Screenshots

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
Geit
Posts: 73
Joined: Fri Nov 10, 2000 8:00 am

Post by Geit »

spookmineer wrote:It's made of carbon nanotube fibre reinforced plastics or something similar. In other words, it's very strong :D
Yes, errr, that's right! :P
[b]My Latest Map[/b]
[url=http://goat.gamepoint.net/maps.php?id=63]Clean and Simple (Geit4dm1 [TDM])[/url]

[b]My Maps[/b]
[url=http://goat.gamepoint.net/]The Goat[/url]

[b]Articles[/b]
[url=http://goat.gamepoint.net/articles.php?id=7]How to make a successful TDM map[/url]
[url=http://goat.gamepoint.net/articles.php?id=8]Curved stair tutorial[/url]
Lenard
Posts: 737
Joined: Mon Aug 04, 2003 7:00 am

Post by Lenard »

:icon25: I don;'t see any teleporters.
drover700
Posts: 7
Joined: Mon Dec 26, 2005 6:23 pm

wow...

Post by drover700 »

anyone notice half of these pics dont even work?
anyway the ones i see are FlIkeN AWesoMe!
Lenard
Posts: 737
Joined: Mon Aug 04, 2003 7:00 am

Post by Lenard »

If you are looking for the ones from like six months ago.
[img]http://myspace-001.vo.llnwd.net/00555/10/05/555355001_l.gif[/img]
evillair
Posts: 65
Joined: Sat Oct 14, 2000 7:00 am

Post by evillair »

Lukin, niiice.
corsair, keep the wires, they look cool. ;)
Geit, that's looking sweet.

Some really great stuff in here, nice job.

Had to post another one...
This one is more texture related (going to be part of a wall section - a normal map version of it rather, not the image like this).

Image

What have I gotten myself into, this will take forever. :paranoid:
[url=http://evillair.net/v4]evillair.net[/url]
evillair
Posts: 65
Joined: Sat Oct 14, 2000 7:00 am

Post by evillair »

Looking good.
For some reason I would like to see glass in there to counterbalence all the metal. :)
[url=http://evillair.net/v4]evillair.net[/url]
evillair
Posts: 65
Joined: Sat Oct 14, 2000 7:00 am

Post by evillair »

yeah, but it's too small. :]
[url=http://evillair.net/v4]evillair.net[/url]
jester!
Posts: 969
Joined: Mon Oct 31, 2005 1:55 am

Post by jester! »

evillair wrote:Lukin, niiice.
corsair, keep the wires, they look cool. ;)
Geit, that's looking sweet.

Some really great stuff in here, nice job.

Had to post another one...
This one is more texture related (going to be part of a wall section - a normal map version of it rather, not the image like this).

*wicked image*

What have I gotten myself into, this will take forever. :paranoid:
But you will earn even more love from the community! I personally cant wait to see this used in maps, especially since I actually keep texture detail now. :icon26:
+JuggerNaut+
Posts: 22175
Joined: Sun Oct 14, 2001 7:00 am

Post by +JuggerNaut+ »

Lenard wrote::icon25: I don;'t see any teleporters.
but the GAME does, not sure if the map does or not. :icon6:

btw, all of you bastards need to stop - your work is giving me a stiffie :drool:
Method
Posts: 222
Joined: Thu Feb 28, 2002 8:00 am

Post by Method »

Here's my soon to be released tourney map - Mash-Up Streets (methtourney1):

Image

Image

Image

Grab the beta here:

http://www.methodonline.com/methtourney1.htm

-Method
Last edited by Method on Sat Dec 31, 2005 3:36 pm, edited 1 time in total.
Geit
Posts: 73
Joined: Fri Nov 10, 2000 8:00 am

Post by Geit »

Method wrote:Here's my soon to be released tourney map - Mash-Up Streets (methtourney1)
Congratulations, you just posted the 1000th post in this thread :icon25:
looking good btw.
[b]My Latest Map[/b]
[url=http://goat.gamepoint.net/maps.php?id=63]Clean and Simple (Geit4dm1 [TDM])[/url]

[b]My Maps[/b]
[url=http://goat.gamepoint.net/]The Goat[/url]

[b]Articles[/b]
[url=http://goat.gamepoint.net/articles.php?id=7]How to make a successful TDM map[/url]
[url=http://goat.gamepoint.net/articles.php?id=8]Curved stair tutorial[/url]
<--Wastrel-->
Posts: 11
Joined: Fri Aug 19, 2005 10:34 pm

Post by <--Wastrel--> »

