SLI support

[FTF]Pyro
Posts: 1233
Joined: Mon Oct 23, 2000 7:00 am

SLI support

Post by [FTF]Pyro »

Mkkkk



Current setup is


2x6600gt 128 graphics cards and shit fast CPU


Running on latest drivers from NVidia Beta 81xx nforce



Timedemo on EVERY SINGLE game runs the exact same if notslightly SLOWER in SLi enabled mode compared to a single GPU mode....


can someone tell me what I am doing wrong ?
shiznit
Posts: 1244
Joined: Fri Jul 01, 2005 4:39 pm

Re: SLI support

Post by shiznit »

[FTF]Pyro wrote:can someone tell me what I am doing wrong ?
Yeah, you're posting it in the wrong forum. :p
[FTF]Pyro
Posts: 1233
Joined: Mon Oct 23, 2000 7:00 am

Re: SLI support

Post by [FTF]Pyro »

shiznit wrote:
[FTF]Pyro wrote:can someone tell me what I am doing wrong ?
Yeah, your posting it in the wrong forum. :P



..... T&T sucks balls



:shrug:
ShortTexas
Posts: 21
Joined: Tue Sep 30, 2003 7:00 am

Re: SLI support

Post by ShortTexas »

[FTF]Pyro wrote:Mkkkk



Current setup is


2x6600gt 128 graphics cards and shit fast CPU


Running on latest drivers from NVidia Beta 81xx nforce



Timedemo on EVERY SINGLE game runs the exact same if notslightly SLOWER in SLi enabled mode compared to a single GPU mode....


can someone tell me what I am doing wrong ?
possiblities are


vysnc

cpu limited

gpu limited

sli not setup correctly
dzjepp
Posts: 12839
Joined: Wed Mar 28, 2001 8:00 am

Post by dzjepp »

My guess is either the sli component in the drivers/mobo hasn't completely matured yet, it should get better with future driver releases. Or the games themselves need to be coded better to take advantage of the twin video setup. Seeing as it's probable now that Nvidia is concentrating more on a 7800x sli setup, your setup might not get the same attention as their latest offering (as it usually is when new cards come to market).
[FTF]Pyro
Posts: 1233
Joined: Mon Oct 23, 2000 7:00 am

Re: SLI support

Post by [FTF]Pyro »

ShortTexas wrote:
[FTF]Pyro wrote:Mkkkk



Current setup is


2x6600gt 128 graphics cards and shit fast CPU


Running on latest drivers from NVidia Beta 81xx nforce



Timedemo on EVERY SINGLE game runs the exact same if notslightly SLOWER in SLi enabled mode compared to a single GPU mode....


can someone tell me what I am doing wrong ?
possiblities are


vysnc Not enabled

cpu limited its an athlon 3.5 Ghz so no it aint

gpu limited 2x6600gt's so I really doubt it

sli not setup correctly ..... thanks for the insight, you wanna tell me why? :icon27:
Kills On Site
Posts: 1741
Joined: Wed Jul 23, 2003 7:00 am

Post by Kills On Site »

Check your mobo drivers, goto your mobo manufacture's site and see if they have released anything, also check the manufacture of your northbridge for updated drivers as mobo manufactures can be outdated sometimes.
[size=92][color=#0000FF]Hugh Hefner for President[/color][/size]
dzjepp
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Post by dzjepp »

3.5 GHz AMD? You mean like 4000+?
[FTF]Pyro
Posts: 1233
Joined: Mon Oct 23, 2000 7:00 am

Post by [FTF]Pyro »

dzjepp wrote:My guess is either the sli component in the drivers/mobo hasn't completely matured yet, it should get better with future driver releases. Or the games themselves need to be coded better to take advantage of the twin video setup. Seeing as it's probable now that Nvidia is concentrating more on a 7800x sli setup, your setup might not get the same attention as their latest offering (as it usually is when new cards come to market).
Man, running the latest drivers as it is....... I mean this system was bought for performance. I didnt expect to have to upgrade to a 7800 GTx this quickly to run at a decent Res.



