Page 29 of 36
Posted: Mon Dec 19, 2005 11:40 am
by axbaby
off to bed but i will address as much as possible all that's been mentioned.
worried so much about fps i haven't really done much with the texturing or finding glitches although i've fixed a few issues raised Riptide.
r_lightdetaillevel support ?? wtf is that

googles
i will tomorow try to get this final .
-pipes will be gone
-hopefully better fps near rocket launcher "it's been a real pain in the ass that area ".
nite
Posted: Mon Dec 19, 2005 11:40 am
by Lukin
1) I doubt the map will be used in ggl/cal/cpl and other leagues.
2) Hopefully Q4MAX will bring the fix for stairjumping too. The "big patch" from Raven/id probably will fix it also.
3) The rampjumps on this map are really dumb.
BTW Did you notice that on some Raven maps ("Sandstorm") stairs are clipped :icon25: As if they couldn't fix the code.
One more thing: all patches should be clipped. There are some weird things with them and with q4 physics. I noticed it on "Galang" and on q3dm6 it happens too. Sometimes you can climb up the walls, sometimes you'll hang on some bends, like on the shot below:

Posted: Mon Dec 19, 2005 12:03 pm
by jagwah
also might be a good idea to make the weapon markers not solid or whatever, as is you can get some funky movement when you run over them, which could be very undesireable at the wrong time :icon25:
Posted: Mon Dec 19, 2005 12:03 pm
by Riptide
Actually what made this map so popular imo ofcourse was the great duels on it and 2v2's I'd be extremely suprised if the competitive community didn't embrace this much like they did in q3.Long as its polished ofcourse :-)
Look at Phrantic for example that wasn't even a highly played map in q3 :-/ and its one of the most played 1v1 maps on the ladders,cpl.
As for the stairs I really dont mind(personally)but it would be nice if you implented mini ramp side bars on the stairs like swelt incorporates in phrantic if you decide to change them that way your not relying on a mod for it to be play like it should :-)
Posted: Mon Dec 19, 2005 12:10 pm
by Lukin
I think the community is bored with this map. If I remember correctly it's 5 years old.
r_lightdetaillevel support ??
http://www.doom3world.org/phpbb2/viewtopic.php?t=13335
Posted: Mon Dec 19, 2005 12:50 pm
by Dr4ch
thx lukin, had no time until now to post it.
@axbaby :
If you want, i could do the lighttweaking.I am pretty fast at it now

I dont even want credit.
About clipping the stairs, raven told me that stairs are meant to be ramps, so they clipped them all. But curved stairs were not clipped because of other glitches.
Posted: Mon Dec 19, 2005 1:11 pm
by Riptide
Lukin wrote:I think the community is bored with this map. If I remember correctly it's 5 years old.
Not going to argue opinions but look at cs :-) hell even dm6 is one of the most played maps in ut2k4 ladders(tam,blah) Just saying the competitive 1v1/tdm scene currently only has 3 accepted customs, hardly any retails are played unless its tmp2/dr4ch.I'm shocked that you think a community so hungry for solid maps wouldn't use this.
Posted: Mon Dec 19, 2005 1:41 pm
by Lukin
Look at "Over The Edge" - its' imbalance was fixed in tmp2 but it still not played. I think that's because people are hungry for new maps instead of remakes. New q3dm6 will be welcomed by casual players, but I doubt the copetitive guys will accept it. I'm only guessing of course, we'll see.
BTW The textures are still from Q3?
Posted: Mon Dec 19, 2005 3:34 pm
by Lukin
Dr4ch wrote:About clipping the stairs, raven told me that stairs are meant to be ramps, so they clipped them all. But curved stairs were not clipped because of other glitches.
So they won't fix this in any patch? Maybe they don't know how.Send them your code, it rocks

Posted: Mon Dec 19, 2005 3:39 pm
by Dr4ch
They preferred clipping as fix, we gave them the code too if i am not mistaken.
Posted: Mon Dec 19, 2005 3:49 pm
by Oeloe
Unclip the stairs. On dm6 it won't be interesting, but on some others it will enable stairjumps when Q4 CPMA will arrive.

