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Posted: Sun Oct 23, 2005 7:14 pm
by o'dium
Heh, I just saw the "Holy Shit" CTF icon... Thats some funny "shit"

Posted: Sun Oct 23, 2005 7:18 pm
by Foo
o'dium wrote:Woa, steady on, i'll do whatever you guys want me to do, its not for me anyways!
2 in the same file is ok by me, i dont care it could be 30 as long as it has the layout you want.
*sexes o'dium*
If we could give rgoer sexual favours and coerce him to include script-file item placements in a patch, that would be ultimate win.
I'll get the lube and dig around see if there's an elegant solution.
Posted: Sun Oct 23, 2005 8:25 pm
by MidnightQ4
o'dium,
Would you mind giving some of us nooblars some hints as to how to get started on mapping? I tried opening up a q3 map in the q4 editor (+editor on your exec line guys

) but that didn't seem to work. So I guess what I'm asking is, is there a way to open q3 maps so as to tweak them out and convert them into q4 maps? I thought maybe converting dm7 or something would be a good way to get familiar with everything then tackle making a map from scratch.
Posted: Sun Oct 23, 2005 8:34 pm
by r3t
Hey o'dium, that's not half bad :icon17: Are you keeping an eye on the performance of the map, so that it will not perform considerably worse than the stock maps?
Posted: Sun Oct 23, 2005 11:19 pm
by Lenard
I uped your wiki. Post more shots.
Posted: Mon Oct 24, 2005 12:01 am
by ScrotcH
Looks like its coming along ok, be cool if you incorporated a new theme into it though. Something other than the gothic Q3 set, make it your own.
Posted: Mon Oct 24, 2005 12:06 am
by losCHUNK
w00t w00t, GG odium
i want CA tho... like.... NOW !
Posted: Mon Oct 24, 2005 2:40 am
by surgeon62
o'dium are you using this method for ambient lighting?
http://www.quake3world.com/forum/viewtopic.php?t=12259
Posted: Mon Oct 24, 2005 2:59 am
by {NPC}BaNDiT
looks nice. yeah alittle dark but you can add lights last. also what are you using to make the map?
Posted: Mon Oct 24, 2005 3:58 am
by Psyche911
ScrotcH wrote:Looks like its coming along ok, be cool if you incorporated a new theme into it though. Something other than the gothic Q3 set, make it your own.
I think he'll have to. It's a copyright infringement to re-use the Q3 ones.
Posted: Mon Oct 24, 2005 7:37 am
by o'dium
There isn't very many textures left that are not new
Hey i just did something pretty much just going with the flow. YOu see that last shot i posted, theres a huge gear on the wall where the strogg banner used to be in Quake 3? Well, that gear has a hole in middle. At first it was just leading to a wall, but theres a gear on the other side as well. So, I made the middle hollow, and it worked

I was shooting grenades and rockets and all sorts through it with a little aiming. Quite a fun trick if you pull it off.
Posted: Mon Oct 24, 2005 7:51 am
by DooMer
is it possible to make different item layouts depending on the mode? 1v1 has to have a MH, and all the other modes need a quad. Don't even bother with the non pro q3dm6 layout, it's a piece of shit.
Posted: Mon Oct 24, 2005 8:02 am
by o'dium
I was thinking that myself... Maybe I could add a flag some palce to say "only in 1v1"/"only in DM" etc, but if i can, why didn't Quake 4?
BTW guys, would you like item marker models like Quake 4, decals, or both? ATM its both, and i like the decals so they will be staying, so decide on the markers.
Posted: Mon Oct 24, 2005 8:27 am
by o'dium
Ok guys we have a problem...
Quake 3 has green, yellow, orange and blue health. Quake 4 only has green, yellow and Blue...
And Q3DM6 is full of health... WHAT TO DOES!!
Posted: Mon Oct 24, 2005 8:31 am
by DooMer
q4 has orange also. 50 health.
Posted: Mon Oct 24, 2005 8:34 am
by o'dium
FUCKING HELL, DAMN THIS BASTARD BUGGY PIECE OF SHIT.
I make something, I save it, i compile... ITS NOT THERE? WHY? BECAUSE RADIANT DECIDED THAT ITS NOT GOING TO "REALLY" SAVE YOUR CHANGES. SO IT JUST LOOSES IT. I still have the autosave but fucking hell, I'm trying to add weapons and items to the map, and then i test them and... bam... Nope sorry, you never REALLY did anything. It was us faking it Ha.
AND ITS STILL RESETTING MY WINDOWS.
RAVEN PLZ FIX!!!22
Posted: Mon Oct 24, 2005 8:51 am
by MKJ
DooMer wrote:q4 has orange also. 50 health.
indeed
Posted: Mon Oct 24, 2005 8:59 am
by Denz
I wish radiant had a stand alone client for quake 4. I don't like the ingame editors. How could you update it? I guess you would have to patch the whole game and do you think Raven is going to put thier attention on the editor?,,, I don't think so.
Posted: Mon Oct 24, 2005 9:02 am
by o'dium
Exacltly Denz, which means the chances of me finishing this are slim now...
I mean i add something, and i save, and reload it and its not there. Its like every change i make via models/items (not brush work) WILL NOT save.
The thing is, even if i delete the map, or save the map as something else, it saves the map, then i load that one and again, its like i made no changes at all. Clearly a problem with the editor that needs fixing...
Posted: Mon Oct 24, 2005 9:04 am
by o'dium
OK i've had it... I wanted to use the particle viewer but its not included anymore in radiant for some reason, so i have to load ANOTHER program to view them. But that wont work, it tells me it wants the Q4 DVD. INSERT THE QUAKE 4 DVD it keeps coming up...
ITS IN THE FUCKING DRIVE YOU STUPID TWAT.
Argh... Buggy as shit...
Posted: Mon Oct 24, 2005 9:31 am
by Denz
Oh man I hate working with Buggy software. D3 was the same way and Q4 isn't much better. Since they run on the same engine I would have to guess that it's the same editor.
Posted: Mon Oct 24, 2005 9:32 am
by Denz
Like I said before I hope those guy's over at Radiant will come out with a good editor for Quake 4. Then I can trust it.
Posted: Mon Oct 24, 2005 10:10 am
by Oeloe
ToxicBug wrote:How whats the max number of players in q4 anyway?
16
Posted: Mon Oct 24, 2005 10:51 am
by Eraser
Looks very nice, but is it just me or is the scale slightly off?
Posted: Mon Oct 24, 2005 10:53 am
by o'dium
Eraser wrote:Looks very nice, but is it just me or is the scale slightly off?
Its just you. Scale is 1:1 from Quake 3 (I know because A) I have texture wit hgrids on them to help me and B) I have decompiled the original map JUST for scales).
It may look odd, it may be the view height difference, but its all 1:1. Trust.