AEglow alpha - Discussions II (continued)

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
Todtsteltzer
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Joined: Thu Nov 28, 2002 8:00 am

Post by Todtsteltzer »

v1l3 wrote:ooOO Can't wait to see AEsafe. I had the beta you put out back in 2003, but lost it along with the computer I had it in =/ and yours had an .aas file => woot!
Hmm, I think the beta of AEsafe should be still available.
If AEon won't have a link for you, I may upload the map.
AEon
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Post by AEon »

Finalizing AEsafe would be the other thing I hope to finally finish.

Back then AEsafe was as good as finished. Todt and I were still looking into a few item placement issues tough. But other than that the map was done.

Todt please put up the map, if you will :)
Todtsteltzer
Posts: 93
Joined: Thu Nov 28, 2002 8:00 am

Post by Todtsteltzer »

AEon wrote:Finalizing AEsafe would be the other thing I hope to finally finish.

Back then AEsafe was as good as finished. Todt and I were still looking into a few item placement issues tough. But other than that the map was done.

Todt please put up the map, if you will :)
Ok, I will, if I'm able to find the original beta you posted 2 years ago (there are lots of variations of this map on my HDD)) ;).

[edit]Ok, here you go guys:
map-AEsafe-beta.zip
(I'll leave it to AEon to open another thread for this map :D).[/edit]
AEon
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Post by AEon »

Thanx Todt, noted that the original AEsafe thread is gone... sigh...
v1l3
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Post by v1l3 »

Oh! Very Nice=)

Thx Much
Oeloe
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Post by Oeloe »

AEon wrote:Thanx Todt, noted that the original AEsafe thread is gone... sigh...
Omg... :dork:
Todtsteltzer
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Joined: Thu Nov 28, 2002 8:00 am

Post by Todtsteltzer »

AEon wrote:Thanx Todt, noted that the original AEsafe thread is gone... sigh...
Yeah, it died in the big crash of q3w back in October 2004...
...but it's up to you to start a new one ;).
Oeloe
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Post by Oeloe »

Just ran through the aesafe beta. Feels cozy. :) A bit too big for 1v1 perhaps (too much symmetry) but it could be quite well playable.
AEon
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Joined: Sun Apr 20, 2003 7:00 am

Post by AEon »

Well like most of the maps I did (or in this case worked on) it is not meant for 1on1, but 5-7 bots.
AEon
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Re: AEglow alpha - Discussions II (continued)

Post by AEon »

Well today I was finally "brave" enough to run a long compile (map is totally unoptimized), just to see where I left off about 4 years ago. Still looks promising, IMO:
  • Image
  • a) A central hub area will let you "walk" over that pit thing, will need to find a way to make the playerclip plausible.

    b) Added some transparent glowing cubes to the pit.

    c) Outdoor area with new "quad"-pad. In the far right background you may be able to glimpse some other prototypes I had been working on.

    d) One of the entrances to the central "dark" hub. With a sort of isoteric light source.

    e) Energy lines "power" the weapon respawn points (here two RLs, as a test).

    f) Experimenting with tube paths.
Hopefully I can get the site migration behind me to get back to mapping.

(BTW, now I am finally mapping in 1680x1050 on my trusty HP w2207, thus the 16:10 aspect ratio in the images :toothy:)
Silicone_Milk
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Re: AEglow alpha - Discussions II (continued)

Post by Silicone_Milk »

solid :up:
g0th-
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Re: AEglow alpha - Discussions II (continued)

Post by g0th- »

pretty cool stuff
[url]http://www.g0th.se[/url]
AEon
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Re: AEglow alpha - Discussions II (continued)

Post by AEon »

So after 3 years and 3 days exactly... another attempt at turning this into a playable MP map.
Infernis
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Re: AEglow alpha - Discussions II (continued)

Post by Infernis »

You go boy!
Inf - Leaving in it's torturous wake nothing but vicious, cannabalistic, mutated, radiated and horribly disfigured hordes of satanic killers!
Fjoggs
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Re: AEglow alpha - Discussions II (continued)

Post by Fjoggs »

This thread makes me feel old. :(
fKd
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Re: AEglow alpha - Discussions II (continued)

Post by fKd »

7 more years!!!
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