I have a problem

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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Rubencoolboy
Posts: 10
Joined: Mon Oct 17, 2005 2:06 pm

I have a problem

Post by Rubencoolboy »

Hi, I'm a newbie map editor. I'm reading tutorials, but I have an error which my first map :( It compile well but when execute Q3 kick me when start to load the map. The Bubba's Arena Tutorials say:

"If this isn't done when you launch the map you'll just get kicked back to the start menu. Then type into the console '/devmap test'. Test being the name of the map you've just saved in Radiant."

This is just my problem, but when i type "devmap tutorial" doing same, it kick me again, i have type "sv_pure 0" before it and nothing.

Somebody can help me?

Thanks from Spain
Fjoggs
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Post by Fjoggs »

Placed a spawnpoint?
Rubencoolboy
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Joined: Mon Oct 17, 2005 2:06 pm

Post by Rubencoolboy »

yeah, how fast xD

I placed info_player_start and info_player_deathmatch
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roughrider
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Joined: Mon Jul 22, 2002 7:00 am

Post by roughrider »

When you put your spawn point in, did you make sure it isnt inside of a brush? Even if it is only a unit inside of a brush, it will give you problems.
And to recap what you have said you've done already:

1). start Quake 3
2). Bring down the console with tilde (~) key
3). type in /set sv_pure 0 press [Enter] key
4). type in /devmap "yourmapname" press [Enter] key

When you do that again, if it kicks you back to the menu, open the console and look for any errors. You may have to scroll up in the console to see any, if there is any.
If you find any errors, then post back here and maybe we can help you out.
Team *A51* Q3 & QL
Rubencoolboy
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Joined: Mon Oct 17, 2005 2:06 pm

Post by Rubencoolboy »

The spawn is in the floor inside nothing, but I'll set it on air.

I was type:

/set sv_pure 0
/devmap "yourmapname"

with no error, and kick me, then i open the console again and i see all the shader loading and finish with "32 arenas prased" "35 bots parsed" . There isn't errors in console.

PD: The rest of demo map run successfully :icon23:
Rubencoolboy
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Joined: Mon Oct 17, 2005 2:06 pm

Post by Rubencoolboy »

Sorry, I find an error just now

MAP HAS NO NODES

Where's the problem?
^misantropia^
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Post by ^misantropia^ »

Er, how exactly did you compile this map? "Map has no nodes" means the BSP tree is empty, which shouldn't really be possible.
Rubencoolboy
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Post by Rubencoolboy »

bsp_Q3Map2: (single) BSP -meta
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Foo
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Location: New Zealand

Post by Foo »

Could this happen if all of the brushes used to make the level were set as 'detail'?
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
Rubencoolboy
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Joined: Mon Oct 17, 2005 2:06 pm

Post by Rubencoolboy »

"as detail"? how i change this type of set brushes?
Hr.O
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Joined: Wed Jul 12, 2000 7:00 am

Post by Hr.O »

Rubencoolboy wrote:MAP HAS NO NODES
in theory this error would occur when there is no room to calculate a map from (ie. map is all solid).

- Please make sure you have the gamepack installed correctly.
- Make sure all of your shaders are recognised as being a shader (white band around the texture in the texture-browser)
- make sure gridpoint 0.0.0 is within the maps boundaries
- Just to be sure, add a info_player_deathmatch to your map.
History tells info_player_start is not to be trusted.
- /sv_pure 0
/devmap blah (no file extention, so not blah.bsp)
Rubencoolboy
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Joined: Mon Oct 17, 2005 2:06 pm

Post by Rubencoolboy »

THX roughrider, Hr.O, Fjoggs, ^misantropia^ and Foo

The game was corrupt, I send the map to a friend and compile sucessfully.

Thanks for ur help ;)
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