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Re: No Man's Sky

Posted: Wed Aug 10, 2016 1:35 pm
by xer0s
So, two players find each other, can't see each other and so the community wants answers. Director of Hello Games responds...

Image


lol, can you dance around the question or issue any more than that?

Re: No Man's Sky

Posted: Wed Aug 10, 2016 1:52 pm
by xer0s
I find it hilarious that the game is released and it's still a mystery if it's multiplayer or not. Can't get a straight answer out of the developers. Unbelievable...

Re: No Man's Sky

Posted: Wed Aug 10, 2016 3:46 pm
by seremtan
amazing that every planet has totally identical sentinels :dts:

Re: No Man's Sky

Posted: Thu Aug 11, 2016 9:16 am
by PhoeniX
Think I'll stick to Terraria for now :shrug:.

Buliding a huge mine cart into a pit of lava for your friends to "discover" is great fun

Re: No Man's Sky

Posted: Thu Aug 11, 2016 1:09 pm
by Tsakali
I said it a few pages back. What this game is trying to achieve wasn't gonna happen with conventional procedural bs. Their world generating algorithms. Would have to be way more advance before anything like this can self evolve into something interesting

Re: No Man's Sky

Posted: Thu Aug 11, 2016 1:10 pm
by Tsakali
Heck, even real nature by itself often fails to impress without that human touch. Think about it. When was the last time your planned a vacation without taking "amenities" under consideration? May that be restaurants hotels, attractions etc.

Re: No Man's Sky

Posted: Thu Aug 11, 2016 4:07 pm
by Κracus
So glad I went with Elite Dangerous.

Re: No Man's Sky

Posted: Fri Aug 12, 2016 8:10 am
by Eraser
The soundtrack is pretty good though, even as a casual listen:
Spotify: https://open.spotify.com/album/0CkuFPWCLJjCAEKy0dce40
YouTube: https://www.youtube.com/watch?v=5AWX54C49pw

It's funny that there actually is sort of an album release of this, as the music in the game is procedurally generated as well:
Hello Games Audio Director Paul Weir created a dynamic sound generation tool called “pulse,” which allows the game to combine different musical elements and create what he calls a “Soundscape,” a dynamically generated variation on the game’s core soundtrack.

“It’s really a way of organizing lots of small, granular bits of sound [and] music components, and imposing a bit of structure and logic and control on top of them,” Weir said. “We can define how they’re combined when they’re played in the game, and attach them to game parameters so that, depending on either what you’re doing or where you are in the game, it could be calling different bits of music. It’s combining individual small elements, so the exact mix of what you’re getting and how that plays will be different every time you play.”

“Although you get sections of the album at key events, most of the time you’re not hearing the album at all,” Weir said. “You’re hearing these different reflections, different interpretations of what you’ll get on the album.”
http://www.digitaltrends.com/gaming/no-mans-sky-music/

Re: No Man's Sky

Posted: Fri Aug 12, 2016 7:50 pm
by ToxicBug

Re: No Man's Sky

Posted: Fri Aug 12, 2016 9:41 pm
by Transient
[youtube]LRkHPsZak08[/youtube]

Re: No Man's Sky

Posted: Sat Aug 13, 2016 2:26 am
by feedback
the multiplayer lie about being able to see each other and then not answering the question was disgusting.

Re: No Man's Sky

Posted: Sat Aug 13, 2016 4:27 am
by xer0s
Agreed. It looks like they thought their universe was so infinite that they wouldn't have to worry about anyone finding each other (at least for a while), but it happened sooner than they thought. Now they'll have to try to patch something in to cover their ass. Pretty shitty in my opinion...

Re: No Man's Sky

Posted: Sat Aug 13, 2016 8:37 am
by Eraser
xer0s wrote:Agreed. It looks like they thought their universe was so infinite that they wouldn't have to worry about anyone finding each other (at least for a while), but it happened sooner than they thought.
Image
RNG is a bitch

Re: No Man's Sky

Posted: Sat Aug 13, 2016 8:39 am
by Eraser
xer0s wrote:their universe was so infinite ...
Our universe is more infinite than yours :o

Re: No Man's Sky

Posted: Sun Aug 14, 2016 3:37 am
by Transient
xer0s wrote:Agreed. It looks like they thought their universe was so infinite that they wouldn't have to worry about anyone finding each other (at least for a while), but it happened sooner than they thought. Now they'll have to try to patch something in to cover their ass. Pretty shitty in my opinion...
They actively made it easier to find one another in the game with the day 1 patch, so I don't know about that theory. Either way they done fucked up, though.

Re: No Man's Sky

Posted: Sun Aug 14, 2016 8:36 am
by seremtan
NMS has no 3rd person mode (one of its saving virtues - fuck 3rd person) so they probably thought "fuck it, we won't bother with a player model until a couple of patches in"

Re: No Man's Sky

Posted: Sun Aug 14, 2016 11:18 am
by fKd
This sums it up for me https://youtu.be/vyBVTOiMshA

Re: No Man's Sky

Posted: Sun Aug 14, 2016 12:42 pm
by seremtan
yeah that guy makes a lot of good points, though his blanket dismissal of procedural generation is OTT. PG can work well on the medium scale (i.e. taking care of exactly where each mountain is placed, how high it is etc) provided both the small scale (where the loot is) and global scale (planets. continents etc) are more structured

Re: No Man's Sky

Posted: Mon Aug 15, 2016 11:03 pm
by xer0s

Re: No Man's Sky

Posted: Tue Aug 16, 2016 7:07 am
by Whiskey 7
xer0s wrote:http://youtu.be/RvAwB7ogkik
I am saddened :( :(

I thought this would bring me the world (worlds :smirk: )

Re: No Man's Sky

Posted: Tue Aug 16, 2016 4:39 pm
by losCHUNK
lofl

Re: No Man's Sky

Posted: Wed Aug 17, 2016 2:28 pm
by xer0s
lmao, this is pretty good.

http://youtu.be/A8P2CZg3sJQ

It's funny, I always thought Sean Murray just had a bit of Aspergers, with that shit-eatin' grin and shy attitude. But knowing what I know now and looking back at his interviews, it's clear that he knew he was completely unsure of the game and he was lying to us. The cheesy smile is just a nervous reaction. Pathetic...

Re: No Man's Sky

Posted: Wed Aug 17, 2016 3:26 pm
by MKJ
Sean Murray is the new Peter Molyneux

Re: No Man's Sky

Posted: Wed Aug 17, 2016 4:29 pm
by ToxicBug
MKJ wrote:Sean Murray is the new Peter Molyneux
Except that Sean Murray hasn't created any legendary games, unless I'm missing something :question:

Re: No Man's Sky

Posted: Wed Aug 17, 2016 4:37 pm
by AndyW