I think this could quickly make it to final. Although, I think there were some messed up tex's as well. Lemme see again...
1. This texture is one of a few that stops abruptly or is misaligned.
2. This is one of the many examples of z-fighting/sparklies. I never learned the difference.
3. Obviousley this wasn't fixed when it was changed from a patch. There are several place that were messed up in the switch.
4. I am sure you knew, but this was an example of the messed up shader I am talking about. This part is ok, but the part under the rail walkway is all messed up, probably because of being changed from a curve. That is where most of the messed up parts seem to be. But, there are alot of sparklies and misaligned textures scattered throughout the level.
What I was saying about the dark spots... That sn't true. It seems that it was only a problem on low detail, I don't know why. I ran around in it on high quality with 2x AA and got almost a straight 60 the whole time, only faltering when I went to a new area. The dark spots were no longer noticable.