o'dium
Posts: 11712 Joined: Sun Mar 25, 2001 8:00 am
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by o'dium » Sun Oct 23, 2005 5:33 pm
This si probably as detailed as it will get. No static meshes everywhere to get stuck in:
[lvlshot]http://www.quake2evolved.com/odium/q4_odq3dm6_4.jpg[/lvlshot]
+JuggerNaut+
Posts: 22175 Joined: Sun Oct 14, 2001 7:00 am
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by +JuggerNaut+ » Sun Oct 23, 2005 5:41 pm
Survivor wrote: I think this might persuade some people in buying the game.
*raises hand*
btw, excellent work, Odium.
CrinklyArse
Posts: 5493 Joined: Sat Feb 19, 2005 12:57 am
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by CrinklyArse » Sun Oct 23, 2005 5:44 pm
that is fucking brilliant :icon14:
[url=http://www.last.fm/user/Resplended/?chartstyle=Awesome35][img]http://imagegen.last.fm/Awesome35/recenttracks/3/Resplended.gif[/img][/url]
Bdw3
Posts: 3348 Joined: Sun Mar 12, 2000 8:00 am
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by Bdw3 » Sun Oct 23, 2005 5:46 pm
Indeed! It looks great man! :icon14:
I hope yours becomes the de facto version of the map for Q4.
o'dium
Posts: 11712 Joined: Sun Mar 25, 2001 8:00 am
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by o'dium » Sun Oct 23, 2005 5:49 pm
Bdw3 wrote: Indeed! It looks great man! :icon14:
I hope yours becomes the de facto version of the map for Q4.
Thanks guys.
I doubt it will, but it should provide at least a little bit of entertainment until the ubderdm6 comes along.
hemostick
Posts: 203 Joined: Wed Feb 14, 2001 8:00 am
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by hemostick » Sun Oct 23, 2005 6:00 pm
Tested it around with mp physics ? I can hear the bitching if bridge to rail isn't as easy as in q3 already
(si_pure 0 si_map whatever spawnserver)
o'dium
Posts: 11712 Joined: Sun Mar 25, 2001 8:00 am
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by o'dium » Sun Oct 23, 2005 6:19 pm
If already made the def files so it loads in MP
Anyways, yeah I checked and it seems like it should work. Its the exact same scale as Quake 3, I could make it bigger if needs be. Anyways, the point is its not my problem REALLY its the physics, however I will do anything anybody suggests.
xchaser
Posts: 280 Joined: Sat Dec 04, 1999 8:00 am
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by xchaser » Sun Oct 23, 2005 6:19 pm
plzzz o'dium put the red armor and the rest of the weapons in the same place they had them in the pro version if you can.
|-----|
Guest
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by Guest » Sun Oct 23, 2005 6:27 pm
Make a 6++!
D|S-Syn-
Posts: 9 Joined: Mon Oct 17, 2005 7:34 pm
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by D|S-Syn- » Sun Oct 23, 2005 6:29 pm
I didn't think I'd like to see older maps ported, simply because ported maps mean the q3 teams/players have the advantage over the new guys... but wow that looks fantastic. Now how about you drop the dm6 and port a real map for TDM usage... like q3dm14
Bdw3
Posts: 3348 Joined: Sun Mar 12, 2000 8:00 am
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by Bdw3 » Sun Oct 23, 2005 6:32 pm
xchaser wrote: plzzz o'dium put the red armor and the rest of the weapons in the same place they had them in the pro version if you can.
I believe he did mention that he was doing pro version item placement.
dm14...? hmmm Not one of my personal favs. I am all for a Q4 Overkill though. :icon14:
Last edited by
Bdw3 on Sun Oct 23, 2005 6:36 pm, edited 1 time in total.
^misantropia^
Posts: 4022 Joined: Sat Mar 12, 2005 6:24 pm
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by ^misantropia^ » Sun Oct 23, 2005 6:34 pm
Oeloe wrote: With decompiling you'll lose the lighting anyway.
