Slowly but surely... (ODQ3DM6)

o'dium
Posts: 11712
Joined: Sun Mar 25, 2001 8:00 am

Post by o'dium »

This si probably as detailed as it will get. No static meshes everywhere to get stuck in:

[lvlshot]http://www.quake2evolved.com/odium/q4_odq3dm6_4.jpg[/lvlshot]
User avatar
Survivor
Posts: 4202
Joined: Fri Dec 27, 2002 8:00 am

Post by Survivor »

Looking good
+JuggerNaut+
Posts: 22175
Joined: Sun Oct 14, 2001 7:00 am

Post by +JuggerNaut+ »

Survivor wrote:I think this might persuade some people in buying the game.
*raises hand*


btw, excellent work, Odium.
CrinklyArse
Posts: 5493
Joined: Sat Feb 19, 2005 12:57 am

Post by CrinklyArse »

that is fucking brilliant :icon14:
[url=http://www.last.fm/user/Resplended/?chartstyle=Awesome35][img]http://imagegen.last.fm/Awesome35/recenttracks/3/Resplended.gif[/img][/url]
Bdw3
Posts: 3348
Joined: Sun Mar 12, 2000 8:00 am

Post by Bdw3 »

Indeed! It looks great man! :icon14:

I hope yours becomes the de facto version of the map for Q4. :)
o'dium
Posts: 11712
Joined: Sun Mar 25, 2001 8:00 am

Post by o'dium »

Bdw3 wrote:Indeed! It looks great man! :icon14:

I hope yours becomes the de facto version of the map for Q4. :)
Thanks guys.

I doubt it will, but it should provide at least a little bit of entertainment until the ubderdm6 comes along.
User avatar
hemostick
Posts: 203
Joined: Wed Feb 14, 2001 8:00 am

Post by hemostick »

Tested it around with mp physics ? I can hear the bitching if bridge to rail isn't as easy as in q3 already :D

(si_pure 0 si_map whatever spawnserver)
o'dium
Posts: 11712
Joined: Sun Mar 25, 2001 8:00 am

Post by o'dium »

If already made the def files so it loads in MP ;)

Anyways, yeah I checked and it seems like it should work. Its the exact same scale as Quake 3, I could make it bigger if needs be. Anyways, the point is its not my problem REALLY its the physics, however I will do anything anybody suggests.
xchaser
Posts: 280
Joined: Sat Dec 04, 1999 8:00 am

Post by xchaser »

plzzz o'dium put the red armor and the rest of the weapons in the same place they had them in the pro version if you can.
|-----|
Guest

Post by Guest »

Make a 6++!
D|S-Syn-
Posts: 9
Joined: Mon Oct 17, 2005 7:34 pm

Post by D|S-Syn- »

I didn't think I'd like to see older maps ported, simply because ported maps mean the q3 teams/players have the advantage over the new guys... but wow that looks fantastic. Now how about you drop the dm6 and port a real map for TDM usage... like q3dm14 :D
Bdw3
Posts: 3348
Joined: Sun Mar 12, 2000 8:00 am

Post by Bdw3 »

xchaser wrote:plzzz o'dium put the red armor and the rest of the weapons in the same place they had them in the pro version if you can.
I believe he did mention that he was doing pro version item placement. :)



dm14...? hmmm Not one of my personal favs. I am all for a Q4 Overkill though. :icon14:
Last edited by Bdw3 on Sun Oct 23, 2005 6:36 pm, edited 1 time in total.
^misantropia^
Posts: 4022
Joined: Sat Mar 12, 2005 6:24 pm

Post by ^misantropia^ »

Oeloe wrote:With decompiling you'll lose the lighting anyway.
Only if the map is compiled with q3map2. The original q3map doesn't strip the light entities.
R00k
Posts: 15188
Joined: Mon Dec 18, 2000 8:00 am

Post by R00k »

It's looking great odium, keep up the good work.

I can't wait to try it out. :icon14:
R00k
Posts: 15188
Joined: Mon Dec 18, 2000 8:00 am

Post by R00k »

axbaby wrote:editor is built into quake4

type editor

i'm still trying to get it working properly on
q4wca2
I'd like to see that one again too. :icon32:
Don Carlos
Posts: 17509
Joined: Thu Jan 01, 1970 12:00 am

Post by Don Carlos »

good work odium, nice one :D
Where were you when the West was defeated?
[url=http://profile.mygamercard.net/doncarlos83][img]http://card.mygamercard.net/gbar/doncarlos83.gif[/img][/url]
axbaby
Posts: 3424
Joined: Wed Dec 22, 1999 8:00 am

Post by axbaby »

remember... KISS

keep it simple stupid

too much eye candy and it's unplayable online
User avatar
Foo
Posts: 13840
Joined: Thu Aug 03, 2000 7:00 am
Location: New Zealand

Post by Foo »

You could release all the alternative item placements in one go in a single .pk4 file. It might make the file quite big, but it would enhance the file's appeal (noone can bitch about item placement), ease adoption, wouldn't take any longer to make, plus the server would then have all versions!
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
o'dium
Posts: 11712
Joined: Sun Mar 25, 2001 8:00 am

Post by o'dium »

Or, just make odq3dm6 and then odq3dm6pro ;)
Guest

Post by Guest »

I wonder if 6++ will be ported to q4, as well as overkill, uberkill, etc. How whats the max number of players in q4 anyway?
User avatar
Foo
Posts: 13840
Joined: Thu Aug 03, 2000 7:00 am
Location: New Zealand

Post by Foo »

Then you're diluting the release. In effect, lessening the chances of getting a version popular by releasing a competitor yourself.

If they're in the same .pk4 and you release that one file with both item layouts in it, then there's no debate. One file to rule them all, or some shit.
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
CrinklyArse
Posts: 5493
Joined: Sat Feb 19, 2005 12:57 am

Post by CrinklyArse »

ToxicBug wrote:Make a 6++!
that would be great! :D and Overkill! :D





and ra3map1
[url=http://www.last.fm/user/Resplended/?chartstyle=Awesome35][img]http://imagegen.last.fm/Awesome35/recenttracks/3/Resplended.gif[/img][/url]
CrinklyArse
Posts: 5493
Joined: Sat Feb 19, 2005 12:57 am

Post by CrinklyArse »

woops.. cant delete this post now! >:E
Last edited by CrinklyArse on Sun Oct 23, 2005 6:59 pm, edited 1 time in total.
[url=http://www.last.fm/user/Resplended/?chartstyle=Awesome35][img]http://imagegen.last.fm/Awesome35/recenttracks/3/Resplended.gif[/img][/url]
User avatar
MKJ
Posts: 32582
Joined: Fri Nov 24, 2000 8:00 am

Post by MKJ »

Foo wrote:Then you're diluting the release. In effect, lessening the chances of getting a version popular by releasing a competitor yourself.

If they're in the same .pk4 and you release that one file with both item layouts in it, then there's no debate. One file to rule them all, or some shit.
and its really not all that much trouble
[url=http://profile.mygamercard.net/Emka+Jee][img]http://card.mygamercard.net/sig/Emka+Jee.jpg[/img][/url]
o'dium
Posts: 11712
Joined: Sun Mar 25, 2001 8:00 am

Post by o'dium »

Woa, steady on, i'll do whatever you guys want me to do, its not for me anyways!

2 in the same file is ok by me, i dont care it could be 30 as long as it has the layout you want.
Locked