Image

Image

Image
Lukin
Posts: 349
Joined: Sat Jan 29, 2000 8:00 am

Post by Lukin »

evillair wrote:Some ZBrush testing, seeing what I can do in it for some textures I want to do... :evil:
[lvlshot]http://evillair.net/e107_plugins/autogallery/Gallery/Figures/Formz.jpg[/lvlshot]
So yet we will get a Giger inspired set :icon26: Nice.
[size=75][url=http://www.lukinonline.com]lukinonline.com[/url][/size]
User avatar
Hipshot
Posts: 1547
Joined: Sun Jan 20, 2002 8:00 am

Post by Hipshot »

@ Wastrel, what skybox is that?
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Oeloe
Posts: 1529
Joined: Fri Mar 19, 2004 8:00 am

Post by Oeloe »

Hipshot wrote:@ Wastrel, what skybox is that?
An ATi-bugged one. :x
primaltheory
Posts: 623
Joined: Wed Dec 28, 2005 4:31 am

Post by primaltheory »

HAha that sucks
Why not?

[i]Jenny: lol, i'm not changing the whole harddrive directory structure for a mod. Do it proper like other mods please.[/i]
Lenard
Posts: 737
Joined: Mon Aug 04, 2003 7:00 am

Post by Lenard »

Liking the psuedo realist stuff their, kaz.
[img]http://myspace-001.vo.llnwd.net/00555/10/05/555355001_l.gif[/img]
Geit
Posts: 73
Joined: Fri Nov 10, 2000 8:00 am

Post by Geit »

Not really mapping related, but some shots of an engine I'm working on:
[lvlshot]http://goat.gamepoint.net/pics/Ontiegelijk-15-06-2005.jpg[/lvlshot]

[lvlshot]http://goat.gamepoint.net/pics/Ontiegelijk-17-06-2005.jpg[/lvlshot]
[b]My Latest Map[/b]
[url=http://goat.gamepoint.net/maps.php?id=63]Clean and Simple (Geit4dm1 [TDM])[/url]

[b]My Maps[/b]
[url=http://goat.gamepoint.net/]The Goat[/url]

[b]Articles[/b]
[url=http://goat.gamepoint.net/articles.php?id=7]How to make a successful TDM map[/url]
[url=http://goat.gamepoint.net/articles.php?id=8]Curved stair tutorial[/url]
spookmineer
Posts: 506
Joined: Fri Nov 29, 2002 8:00 am

Post by spookmineer »

Ontiegelijk ;)
pjw
Posts: 860
Joined: Sun May 07, 2000 7:00 am

Post by pjw »

@<--Wastrel-->: looking cool; you don't see realistic in Q3 very often. :)

Thought I might as well throw up a few shots of my current beta:

Image

Image

Image
Geit
Posts: 73
Joined: Fri Nov 10, 2000 8:00 am

Post by Geit »

pjw: I see you fixed the lighting, looks a lot better now.

Edit: I see you posted your new beta, I'll give it a go ;)
[b]My Latest Map[/b]
[url=http://goat.gamepoint.net/maps.php?id=63]Clean and Simple (Geit4dm1 [TDM])[/url]

[b]My Maps[/b]
[url=http://goat.gamepoint.net/]The Goat[/url]

[b]Articles[/b]
[url=http://goat.gamepoint.net/articles.php?id=7]How to make a successful TDM map[/url]
[url=http://goat.gamepoint.net/articles.php?id=8]Curved stair tutorial[/url]
primaltheory
Posts: 623
Joined: Wed Dec 28, 2005 4:31 am

Post by primaltheory »

[lvlshot]http://hexagram.usfirst818.org/images/h1dm1.jpg[/lvlshot]
[lvlshot]http://hexagram.usfirst818.org/images/h1dm2.jpg[/lvlshot]

off my work in progress map, ignore the shitty fps (the map has lights everywhere for the sake of brightness, it's unoptimized, and I had editor running as another instance)(otherwise I'm high 40s)
Last edited by primaltheory on Sat Dec 31, 2005 11:27 pm, edited 1 time in total.
Why not?

[i]Jenny: lol, i'm not changing the whole harddrive directory structure for a mod. Do it proper like other mods please.[/i]
jester!
Posts: 969
Joined: Mon Oct 31, 2005 1:55 am

Post by jester! »

[ lvlshot ] [/lvlshot ]

or resize or something... :icon28:
primaltheory
Posts: 623
Joined: Wed Dec 28, 2005 4:31 am

Post by primaltheory »

sorry had no idea such a tag existed :-S
Why not?

[i]Jenny: lol, i'm not changing the whole harddrive directory structure for a mod. Do it proper like other mods please.[/i]
jester!
Posts: 969
Joined: Mon Oct 31, 2005 1:55 am

Post by jester! »

primaltheory wrote:sorry had no idea such a tag existed :-S
No worries, thx. :icon32:

<-- 666!
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