Only if the map is compiled with q3map2. The original q3map doesn't strip the light entities.
R00k
Posts: 15188 Joined: Mon Dec 18, 2000 8:00 am
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by R00k » Sun Oct 23, 2005 6:39 pm
It's looking great odium, keep up the good work.
I can't wait to try it out. :icon14:
R00k
Posts: 15188 Joined: Mon Dec 18, 2000 8:00 am
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by R00k » Sun Oct 23, 2005 6:39 pm
axbaby wrote: editor is built into quake4
type editor
i'm still trying to get it working properly on
q4wca2
I'd like to see that one again too. :icon32:
Don Carlos
Posts: 17509 Joined: Thu Jan 01, 1970 12:00 am
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by Don Carlos » Sun Oct 23, 2005 6:40 pm
good work odium, nice one
Where were you when the West was defeated?
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axbaby
Posts: 3424 Joined: Wed Dec 22, 1999 8:00 am
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by axbaby » Sun Oct 23, 2005 6:50 pm
remember... KISS
keep it simple stupid
too much eye candy and it's unplayable online
Foo
Posts: 13840 Joined: Thu Aug 03, 2000 7:00 am
Location: New Zealand
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by Foo » Sun Oct 23, 2005 6:53 pm
You could release all the alternative item placements in one go in a single .pk4 file. It might make the file quite big, but it would enhance the file's appeal (noone can bitch about item placement), ease adoption, wouldn't take any longer to make, plus the server would then have all versions!
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
o'dium
Posts: 11712 Joined: Sun Mar 25, 2001 8:00 am
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by o'dium » Sun Oct 23, 2005 6:54 pm
Or, just make odq3dm6 and then odq3dm6pro
Guest
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by Guest » Sun Oct 23, 2005 6:57 pm
I wonder if 6++ will be ported to q4, as well as overkill, uberkill, etc. How whats the max number of players in q4 anyway?
Foo
Posts: 13840 Joined: Thu Aug 03, 2000 7:00 am
Location: New Zealand
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by Foo » Sun Oct 23, 2005 6:57 pm
Then you're diluting the release. In effect, lessening the chances of getting a version popular by releasing a competitor yourself.
If they're in the same .pk4 and you release that one file with both item layouts in it, then there's no debate. One file to rule them all, or some shit.
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
CrinklyArse
Posts: 5493 Joined: Sat Feb 19, 2005 12:57 am
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by CrinklyArse » Sun Oct 23, 2005 6:57 pm
ToxicBug wrote: Make a 6++!
that would be great!
and Overkill!
and ra3map1
[url=http://www.last.fm/user/Resplended/?chartstyle=Awesome35][img]http://imagegen.last.fm/Awesome35/recenttracks/3/Resplended.gif[/img][/url]
CrinklyArse
Posts: 5493 Joined: Sat Feb 19, 2005 12:57 am
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by CrinklyArse » Sun Oct 23, 2005 6:58 pm
woops.. cant delete this post now!
Last edited by
CrinklyArse on Sun Oct 23, 2005 6:59 pm, edited 1 time in total.
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MKJ
Posts: 32582 Joined: Fri Nov 24, 2000 8:00 am
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by MKJ » Sun Oct 23, 2005 6:58 pm
Foo wrote: Then you're diluting the release. In effect, lessening the chances of getting a version popular by releasing a competitor yourself.
If they're in the same .pk4 and you release that one file with both item layouts in it, then there's no debate. One file to rule them all, or some shit.
and its really not all that much trouble
[url=http://profile.mygamercard.net/Emka+Jee][img]http://card.mygamercard.net/sig/Emka+Jee.jpg[/img][/url]
o'dium
Posts: 11712 Joined: Sun Mar 25, 2001 8:00 am
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by o'dium » Sun Oct 23, 2005 7:11 pm
Woa, steady on, i'll do whatever you guys want me to do, its not for me anyways!
2 in the same file is ok by me, i dont care it could be 30 as long as it has the layout you want.