Quake 4 "Pak 9" Question

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o'dium
Posts: 11712
Joined: Sun Mar 25, 2001 8:00 am

Quake 4 "Pak 9" Question

Post by o'dium »

I'm having trouble reading the textures in this pak, anybody else? They will extract and whatnot, but i cant seem to load them in PS/PSP.

Are they some kind of special texture? TIA
shiznit
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Joined: Fri Jul 01, 2005 4:39 pm

Post by shiznit »

What's the extention of the textures?
o'dium
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Joined: Sun Mar 25, 2001 8:00 am

Post by o'dium »

shiznit wrote:What's the extention of the textures?
.dds

I think these may be the deluxe maps because they appear to be skins of some kind...
rgoer
Posts: 798
Joined: Sun Aug 17, 2003 7:00 am

Post by rgoer »

those are the precompressed textures (the dds images get used instead of targas on lower quality settings)

there are no fucking deluxe maps in this game you twit
o'dium
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Joined: Sun Mar 25, 2001 8:00 am

Post by o'dium »

rgoer wrote:those are the precompressed textures (the dds images get used instead of targas on lower quality settings)

there are no fucking deluxe maps in this game you twit
Ahh, i was told by somebody a while back there was for some reason...

So you really DO just use ambient lighting most of the time?
rgoer
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Joined: Sun Aug 17, 2003 7:00 am

Post by rgoer »

no, ambient is used very sparingly (I don't think it's used at all in single-player)

it's just doom lighting
o'dium
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Joined: Sun Mar 25, 2001 8:00 am

Post by o'dium »

rgoer wrote:no, ambient is used very sparingly (I don't think it's used at all in single-player)

it's just doom lighting
So why the brightnes of some places wit ha lack of shadows... Hmmmmm...

The only way i've gotten the same results in both doom 3 and q2e is smaller point lights around light sources and then a lot of ambient lighting... I'll have to load up the maps later and check.
Method
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Joined: Thu Feb 28, 2002 8:00 am

Post by Method »

.dds are bumpmaps and can be viewed with Nvidia tools:

http://developer.nvidia.com/object/nv_t ... tools.html

-Method
Oeloe
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Joined: Fri Mar 19, 2004 8:00 am

Post by Oeloe »

Hmm. I'm 100% sure i had a Q3 map with an extra high quality pk3 with .dds files in it. So Q3 already supported dds?
Fender
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Joined: Sun Jan 14, 2001 8:00 am

Post by Fender »

Oeloe wrote:Hmm. I'm 100% sure i had a Q3 map with an extra high quality pk3 with .dds files in it. So Q3 already supported dds?
No. That was a special build of Q3 from Savage (?) to show off their texture compression. Eventually, that became part of the Direct3D library and a standard in OpenGL. IIRC, the dds textures have the mipmaps stored in the file as well as the full resolution texture.
o'dium
Posts: 11712
Joined: Sun Mar 25, 2001 8:00 am

Post by o'dium »

Method wrote:.dds are bumpmaps and can be viewed with Nvidia tools:

http://developer.nvidia.com/object/nv_t ... tools.html

-Method
Dont you think i know what a dds is? :olo:
Method
Posts: 222
Joined: Thu Feb 28, 2002 8:00 am

Post by Method »

"Are they some kind of special texture?"

I assumed you didn't. Sorry for misunderstanding.

-Method
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