Slowly but surely... (ODQ3DM6)

Locked
Kiltron
Posts: 66
Joined: Thu Aug 11, 2005 1:59 am

Post by Kiltron »

You just can't convert a Q3 map to Q4. Scale's are way off. Which is actually kinda annoying, because the physics and gameplay, are the same as Q3's but the models are larger, so if you do a direct map conversion, it will be much tighter than the original, but the jumppads, etc. etc. will work the same.

It's looking cool so far though. Od', not bitching, and I know how you like things being perfect, just in case you don't know about it, those patches that make up the arches on the top, if you select those, and then do a middle button mouse click on the "brush" next to it, it will line up the texture perfect. And to align the curves around corners, hold "shift" and move the texture alignment with the arrow keys.
Pro*Neo
Posts: 35
Joined: Mon Oct 24, 2005 11:40 am

Post by Pro*Neo »

It looks amazing odium, thanks for your hard work. I cant wait to see the final version. I suposse in the final version wont see falling fps?? thx again
inolen
Posts: 705
Joined: Thu Dec 16, 1999 8:00 am

Post by inolen »

o'dium wrote:Oh forget it, i give up with this, let somebody else do it.
need attention? :olo:
o'dium
Posts: 11712
Joined: Sun Mar 25, 2001 8:00 am

Post by o'dium »

Scales are staying. You will have to get used to them. Now out of good will I changed the doorway height, but mostly because it pissed me off not being able to constantly jump around the map.

The things that need fixing are lighting, the central grill MH area needs a re-design, and the front of the RL jump pad section could do with a new design.

I dont want to give up on this, but its not as easy as say a 30min space map. Tried making a section the other day, then it hit me... Hold on, all i have to do is add a block in the middle and then copy paste the rest and im done :| So i may make a decent map that you all liked if you want.
neh
Posts: 662
Joined: Mon Mar 12, 2001 8:00 am

Post by neh »

for what its worth i was really impressed with the latest beta - clearly there are still touches and tweaks you wish to make and thats cool - theres no reason it should be done overnight - take your time and try to let the critique get to you too much - like i said so far its high quality stuff - it can only get better
PARALYZER_
Posts: 26
Joined: Wed Nov 09, 2005 8:27 pm

Post by PARALYZER_ »

First time here. Just wanted to say hello and good job on the map odium. Keep up the good work.
Aquashark
Posts: 11
Joined: Mon Nov 07, 2005 9:54 am

Post by Aquashark »

Note that the name of the show is "Trippin'" and not "Tripping" because the addition of the letter "g" would not be consistent with the views of MTV's urban youth demographic who tend to frown upon linguistic formalities such as proper enunciation. I mean, proper 'nunciation, yo!
-- maddox
Denz
Posts: 2587
Joined: Thu Aug 17, 2000 7:00 am

Post by Denz »

As soon as this thing is done I'm going to upload this thing to the server and try out my new map downloading config.

At least then we all get to play on it together, just like old times. :)
Don Carlos
Posts: 17509
Joined: Thu Jan 01, 1970 12:00 am

Post by Don Carlos »

http://mindanao.globat.com/~clan-ascend ... sinway.jpg

Those pipes are my only problem with the map really...
Where were you when the West was defeated?
[url=http://profile.mygamercard.net/doncarlos83][img]http://card.mygamercard.net/gbar/doncarlos83.gif[/img][/url]
brisk
Posts: 3801
Joined: Sun May 07, 2000 7:00 am

Post by brisk »

I've discovered a problem with the map. FPS aren't very good. Please fix this. Thanks.
Oeloe
Posts: 1529
Joined: Fri Mar 19, 2004 8:00 am

Post by Oeloe »

brisk wrote:I've discovered a problem with the map. FPS aren't very good. Please fix this. Thanks.
Thanks men, o`diom must of forgotto look at his framespersecondmetor! So naw he may fiks it! :icon30:
D'Artagnan
Posts: 468
Joined: Sun May 14, 2000 7:00 am

Post by D'Artagnan »