Posted: Mon Dec 19, 2005 4:26 pm
by PhantomLORD
1. maybe to replace old q3 textures with new q4 textures (is this remake or not) maybe that will fix align problems
2. and to remove that big ugly wheel and put flag or something like that on this places
3. and this megahealth lava pool to be 2x smaller just for visual taste
4. to clip that edge on doorway on top of jumpad to railgun
5. wtf is that with lettel "E" on textures (you can see it 4x times there on wall on top of columns where write quake3world, a on texture around door left of rocket launcher)
can somebody remake q3dm7 :icon9: thats just all we need from old q3
Posted: Mon Dec 19, 2005 4:32 pm
by reefsurfer
axbaby..i pm'ed ya.

Posted: Mon Dec 19, 2005 4:34 pm
by Foo
Lukin wrote:I think the community is bored with this map. If I remember correctly it's 5 years old.
Whatever will be will be.
Mapping is an open market. If people want the level, it'll be popular and that's just reward for the author. If not, then it just doesn't get played and that's for the author to deal with however they wish.
Either way my point is that all this 'omg why remake the map go play Q3 lolololol' is needless negativity. Any map release is a positive thing, and there's no such thing as too many maps.
Posted: Mon Dec 19, 2005 5:28 pm
by jester!
So true foo.
Posted: Mon Dec 19, 2005 5:58 pm
by {uZa}FreakOfNature
Indeed.
Posted: Mon Dec 19, 2005 6:04 pm
by Lukin
Foo wrote:Either way my point is that all this 'omg why remake the map go play Q3 lolololol' is needless negativity.
Many people joint Q4 community to see something new. It is not needless negativity when they say they don't want play and watch old maps again, it's just their opinion. I always prefer a good new map over a good old map.
Posted: Mon Dec 19, 2005 6:11 pm
by Oeloe
PhantomLORD wrote:can somebody remake q3dm7 :icon9: thats just all we need from old q3
dm7...

dm6 has at least some vertical gameplay. I'd rather see remixes of maps like dm13 and dm15.
Posted: Mon Dec 19, 2005 6:41 pm
by axbaby
off to work ..i'm gonna ditch early so i can finish this.
i'll try to fix everything mentioned
links to beta map released yesterday
http://www.fragageddon.com/Game%20Files ... tatest.pk4
http://www.savefile.com/files.php?fid=2127675
Posted: Mon Dec 19, 2005 6:42 pm
by wviperw
So am I the *only* one who missed a link to download this? Is it maybe buried in one of the 21 pages? I looked pretty diligently to no avail.
Posted: Mon Dec 19, 2005 6:46 pm
by Mikedie
these little itemspawn lumps... can you remove/exchange them ?
coz when you try to jump over(jump off) them its a kind of sticky.
Posted: Mon Dec 19, 2005 6:59 pm
by Oeloe
Mikedie wrote:these little itemspawn lumps... can you remove/exchange them ?
coz when you try to jump over(jump off) them its a kind of sticky.
They don't need to be removed but just need to be made non-structural if that's the right term. Then you can't step on them but just walk through them.
Posted: Mon Dec 19, 2005 7:12 pm
by reefsurfer
Ima try it on my server with Q4max 0.5..
join if ya like.
ip:81.231.96.146
name: Blood&Gore
slots: 6
Posted: Mon Dec 19, 2005 7:14 pm
by Survivor
reefsurfer wrote:Ima try it on my server with Q4max 0.5..
join if ya like.
ip:81.231.96.146
name: Blood&Gore
slots: 6
Just wanted to ask you if you felt like playing some mid air rocket stuff

Posted: Mon Dec 19, 2005 7:58 pm
by {uZa}FreakOfNature
wviperw wrote:So am I the *only* one who missed a link to download this? Is it maybe buried in one of the 21 pages? I looked pretty diligently to no avail.
{uZa}FreakOfNature wrote:Here's a direct link to the file:
http://www.xtremedfw.com/fplayer/newmp3 ... tatest.pk4
Right click, save as...
Remember now, some unzip programs (Winzip, etc.) will want to name it to .zip instead of .pk4. Change the setting to "All Files" and rename it to pk4 when you save it.