I find it hilarious that the game is released and it's still a mystery if it's multiplayer or not. Can't get a straight answer out of the developers. Unbelievable...
I said it a few pages back. What this game is trying to achieve wasn't gonna happen with conventional procedural bs. Their world generating algorithms. Would have to be way more advance before anything like this can self evolve into something interesting
Heck, even real nature by itself often fails to impress without that human touch. Think about it. When was the last time your planned a vacation without taking "amenities" under consideration? May that be restaurants hotels, attractions etc.
Last edited by Tsakali on Thu Aug 11, 2016 1:11 pm, edited 1 time in total.
It's funny that there actually is sort of an album release of this, as the music in the game is procedurally generated as well:
Hello Games Audio Director Paul Weir created a dynamic sound generation tool called “pulse,” which allows the game to combine different musical elements and create what he calls a “Soundscape,” a dynamically generated variation on the game’s core soundtrack.
“It’s really a way of organizing lots of small, granular bits of sound [and] music components, and imposing a bit of structure and logic and control on top of them,” Weir said. “We can define how they’re combined when they’re played in the game, and attach them to game parameters so that, depending on either what you’re doing or where you are in the game, it could be calling different bits of music. It’s combining individual small elements, so the exact mix of what you’re getting and how that plays will be different every time you play.”
“Although you get sections of the album at key events, most of the time you’re not hearing the album at all,” Weir said. “You’re hearing these different reflections, different interpretations of what you’ll get on the album.”
Agreed. It looks like they thought their universe was so infinite that they wouldn't have to worry about anyone finding each other (at least for a while), but it happened sooner than they thought. Now they'll have to try to patch something in to cover their ass. Pretty shitty in my opinion...
xer0s wrote:Agreed. It looks like they thought their universe was so infinite that they wouldn't have to worry about anyone finding each other (at least for a while), but it happened sooner than they thought.
xer0s wrote:Agreed. It looks like they thought their universe was so infinite that they wouldn't have to worry about anyone finding each other (at least for a while), but it happened sooner than they thought. Now they'll have to try to patch something in to cover their ass. Pretty shitty in my opinion...
They actively made it easier to find one another in the game with the day 1 patch, so I don't know about that theory. Either way they done fucked up, though.
[quote="YourGrandpa"]I'm satisfied with voicing my opinion and moving on.[/quote]
NMS has no 3rd person mode (one of its saving virtues - fuck 3rd person) so they probably thought "fuck it, we won't bother with a player model until a couple of patches in"
yeah that guy makes a lot of good points, though his blanket dismissal of procedural generation is OTT. PG can work well on the medium scale (i.e. taking care of exactly where each mountain is placed, how high it is etc) provided both the small scale (where the loot is) and global scale (planets. continents etc) are more structured
It's funny, I always thought Sean Murray just had a bit of Aspergers, with that shit-eatin' grin and shy attitude. But knowing what I know now and looking back at his interviews, it's clear that he knew he was completely unsure of the game and he was lying to us. The cheesy smile is just a nervous reaction. Pathetic...