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Posted: Thu May 11, 2006 3:39 am
by R00k
Well I got the largest but it won't play with my QT alternative.
Posted: Thu May 11, 2006 4:02 am
by l0g1c
Digibob...now why does that name sound familiar? :icon32:
Grats on getting into SD Zombie13 :icon14:
Posted: Thu May 11, 2006 5:18 am
by Tsakali_
hmm, I dunno it has a very arcade like feel to it, I'd much rather a more subtle feel like the original ET
it was kind of a turn-off.
Posted: Thu May 11, 2006 6:36 am
by Eraser
lol, what did the strogg do with that implanting thing? Looks cool.
What amazes me about the screenshots is that everywhere I see really specific animations. Like the guys jumping out of the helicopter, instead of the character just standing and falling down, he really jumps out, holding his hands against the body of the helicopter for stability. That's cool stuff.
Posted: Thu May 11, 2006 6:57 am
by Wizard .3
Eraser wrote:lol, what did the strogg do with that implanting thing? Looks cool.
I think that was the strogg equivalent of a medic. He probably 'primed' the body so a teammate can respawn there.
Posted: Thu May 11, 2006 7:20 am
by urgrund777
Zombie -
regarding optimisations, is there anything you can share/discuss? In those vids, I noticed you're still using old stencil volumes even on static geometry. Do you precalculate the extrusions? (which only solves half the problem anyway) Wondering whether a baked lightmap solution would be better (look and performacnce) for static geometry?
I see here (
http://img356.imageshack.us/img356/9008 ... t015yw.jpg) the buildings aren't casting, which results in unnaturally imlluminated areas (such as in that little room) but you can't really slap stencil shadows on everything... do you guys have a thread over at SplashDamage on this?
After playing with UE3 I've found it has a very solid lighting solution that caters for pretty much all situations - majority of it being baked directional shadowmapping...
...ok, off-topic, but I'm always very interested in how different studios tackle the lighting and shadowing problem!

Posted: Thu May 11, 2006 12:05 pm
by Zombie13
digibob wrote:They locked me away, slaving on this game
But now i'm free, to reign terror upon this world once more!
You're still a n00b though

*whipes chilli from his eye*
Cheers L0g1c!
Z
Posted: Thu May 11, 2006 12:47 pm
by digibob
Zombie13 wrote:
You're still a n00b though
Coming from the guy who i told before he started eating "hey, don't get any of that peri-peri in your eye"...
Posted: Thu May 11, 2006 12:52 pm
by Zombie13
digibob wrote:Zombie13 wrote:
You're still a n00b though
Coming from the guy who i told before he started eating "hey, don't get any of that peri-peri in your eye"...
You're a peri-peri
Z