In an un-named game *cough* its not even pulling 70 FPS with everything on max except water detail at medium @800x600


I mean WTF ?
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Foo
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Location: New Zealand

Post by Foo »

I typed out a reply then realised this wasn't in T&T.
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
[FTF]Pyro
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Joined: Mon Oct 23, 2000 7:00 am

Post by [FTF]Pyro »

dzjepp wrote:3.5 GHz AMD? You mean like 4000+?
Nah athlon 64 3.5GHz + or what ever it is rated at
[FTF]Pyro
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Post by [FTF]Pyro »

Foo wrote:I typed out a reply then realised this wasn't in T&T.


thx :icon27:
+JuggerNaut+
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Post by +JuggerNaut+ »

Foo wrote:I typed out a reply then realised this wasn't in T&T.
i did the same thing in id legends
dzjepp
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Joined: Wed Mar 28, 2001 8:00 am

Post by dzjepp »

I know that SLI works in old games, but it should work better in future apps to take better advantage of it. It's sort of like running AMD 64 over a 32bit setup. Most games will see you a fraction of an increase in performance, and in some cases I've heard they will run slower. This will change when the apps are appropriately coded to take advantage.
Last edited by dzjepp on Sat Oct 15, 2005 7:49 pm, edited 1 time in total.
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Foo
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Post by Foo »

By not posting in T&T because it's quiet, you make it quiet.
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
dzjepp
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Post by dzjepp »

The glass is half-full?
Kills On Site
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Post by Kills On Site »

[FTF]Pyro wrote:
dzjepp wrote:3.5 GHz AMD? You mean like 4000+?
Nah athlon 64 3.5GHz + or what ever it is rated at
What type of cooling do you have to get that much of an OC?
[size=92][color=#0000FF]Hugh Hefner for President[/color][/size]
[FTF]Pyro
Posts: 1233
Joined: Mon Oct 23, 2000 7:00 am

Post by [FTF]Pyro »

dzjepp wrote:I know that SLI works in old games, but it should work better in future apps to take better advantage of it. It's sort of like running AMD 64 over a 32bit setup. Most games will see you a fraction of an increase in performance, and in some cases I've heard they will run slower. This will change when the apps are appropriately coded to take advantage.
So basically this is a case of NVidia telling everyone SLi is the shit when in actual fact SLi dont do shit unless a game has been coded to utilise it to the max ?


What the funk!


I mean this game at the beggining even goes NVidia Play it how its meant to be or someshit and it doesnt even fully support SLi


I read anandtechs website and looked at the benchmarks for some games and I aint even getting close to it.....


Image


My system on same settings is pulling around 75-80 FPS.... :icon27:


and trust me this is running on newest drivers, newest everything professionally setup ..... what the funk :icon27:


half the time I think that these benchmarks are just lies
[FTF]Pyro
Posts: 1233
Joined: Mon Oct 23, 2000 7:00 am

Post by [FTF]Pyro »

Kills On Site wrote:
[FTF]Pyro wrote:
dzjepp wrote:3.5 GHz AMD? You mean like 4000+?
Nah athlon 64 3.5GHz + or what ever it is rated at
What type of cooling do you have to get that much of an OC?
..... I think its just stock...... *goes to check
[FTF]Pyro
Posts: 1233
Joined: Mon Oct 23, 2000 7:00 am

Post by [FTF]Pyro »

SiSoftware Sandra

Processor
Model : AMD Athlon(tm) 64 Processor 3500+
Speed : 2.21GHz
Model Number : 3500 (estimated)
Performance Rating : PR3317 (estimated)
Cores per Processor : 1 Unit(s)
Threads per Core : 1 Unit(s)
Package : FC µPGA939
Multiplier : 11/1x
Minimum/Maximum Multiplier : 11/1x / 11/1x
Generation : G8
Name : MF-DH Athlon 64 (K8 Newcastle) 130nm ?GHz+ ?V
Revision/Stepping : F / 0 (10D)
Stepping Mask : DH-CG
Microcode : MU0FF03A
Core Voltage Rating : 1.500V
Min/Max Core Voltage : 1.500V / 1.550V
Maximum Physical / Virtual Addressing : 40-bit / 48-bit
Native Page Size : 4kB

