New ET:QW In-game trailer released
New ET:QW In-game trailer released
Dunno about other mirrors ill keep looking guys:
http://media.pc.gamespy.com/media/748/7 ... ids_1.html
http://media.pc.gamespy.com/media/748/7 ... ids_1.html
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- Posts: 17020
- Joined: Fri Dec 01, 2000 8:00 am
Ohh so they actually optimized..o'dium wrote:Same spec as Doom 3, lower than Quake 4.Nightshade wrote:Has anyone heard even preliminary h/w specs for this game? It looks fantastic, but if I have to get an SGI cluster just to play it, well...
Fucking doom

[size=75][i]I once had a glass of milk.
It curdled, and then I couldn't drink it. So I mixed it with some water, and it was alright again.
I am now sick.
[/i][/size]
[img]http://img162.imageshack.us/img162/3631/171164665735hk8.png[/img]
It curdled, and then I couldn't drink it. So I mixed it with some water, and it was alright again.
I am now sick.
[/i][/size]
[img]http://img162.imageshack.us/img162/3631/171164665735hk8.png[/img]
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- Posts: 17020
- Joined: Fri Dec 01, 2000 8:00 am
No. They have a complete optimization of the shadowing programs, plus its rendering a lot less making it less cpu bound. Also, they have implemented LOD again on various objects and models, making it less CPU bound still.Nightshade wrote:You must be shitting me.o'dium wrote:Same spec as Doom 3, lower than Quake 4.Nightshade wrote:Has anyone heard even preliminary h/w specs for this game? It looks fantastic, but if I have to get an SGI cluster just to play it, well...
Like was mentioned, it will probably run best with ram and a decent GPU with ram (256 GPU+), but its really not as CPU bound as Doom 3 was thanks to a lot of new trickery in the engine. OverDose uses the same ideas which is why we can push 64,000 polygons for terrain alone in a single scene with hardly any frame rate drop.
EDIT: Changed test so i sound more Engrich.
Last edited by o'dium on Wed May 10, 2006 2:45 pm, edited 1 time in total.
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- Posts: 17020
- Joined: Fri Dec 01, 2000 8:00 am
Every interview ever done about system specs, plus the devs talk all the time on the forums.Zombie13 wrote:In which interview does it say that?o'dium wrote:Same spec as Doom 3, lower than Quake 4.Nightshade wrote:Has anyone heard even preliminary h/w specs for this game? It looks fantastic, but if I have to get an SGI cluster just to play it, well...
Anyways, 2 new pics:
[lvlshot]http://img117.imageshack.us/img117/8136/sdd9xl.jpg[/lvlshot]
[lvlshot]http://img356.imageshack.us/img356/9008/ghosttownshot015yw.jpg[/lvlshot]
None of the dev's have mentioned these facts. Stop talking shit for 5mins please.o'dium wrote:Every interview ever done about system specs, plus the devs talk all the time on the forums.Zombie13 wrote:In which interview does it say that?o'dium wrote: Same spec as Doom 3, lower than Quake 4.
Anyways, 2 new pics:
[lvlshot]http://img117.imageshack.us/img117/8136/sdd9xl.jpg[/lvlshot]
[lvlshot]http://img356.imageshack.us/img356/9008/ghosttownshot015yw.jpg[/lvlshot]
Z
Excuse me?Zombie13 wrote:None of the dev's have mentioned these facts. Stop talking shit for 5mins please.o'dium wrote:Every interview ever done about system specs, plus the devs talk all the time on the forums.Zombie13 wrote: In which interview does it say that?
Anyways, 2 new pics:
[lvlshot]http://img117.imageshack.us/img117/8136/sdd9xl.jpg[/lvlshot]
[lvlshot]http://img356.imageshack.us/img356/9008 ... t015yw.jpg[/lvlshot]
Z
http://www.splashdamage.com/modules.php ... file=index
Do some fucking reading.
*shrugNightshade wrote:How do you figure that?
i dunno, i like odium better

[size=75][i]I once had a glass of milk.
It curdled, and then I couldn't drink it. So I mixed it with some water, and it was alright again.
I am now sick.
[/i][/size]
[img]http://img162.imageshack.us/img162/3631/171164665735hk8.png[/img]
It curdled, and then I couldn't drink it. So I mixed it with some water, and it was alright again.
I am now sick.
[/i][/size]
[img]http://img162.imageshack.us/img162/3631/171164665735hk8.png[/img]