Page 1 of 36
Slowly but surely... (ODQ3DM6)
Posted: Sun Oct 23, 2005 9:24 am
by o'dium
...its coming...
Gotta work on textures next (Still using Quake 3's and loads of temps) and then i'm gonna clean up and finally work on lighting. Heres 2 temp shots with shitty awful lighting, but you get the idea...
[lvlshot]http://www.quake2evolved.com/odium/q4_odq3dm6_1.jpg[/lvlshot]
[lvlshot]http://www.quake2evolved.com/odium/q4_odq3dm6_2.jpg[/lvlshot]
Posted: Sun Oct 23, 2005 9:46 am
by alright
Looking nice so far
Posted: Sun Oct 23, 2005 9:50 am
by Denz
cool
Posted: Sun Oct 23, 2005 9:52 am
by tr1nity
That didn't take long!
Posted: Sun Oct 23, 2005 9:58 am
by DRuM
That looks great. What's the ETA do you reckon?
Posted: Sun Oct 23, 2005 10:00 am
by o'dium
Few days, this week defo sir.
Posted: Sun Oct 23, 2005 10:01 am
by o'dium
Like i said, the lighting I haven't even begun working on yet. You can count on there being no dark places in the map (its MP after all).
The lighting is gonna be the biggest bitch, you gotta make sure everything looks right, thank god there is a realtime preview in the editor...
Posted: Sun Oct 23, 2005 10:10 am
by axbaby
looks awesome
Posted: Sun Oct 23, 2005 10:14 am
by DRuM
Excellent.

Perhaps the map could be named 'Oh!dium6'
There's a play on words somewhere in there

Posted: Sun Oct 23, 2005 10:15 am
by o'dium
Oh!diumsec.x

Posted: Sun Oct 23, 2005 10:46 am
by Massive Quasars
Well done.
Posted: Sun Oct 23, 2005 12:32 pm
by TwR|Slice
where can i get this editor ???
Posted: Sun Oct 23, 2005 12:35 pm
by d3fin3d
o'dium, any chance of a Q3ctf1 recreation too?

Posted: Sun Oct 23, 2005 12:39 pm
by D'Artagnan
Can't wait to try the finish one...wow
Posted: Sun Oct 23, 2005 12:39 pm
by axbaby
editor is built into quake4
type editor
i'm still trying to get it working properly on
q4wca2
Posted: Sun Oct 23, 2005 12:42 pm
by o'dium
Remember if your going ot use the editor, start up in small screen

Posted: Sun Oct 23, 2005 12:46 pm
by TwR|Slice
this editor is crap !
The editor of Half-Life or UT were great but the brightness is too high !
but wi will test it

Posted: Sun Oct 23, 2005 12:49 pm
by axbaby
yar .. i need to start the map from scratch it seems.
i ported q3wca2 to doom3 to quake4 just so i can have a base to start from.
i need to read some tutorials ,i can't even figure out how to load textures.
gonna sit on this for a while.
your map looks sweet ..can't wait to try it.
Posted: Sun Oct 23, 2005 12:52 pm
by TwR|Slice
and the key-bindings are crap too ...
Del is zoom in ?!
Posted: Sun Oct 23, 2005 12:55 pm
by axbaby
mousewheel up down works nice for map editing zoom in/out
Posted: Sun Oct 23, 2005 12:59 pm
by Fjoggs
Post an alpha when it's near !
Posted: Sun Oct 23, 2005 1:05 pm
by o'dium
Jesus shows you how much i work in Doom Rad... I cant even remember how to rename the map

Posted: Sun Oct 23, 2005 1:06 pm
by Survivor
I think this might persuade some people in buying the game.
Posted: Sun Oct 23, 2005 1:51 pm
by Guest
Did you count the steps to make sure you have the exact same number? Btw, maybe you could make the map a bit smoother...
Posted: Sun Oct 23, 2005 1:53 pm
by o'dium
ToxicBug wrote:Did you count the steps to make sure you have the exact same number? Btw, maybe you could make the map a bit smoother...
Scale and count of steps is exactly the same. And yeah, i thought about making it a bit smoother in places, so in a few spots it will be a bit rounder. However, changing it in other areas messes with gameplay and/or visuals, so some will stay.