eggsacktly. *stares blankly at e1m8*Scourge wrote:I got to thinking about this and loaded up a couple of the old editors and opened up e1m8 and couldn't really tell what they had going with that.MKJ wrote:one thing i was never able to figure out was how to have a certain monster be a trigger for a plat. (like the two baron's of hell at the end of e1).Scourge wrote:The unpinning textures on the lower/upper and the moving sectors drove me nuts until I figured them out. Overall it was pretty fun and I think I'm gonna try some more.
if memory serves, the target sector had a rediculous high id number.. that was the only thing I could ever find about that whole procedure
must be an engine hack, like the invisible walls in Final Doom