Anyway, I did notice one actual little fault (at least, I think it is), and that was being able to stand on the wall below the railgun.

Well, I can only do it in a few spots... But that REALLY helps, I mean stuck at 60 all the time. With good vising this should be fine.Survivor wrote:What is your sudden revelation?o'dium wrote:Wooooaaaaaaaaaaa.. Wait a god damn fucking second....
I think I managed to get vis working...
I use "nodraw" for the brush, then "vis_portal" for one face. You need to absolutely make sure that the brush entirely fills the gap. Have you tried walking around your map with "r_showtris 3" and "r_showportals 1"? The first will show all the triangles that the engine thinks it can "see" from your current location, and the latter will (I think) show all your visportals. Red = closed, green = open.o'dium wrote:Well, I had been led to believe that vis only needs one side visible on the brush. The others can be caulked. Id been doing that with problems, obviously. So i made the whole brush just vis, thought i would give it a try, and it worked... Strange how stock Q4 maps onyl have one side with vis and the rest of the brush caulked, and those work...
the high isn´t the problem but width.o'dium wrote:
Whats wrong with you, dont you read mikedie? The doorways used to be exactly the same scale, but the player jumps higher so they were made higher.