Animation States
Posted: Sun Oct 09, 2005 7:49 am
Quake3, as far as I can tell, has animation states for both the torso and the legs, but what I'm not really sure about is how this information gets passed to other clients - obviously it's through the network - but can anyone tell me what mechanism?
I've done work with the modelling and rendering and want to 'kick it up a notch.'
I've done work with the modelling and rendering and want to 'kick it up a notch.'