I tried the second beta2, and got more FPS then the first one, but still some drop on some part of the map...maybe you could remove some visual effect...lightning
[url=http://powerquebec.forumpro.fr/][color=red][b]Fast and furious_[/b][/color]That's what it's all about...[/url][img]http://pages.infinit.net/oldman/rank14.gif[/img]
Zyte
Posts: 888
Joined: Tue Aug 26, 2003 7:00 am

Post by Zyte »

my god i need a computer. 13 fps and the like :o(
o'dium
Posts: 11712
Joined: Sun Mar 25, 2001 8:00 am

Post by o'dium »

You know what, somebody lock this. I think you people really need to learn how to fucking read. There is no VIS in the map yet, which means its drawing the ENTIRE map at once, from anywhere, hence the bad FPS.

What the fuck is wrong with you people?
User avatar
MKJ
Posts: 32581
Joined: Fri Nov 24, 2000 8:00 am

Post by MKJ »

personally i think it needs some more viswork :(
[url=http://profile.mygamercard.net/Emka+Jee][img]http://card.mygamercard.net/sig/Emka+Jee.jpg[/img][/url]
Oeloe
Posts: 1529
Joined: Fri Mar 19, 2004 8:00 am

Post by Oeloe »

Just delete the troll and noob posts. :p
reefsurfer
Posts: 4065
Joined: Sat Mar 08, 2003 8:00 am

Post by reefsurfer »

Yea, lock this thread and move on.. others will try and succed.
o'dium
Posts: 11712
Joined: Sun Mar 25, 2001 8:00 am

Post by o'dium »

reefsurfer wrote:Yea, lock this thread and move on.. others will try and succed.
Come on o'dium, I know you're frustrated, but no flames here.

-the management
Massive Quasars
Posts: 8696
Joined: Fri Dec 15, 2000 8:00 am

Post by Massive Quasars »

Someone lock this thread for now, maybe prune the shit posts while they're at it.
[url=http://www.marxists.org/][img]http://img442.imageshack.us/img442/3050/avatarmy7.gif[/img][img]http://img506.imageshack.us/img506/1736/leninzbp5.gif[/img][img]http://img506.imageshack.us/img506/1076/modulestalinat6.jpg[/img][img]http://img506.imageshack.us/img506/9239/cheds1.jpg[/img][/url]
brisk
Posts: 3801
Joined: Sun May 07, 2000 7:00 am

Post by brisk »

reefsurfer wrote:Yea, lock this thread and move on.. others will try and succed.
:olo:

thats a bit cuntish, but still pretty funny.
Massive Quasars
Posts: 8696
Joined: Fri Dec 15, 2000 8:00 am

Post by Massive Quasars »

Massive Quasars wrote:Someone lock this thread for now, maybe prune the shit posts while they're at it.
Didn't notice pg. 15, chatty bunch.
Aquashark
Posts: 11
Joined: Mon Nov 07, 2005 9:54 am

Post by Aquashark »

i think people don't really understand what BETA or WIP means and show with stoopid demands.. it always happens like that. odium just ignore the idiotic posts
Note that the name of the show is "Trippin'" and not "Tripping" because the addition of the letter "g" would not be consistent with the views of MTV's urban youth demographic who tend to frown upon linguistic formalities such as proper enunciation. I mean, proper 'nunciation, yo!
-- maddox
brisk
Posts: 3801
Joined: Sun May 07, 2000 7:00 am

Post by brisk »

Aquashark wrote:odium just ignore the idiotic posts
Says the guy trying to use non-existent phpBB tags in his sig :olo:
-Replicant-
Posts: 1004
Joined: Wed Mar 22, 2000 8:00 am

Post by -Replicant- »

chriiiiiist, people...shut the fuck up. and odium, if you haven't figured it out, people are just giving you a hard time- we get it that it isn't Vis'd
Fender
Posts: 5876
Joined: Sun Jan 14, 2001 8:00 am

Post by Fender »

Man, the FPS suck on this.





















*PS I don't even have Quake4 yet.
Locked