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				Slowly but surely... (ODQ3DM6)
				Posted: Sun Oct 23, 2005 9:24 am
				by o'dium
				...its coming...
Gotta work on textures next (Still using Quake 3's and loads of temps) and then i'm gonna clean up and finally work on lighting. Heres 2 temp shots with shitty awful lighting, but you get the idea...
[lvlshot]http://www.quake2evolved.com/odium/q4_odq3dm6_1.jpg[/lvlshot]
[lvlshot]http://www.quake2evolved.com/odium/q4_odq3dm6_2.jpg[/lvlshot]
			 
			
					
				
				Posted: Sun Oct 23, 2005 9:46 am
				by alright
				Looking nice so far
			 
			
					
				
				Posted: Sun Oct 23, 2005 9:50 am
				by Denz
				cool
			 
			
					
				
				Posted: Sun Oct 23, 2005 9:52 am
				by tr1nity
				That didn't take long!
			 
			
					
				
				Posted: Sun Oct 23, 2005 9:58 am
				by DRuM
				That looks great. What's the ETA do you reckon?
			 
			
					
				
				Posted: Sun Oct 23, 2005 10:00 am
				by o'dium
				Few days, this week defo sir.
			 
			
					
				
				Posted: Sun Oct 23, 2005 10:01 am
				by o'dium
				Like i said, the lighting I haven't even begun working on yet. You can count on there being no dark places in the map (its MP after all).
 The lighting is gonna be the biggest bitch, you gotta make sure everything looks right, thank god there is a realtime preview in the editor...
			 
			
					
				
				Posted: Sun Oct 23, 2005 10:10 am
				by axbaby
				looks awesome
			 
			
					
				
				Posted: Sun Oct 23, 2005 10:14 am
				by DRuM
				Excellent. 

 Perhaps the map could be named 'Oh!dium6'
There's a play on words somewhere in there 

 
			
					
				
				Posted: Sun Oct 23, 2005 10:15 am
				by o'dium
				Oh!diumsec.x 

 
			
					
				
				Posted: Sun Oct 23, 2005 10:46 am
				by Massive Quasars
				Well done.
			 
			
					
				
				Posted: Sun Oct 23, 2005 12:32 pm
				by TwR|Slice
				where can i get this editor ???
			 
			
					
				
				Posted: Sun Oct 23, 2005 12:35 pm
				by d3fin3d
				o'dium, any chance of a Q3ctf1 recreation too? 

 
			
					
				
				Posted: Sun Oct 23, 2005 12:39 pm
				by D'Artagnan
				Can't wait to try the finish one...wow
			 
			
					
				
				Posted: Sun Oct 23, 2005 12:39 pm
				by axbaby
				editor is built into quake4
type editor
i'm still trying to get it working properly on 
q4wca2
			 
			
					
				
				Posted: Sun Oct 23, 2005 12:42 pm
				by o'dium
				Remember if your going ot use the editor, start up in small screen 

 
			
					
				
				Posted: Sun Oct 23, 2005 12:46 pm
				by TwR|Slice
				this editor is crap !
The editor of Half-Life or UT were great but the brightness is too high !
but wi will test it 

 
			
					
				
				Posted: Sun Oct 23, 2005 12:49 pm
				by axbaby
				yar .. i need to start the map from scratch it seems.
i ported q3wca2 to doom3 to quake4 just so i can have a base to start from.
i need to read some tutorials ,i can't even figure out how to load textures.
gonna sit on this for a while.
your map looks sweet ..can't wait to try it.
			 
			
					
				
				Posted: Sun Oct 23, 2005 12:52 pm
				by TwR|Slice
				and the key-bindings are crap too ...
Del is zoom in ?!
			 
			
					
				
				Posted: Sun Oct 23, 2005 12:55 pm
				by axbaby
				mousewheel up down works nice for map editing zoom in/out
			 
			
					
				
				Posted: Sun Oct 23, 2005 12:59 pm
				by Fjoggs
				Post an alpha when it's near !
			 
			
					
				
				Posted: Sun Oct 23, 2005 1:05 pm
				by o'dium
				Jesus shows you how much i work in Doom Rad... I cant even remember how to rename the map 

 
			
					
				
				Posted: Sun Oct 23, 2005 1:06 pm
				by Survivor
				I think this might persuade some people in buying the game.
			 
			
					
				
				Posted: Sun Oct 23, 2005 1:51 pm
				by Guest
				Did you count the steps to make sure you have the exact same number? Btw, maybe you could make the map a bit smoother...
			 
			
					
				
				Posted: Sun Oct 23, 2005 1:53 pm
				by o'dium
				ToxicBug wrote:Did you count the steps to make sure you have the exact same number? Btw, maybe you could make the map a bit smoother...
Scale and count of steps is exactly the same. And yeah, i thought about making it a bit smoother in places, so in a few spots it will be a bit rounder. However, changing it in other areas messes with gameplay and/or visuals, so some will stay.