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I have a problem
Posted: Mon Oct 17, 2005 2:16 pm
by Rubencoolboy
Hi, I'm a newbie map editor. I'm reading tutorials, but I have an error which my first map

It compile well but when execute Q3 kick me when start to load the map. The
Bubba's Arena Tutorials say:
"If this isn't done when you launch the map you'll just get kicked back to the start menu. Then type into the console '/devmap test'. Test being the name of the map you've just saved in Radiant."
This is just my problem, but when i type "devmap tutorial" doing same, it kick me again, i have type "sv_pure 0" before it and nothing.
Somebody can help me?
Thanks from Spain
Posted: Mon Oct 17, 2005 2:20 pm
by Fjoggs
Placed a spawnpoint?
Posted: Mon Oct 17, 2005 2:30 pm
by Rubencoolboy
yeah, how fast xD
I placed info_player_start and info_player_deathmatch
Posted: Mon Oct 17, 2005 2:54 pm
by roughrider
When you put your spawn point in, did you make sure it isnt inside of a brush? Even if it is only a unit inside of a brush, it will give you problems.
And to recap what you have said you've done already:
1). start Quake 3
2). Bring down the console with tilde (~) key
3). type in /set sv_pure 0 press [Enter] key
4). type in /devmap "yourmapname" press [Enter] key
When you do that again, if it kicks you back to the menu, open the console and look for any errors. You may have to scroll up in the console to see any, if there is any.
If you find any errors, then post back here and maybe we can help you out.
Posted: Mon Oct 17, 2005 3:50 pm
by Rubencoolboy
The spawn is in the floor inside nothing, but I'll set it on air.
I was type:
/set sv_pure 0
/devmap "yourmapname"
with no error, and kick me, then i open the console again and i see all the shader loading and finish with "32 arenas prased" "35 bots parsed" . There isn't errors in console.
PD: The rest of demo map run successfully :icon23:
Posted: Mon Oct 17, 2005 9:26 pm
by Rubencoolboy
Sorry, I find an error just now
MAP HAS NO NODES
Where's the problem?
Posted: Mon Oct 17, 2005 10:38 pm
by ^misantropia^
Er, how exactly did you compile this map? "Map has no nodes" means the BSP tree is empty, which shouldn't really be possible.
Posted: Mon Oct 17, 2005 10:58 pm
by Rubencoolboy
bsp_Q3Map2: (single) BSP -meta
Posted: Mon Oct 17, 2005 11:07 pm
by Foo
Could this happen if all of the brushes used to make the level were set as 'detail'?
Posted: Mon Oct 17, 2005 11:21 pm
by Rubencoolboy
"as detail"? how i change this type of set brushes?
Posted: Tue Oct 18, 2005 5:05 am
by Hr.O
Rubencoolboy wrote:MAP HAS NO NODES
in theory this error would occur when there is
no room to calculate a map from (ie. map is all solid).
- Please make sure you have the gamepack installed correctly.
- Make sure all of your shaders are recognised as being a shader (white band around the texture in the texture-browser)
- make sure gridpoint 0.0.0 is within the maps boundaries
- Just to be sure, add a info_player_deathmatch to your map.
History tells info_player_start is not to be trusted.
- /sv_pure 0
/devmap blah (no file extention, so not blah.bsp)
Posted: Tue Oct 18, 2005 1:50 pm
by Rubencoolboy
THX roughrider, Hr.O, Fjoggs, ^misantropia^ and Foo
The game was corrupt, I send the map to a friend and compile sucessfully.
Thanks for ur help
