Animation States

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Wudan07
Posts: 9
Joined: Fri Sep 09, 2005 9:32 am

Animation States

Post by Wudan07 »

Quake3, as far as I can tell, has animation states for both the torso and the legs, but what I'm not really sure about is how this information gets passed to other clients - obviously it's through the network - but can anyone tell me what mechanism?

I've done work with the modelling and rendering and want to 'kick it up a notch.'
^misantropia^
Posts: 4022
Joined: Sat Mar 12, 2005 6:24 pm

Post by ^misantropia^ »

It's sent via every player's associated playerState_t structure and processed in bg_pmove.c (look out for functions like PM_StartTorsoAnim and PM_StartLegsAnim).
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