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Quake 4 "Pak 9" Question

Posted: Wed Oct 19, 2005 2:39 pm
by o'dium
I'm having trouble reading the textures in this pak, anybody else? They will extract and whatnot, but i cant seem to load them in PS/PSP.

Are they some kind of special texture? TIA

Posted: Wed Oct 19, 2005 3:08 pm
by shiznit
What's the extention of the textures?

Posted: Wed Oct 19, 2005 3:40 pm
by o'dium
shiznit wrote:What's the extention of the textures?
.dds

I think these may be the deluxe maps because they appear to be skins of some kind...

Posted: Wed Oct 19, 2005 3:46 pm
by rgoer
those are the precompressed textures (the dds images get used instead of targas on lower quality settings)

there are no fucking deluxe maps in this game you twit

Posted: Wed Oct 19, 2005 3:48 pm
by o'dium
rgoer wrote:those are the precompressed textures (the dds images get used instead of targas on lower quality settings)

there are no fucking deluxe maps in this game you twit
Ahh, i was told by somebody a while back there was for some reason...

So you really DO just use ambient lighting most of the time?

Posted: Wed Oct 19, 2005 3:49 pm
by rgoer
no, ambient is used very sparingly (I don't think it's used at all in single-player)

it's just doom lighting

Posted: Wed Oct 19, 2005 4:28 pm
by o'dium
rgoer wrote:no, ambient is used very sparingly (I don't think it's used at all in single-player)

it's just doom lighting
So why the brightnes of some places wit ha lack of shadows... Hmmmmm...

The only way i've gotten the same results in both doom 3 and q2e is smaller point lights around light sources and then a lot of ambient lighting... I'll have to load up the maps later and check.

Posted: Wed Oct 19, 2005 6:32 pm
by Method
.dds are bumpmaps and can be viewed with Nvidia tools:

http://developer.nvidia.com/object/nv_t ... tools.html

-Method

Posted: Wed Oct 19, 2005 7:25 pm
by Oeloe
Hmm. I'm 100% sure i had a Q3 map with an extra high quality pk3 with .dds files in it. So Q3 already supported dds?

Posted: Wed Oct 19, 2005 8:02 pm
by Fender
Oeloe wrote:Hmm. I'm 100% sure i had a Q3 map with an extra high quality pk3 with .dds files in it. So Q3 already supported dds?
No. That was a special build of Q3 from Savage (?) to show off their texture compression. Eventually, that became part of the Direct3D library and a standard in OpenGL. IIRC, the dds textures have the mipmaps stored in the file as well as the full resolution texture.

Posted: Wed Oct 19, 2005 8:15 pm
by o'dium
Method wrote:.dds are bumpmaps and can be viewed with Nvidia tools:

http://developer.nvidia.com/object/nv_t ... tools.html

-Method
Dont you think i know what a dds is? :olo:

Posted: Thu Oct 20, 2005 10:47 pm
by Method
"Are they some kind of special texture?"

I assumed you didn't. Sorry for misunderstanding.

-Method