Co-Processor (FPU)
Type : Built-in
Revision/Stepping : F / 0 (10D)

Processor Cache(s)
Internal Data Cache : 64kB Synchronous, Write-Back, 2-way set, 64 byte line size
Internal Instruction Cache : 64kB Synchronous, Write-Back, 2-way set, 64 byte line size
L2 On-board Cache : 512kB ECC Synchronous, Write-Back, 16-way set, 64 byte line size
L2 Cache Multiplier : 1/1x (2211MHz)

Upgradeability
Socket/Slot : Socket 939
Upgrade Interface : Unknown
Supported Speed(s) : 3.70GHz+

Processor Power Management
Processor Throttling Enabled : Yes
Throttle Range : 12% - 100%

Environment Monitor 1
Model : ITE IT8705/12 ISA
Mainboard Specific Support : No

Power Rating(s)
CPU Core Power : 82W (estimated)
CPU Cooling System Thermal Resistance : 0.02°C/W (estimated)

Sensors
CPU Temperature : 37.0°C / 98.6°F
Auto Fan Speed Control : No
CPU Fan Speed : 3245rpm
CPU Voltage : 1.50V

Features
FPU - Co-Processor Built-in : Yes
VME - Virtual Mode Extensions : Yes
DE - Debugging Extension : Yes
PSE - Page Size Extension : Yes
TSC - Time Stamp Counter : Yes
MSR - Model Specific Registers : Yes
PAE - Physical Address Extension : Yes
MCE - Machine Check Exception : Yes
CX8 - Compare & Exchange 8-bytes Instruction : Yes
APIC - Local APIC Built-in : Yes
SEP - Fast System Call : Yes
MTRR - Memory Type Range Registers : Yes
PGE - Page Global Enable : Yes
MCA - Machine Check Architecture : Yes
PAT - Page Attribute Table : Yes
PSE36 - 36-bit Page Size Extension : Yes
PSN - Unique Serial Number : No
CLF - Cache Line Flush Support : Yes
DS - Debug Trace & EMON Store : No
ACPI - Software Clock Control : No
(W)MMX Technology : Yes
FXSR - Fast Float Save & Restore : Yes
SSE Technology : Yes
SSE2 Technology : Yes
SS - Self Snoop : No
HTT - Hyper-Threading Technology : No
TM - Thermal Monitor : No
PBE - Pending Break Enable : No
IA64 Technology : No
SSE3 Technology : No
MON - Monitor/MWait : No
DSCPL - CPL qualified Debug Store : No
VMX - Virtual Machine eXtensions : No
EST - Enhanced SpeedStep Technology : No
TM2 - Thermal Monitor 2 : No
CID - Context ID : No
CX16 - Compare & Exchange 16-bytes Instruction : No
xTPR - Send Task Priority Messages : No
DAZ - Denormals Are Zero : Yes

Extended Features
SYCR - Extended Fast System Call : Yes
EMMX - Extended MMX Technology : Yes
FXSR - Fast Float Save & Restore : Yes
FXSR - Instructions Optimisation : No
3DNow! Technology : Yes
Extended 3DNow! Technology : Yes
XD/NX - No-execute Page Protection : Yes
AMD64/EM64T Technology : Yes
LAHF/SAHF - Support in 64-bit : No
CMP - Multi-Core Legacy Mode : No
SVM - Secure Virtual Machine : No

Power Management Features
STC - Software Thermal Control : No
TM - Thermal Monitor : No
TTP - Thermal Trip : Yes
VID - Voltage Control : Yes
FID - Frequency Control : Yes
TS - Thermal Sensor Built-in : Yes

Advanced Settings
System Ack Limit : 1 request(s)
System Victim Limit : 0 request(s)
Extended MTRR Types : Yes
I/O Type Range Registers : Yes
Top of Memory : 80000000 (2048MB)

Machine Check Architecture Settings
Number of Reporting Banks : 5 bank(s)
Exception Reporting Control Support : Yes

