Quake 4 "Pak 9" Question
Quake 4 "Pak 9" Question
I'm having trouble reading the textures in this pak, anybody else? They will extract and whatnot, but i cant seem to load them in PS/PSP.
Are they some kind of special texture? TIA
Are they some kind of special texture? TIA
Ahh, i was told by somebody a while back there was for some reason...rgoer wrote:those are the precompressed textures (the dds images get used instead of targas on lower quality settings)
there are no fucking deluxe maps in this game you twit
So you really DO just use ambient lighting most of the time?
So why the brightnes of some places wit ha lack of shadows... Hmmmmm...rgoer wrote:no, ambient is used very sparingly (I don't think it's used at all in single-player)
it's just doom lighting
The only way i've gotten the same results in both doom 3 and q2e is smaller point lights around light sources and then a lot of ambient lighting... I'll have to load up the maps later and check.
.dds are bumpmaps and can be viewed with Nvidia tools:
http://developer.nvidia.com/object/nv_t ... tools.html
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http://developer.nvidia.com/object/nv_t ... tools.html
-Method
No. That was a special build of Q3 from Savage (?) to show off their texture compression. Eventually, that became part of the Direct3D library and a standard in OpenGL. IIRC, the dds textures have the mipmaps stored in the file as well as the full resolution texture.Oeloe wrote:Hmm. I'm 100% sure i had a Q3 map with an extra high quality pk3 with .dds files in it. So Q3 already supported dds?
Dont you think i know what a dds is?Method wrote:.dds are bumpmaps and can be viewed with Nvidia tools:
http://developer.nvidia.com/object/nv_t ... tools.html
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