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Posted: Wed Feb 28, 2007 6:57 pm
by MKJ
Scourge wrote:MKJ wrote:Scourge wrote:The unpinning textures on the lower/upper and the moving sectors drove me nuts until I figured them out. Overall it was pretty fun and I think I'm gonna try some more.

one thing i was never able to figure out was how to have a certain monster be a trigger for a plat. (like the two baron's of hell at the end of e1).
if memory serves, the target sector had a rediculous high id number.. that was the only thing I could ever find about that whole procedure
I got to thinking about this and loaded up a couple of the old editors and opened up e1m8 and couldn't really tell what they had going with that.

eggsacktly. *stares blankly at e1m8*
must be an engine hack, like the invisible walls in Final Doom
Posted: Thu Mar 01, 2007 1:35 am
by Scourge
The tag is 666. And it must be certain levels and the last boss dies. About the only thing I've found that makes sense. Not sure how to apply it though.
http://drsleep.newdoom.com/data/doombuilderguide.pdf
page 142.
Posted: Thu Mar 01, 2007 3:29 pm
by MKJ
wow, what an ideal solution coded by id

Posted: Thu Mar 01, 2007 7:56 pm
by Scourge
ain't it though?
Posted: Fri Mar 02, 2007 12:45 pm
by Scourge
Eraser wrote:Hmm, maybe we should do a Quake3World Doom single player map pack? I've never made maps for Doom, but if anyone could point me in the direction of the bestestest editor available then I might want to give it a shot.
I might start on something this weekend. I personally prefer EdMap, WadEd, and Wadauthor.
Here's a page with bunches of them. It's down to preference really. I'm using the ones I listed above with XP and no problems so far.
http://www.newdoom.com/editing.php#1
Already started on one.
Posted: Sat Mar 10, 2007 4:37 am
by cheetah235
there thread over
Posted: Tue Mar 13, 2007 11:20 pm
by Scourge
cheetah235 wrote:
there thread over
Apparently you didn't learn how to adjust the light levels.
Posted: Mon Jun 11, 2007 12:35 am
by Nanoko
lawls?
Anyway, I have never played doom III, as my craptop cant run them.
Doom I and II kickd ass, though!
Posted: Mon Jun 11, 2007 11:55 pm
by Silicone_Milk
Looking at this thread again has inspired me to install Doom I&II and Quake 2 on my computer again.
Posted: Wed Jun 20, 2007 10:58 pm
by JooKed