Variable Range MTRR Settings
MTRR 0 : 00000000-7FFFFFFF (0MB-2048MB) WB

Variable Range IORR Settings

Fixed Range MTRR Settings
MTRR 0 Range 0 : 00000000-0000FFFF (0kB-64kB) WB rdIO wrIO
MTRR 0 Range 1 : 00010000-0001FFFF (64kB-128kB) WB rdIO wrIO
MTRR 0 Range 2 : 00020000-0002FFFF (128kB-192kB) WB rdIO wrIO
MTRR 0 Range 3 : 00030000-0003FFFF (192kB-256kB) WB rdIO wrIO
MTRR 0 Range 4 : 00040000-0004FFFF (256kB-320kB) WB rdIO wrIO
MTRR 0 Range 5 : 00050000-0005FFFF (320kB-384kB) WB rdIO wrIO
MTRR 0 Range 6 : 00060000-0006FFFF (384kB-448kB) WB rdIO wrIO
MTRR 0 Range 7 : 00070000-0007FFFF (448kB-512kB) WB rdIO wrIO
MTRR 1 Range 0 : 00080000-00083FFF (512kB-528kB) WB rdIO wrIO
MTRR 1 Range 1 : 00084000-00087FFF (528kB-544kB) WB rdIO wrIO
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MTRR 10 Range 6 : 000FE000-000FEFFF (1016kB-1020kB) UC rdIO wrIO
MTRR 10 Range 7 : 000FF000-000FFFFF (1020kB-1024kB) UC rdIO wrIO

PAT Settings
PAT 0 : WB
PAT 1 : WC
PAT 2 : UC-
PAT 3 : UC
PAT 4 : WB
PAT 5 : WC
PAT 6 : UC-
PAT 7 : UC

Performance Tips
Tip 210 : Mainboard supports faster CPUs, so the CPU can be upgraded when needed.
Notice 224 : SMBIOS/DMI information may be inaccurate.
Tip 2 : Double-click tip or press Enter while a tip is selected for more information about the tip.
[FTF]Pyro
Posts: 1233
Joined: Mon Oct 23, 2000 7:00 am

Post by [FTF]Pyro »

SiSoftware Sandra

System
Host Name : SLI-TOWER
User : Pyro
Domain : Unknown

Processor
Model : AMD Athlon(tm) 64 Processor 3500+
Speed : 2.21GHz
Model Number : 3500 (estimated)
Performance Rating : PR3317 (estimated)
Cores per Processor : 1 Unit(s)
Threads per Core : 1 Unit(s)
Internal Data Cache : 64kB Synchronous, Write-Back, 2-way set, 64 byte line size
L2 On-board Cache : 512kB ECC Synchronous, Write-Back, 16-way set, 64 byte line size

Mainboard
Bus(es) : PCI PCIe USB FireWire/1394 i2c/SMBus
MP Support : 1 Processor(s)
MP APIC : No
System BIOS : Phoenix Technologies, LTD ASUS A8N-SLI DELUXE ACPI BIOS Revision 1002
System : System manufacturer System name
Mainboard : ASUSTeK Computer INC. A8N-SLI DELUXE
Total Memory : 2GB DDR-SDRAM

Chipset 1
Model : Advanced Micro Devices (AMD) Athlon 64 / Opteron HyperTransport Technology Configuration
Front Side Bus Speed : 2x 1005MHz (2010MHz data rate)
Total Memory : 2GB DDR-SDRAM
Memory Bus Speed : 2x 157MHz (314MHz data rate)

Video System
Monitor/Panel : CTX S962G(DVI)
Monitor/Panel : Default Monitor
Adapter : NVIDIA GeForce 6600 GT
Adapter : NVIDIA GeForce 6600 GT

Physical Storage Devices
Removable Drive : Floppy disk drive
Hard Disk : ST3120827AS (112GB)
Hard Disk : ST3120827AS (112GB)
CD-ROM/DVD : TSSTcorp DVD-ROM TS-H352A (CD 48X Rd) (DVD 6X Rd)
CD-ROM/DVD : SCSIVAX DVD/CD-ROM SCSI CdRom Device (CD 32X Rd) (DVD 4X Rd)
CD-ROM/DVD : CD-ROM Drive
CD-ROM/DVD : VDRV DVD-ROM DVDR F52 SCSI CdRom Device (CD 52X Rd) (DVD 7X Rd)
CD-ROM/DVD : SONY DVD RW DRU-510A USB Device

