope it ain´t just a graphic demo.
Posted: Mon Oct 31, 2005 11:44 pm
by Bdw3
o'dium wrote:Remember, its VERY FUCKING SLOW because of no vis yet. So just wait for that part.
Posted: Mon Oct 31, 2005 11:44 pm
by Foo
Guys, please read the thread before commenting. It saves you wasted effort and helps focus on the real problems.
Posted: Mon Oct 31, 2005 11:49 pm
by dzjepp
I found a problem:
[lvlshot]http://xs53.xs.to/pics/05441/dm6bug.jpg[/lvlshot]
Posted: Mon Oct 31, 2005 11:53 pm
by R00k
*slaps jepp with a fish*
Posted: Mon Oct 31, 2005 11:55 pm
by Survivor
R00k wrote:
*slaps jepp with a fish*
You missed the [sarcasm][/sarcasm] i think
Posted: Mon Oct 31, 2005 11:56 pm
by SOAPboy
Survivor wrote:R00k wrote:
*slaps jepp with a fish*
You missed the [sarcasm][/sarcasm] i think
Yeah, the fact its the same picture should have given it away..
Posted: Tue Nov 01, 2005 12:04 am
by R00k
Whoa, when did everybody start taking fish slaps so seriously?

Posted: Tue Nov 01, 2005 2:23 am
by Lenard
dzjepp=n00b
O'dium, I would suggest keeping the clipping gap directly under the rail walkway and the ya for grenades. We should have some trickers play this and make sure they can make all the jumps like the ya to rg walkway and plasma climbs etc etc. It isn't supposed to be physically the same as q3, it is supposed to feel the same as in q3.