Logical Storage Devices
1.44MB 3.5" (A:) : N/A
Hard Disk (C:) : 112GB (74GB, 66% Free Space) (NTFS)
New volume (D:) : 62GB (28GB, 46% Free Space) (NTFS)
Hard Disk (E:) : 49GB (22GB, 44% Free Space) (NTFS)
CD-ROM/DVD (F:) : N/A
CD-ROM/DVD (G:) : N/A
(H:) : 4.2GB (UDF)
CD-ROM/DVD (J:) : N/A
CD-ROM/DVD (K:) : N/A

Peripherals
Serial/Parallel Port(s) : 1 COM / 1 LPT
USB Controller/Hub : Standard OpenHCD USB Host Controller
USB Controller/Hub : Standard Enhanced PCI to USB Host Controller
USB Controller/Hub : USB Root Hub
USB Controller/Hub : USB Root Hub
USB Controller/Hub : USB Mass Storage Device
FireWire/1394 Controller/Hub : Texas Instruments OHCI Compliant IEEE 1394 Host Controller
Keyboard : Logitech PS/2 Keyboard
Mouse : Logitech-compatible Mouse PS/2

MultiMedia Device(s)
Device : MPU-401 Compatible MIDI Device
Device : Standard Game Port
Device : Realtek AC'97 Audio

Printers and Faxes
Model : Microsoft Office Document Image Writer
Model : EPSON Stylus CX5400
Model : Auto Microsoft Office Document Image Writer on YOUR-F78BF48CE2

Power Management
AC Line Status : On-Line

Operating System(s)
Windows System : Microsoft Windows XP/2002 Home (Win32 x86) 5.01.2600 (Service Pack 2)

Network Services
Adapter : Marvell Yukon 88E8001/8003/8010 PCI Gigabit Ethernet Controller

Performance Tips
Warning 100 : Large memory sizes should be made of Registered/Buffered memory.
Tip 2546 : Large memory modules should be ECC/Parity.
Tip 2 : Double-click tip or press Enter while a tip is selected for more information about the tip.
Last edited by [FTF]Pyro on Sat Oct 15, 2005 8:00 pm, edited 1 time in total.
dzjepp
Posts: 12839
Joined: Wed Mar 28, 2001 8:00 am

Post by dzjepp »

See that's the thing. That chart shows a marginal increase (well 20fps is ok, if that's all you can afford). By buying a second card you would want to achieve a leap of at least twice that of a single card right? Isn't that why you spend the money on a second card?

A twin setup should help nicely in extreme resolutions and full AA and AF. This will become more apparent in future game releases. Does your setup bench very similar in max resoultion and AA/AF with single/twin setups?
[FTF]Pyro
Posts: 1233
Joined: Mon Oct 23, 2000 7:00 am

Post by [FTF]Pyro »

dzjepp wrote:See that's the thing. That chart shows a marginal increase (well 20fps is ok, if that's all you can afford). By buying a second card you would want to achieve a leap of at least twice that of a single card right? Isn't that why you spend the money on a second card?

A twin setup should help nicely in extreme resolutions and full AA and AF. This will become more apparent in future game releases. Does your setup bench very similar in max resoultion and AA/AF with single/twin setups?
..... no


As I said with everything on maxed out even in Doom 3 the game is pulling something like 75- 80 fps which is around 15-20 FPS off of the anandtech benchmark. I mean, how funking ghey is that.


:shrug:
shiznit
Posts: 1244
Joined: Fri Jul 01, 2005 4:39 pm

Post by shiznit »

Why are you using doom3? Did you uncap the 60 fps thing?
dzjepp
Posts: 12839
Joined: Wed Mar 28, 2001 8:00 am

Post by dzjepp »

The framerate is uncapped in the D3 benchmark.
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