Empire Earth II Singleplayer Demo

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inphlict
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Empire Earth II Singleplayer Demo

Post by inphlict »

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DooMer
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Post by DooMer »

ive been playing it. I need more maps and content to accurately judge it.
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DooMer
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Post by DooMer »

towers are waaay too powerful though. they out range everything, including heavy siege weapons which are supposed to counter them...
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seremtan
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Post by seremtan »

For realism's sake, towers SHOULD outrange most things until the advent of cannon. There were trebs in the Middle Ages, but they weren't cheap 10-a-penny things like in AoK. Mostly capturing fortifications before cannon (and even sometimes after cannon) was by escalade (ladders etc.). Siege towers would be nice too.

Since EE2 will have a villager management HUD, it would be nice if it had a city/town management ability too, so individual settlements could be upgraded individually like in Civ.

btw I didn't like the sound of spies. I can imagine MP games turning into spy spams and getting dull fast.
Strangler
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Post by Strangler »

games with extreme realism are generally boring.
"There are no pacts between lion and men."
-Achilles, Troy
inphlict
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Post by inphlict »

That's true.
Strangler
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Post by Strangler »

yea Americas Army is such game.
"There are no pacts between lion and men."
-Achilles, Troy
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DooMer
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Post by DooMer »

Towers can see spies, and your spies can undo the effects of an enemy spy. Siege weapons are over powered against normal units also. I know that in IRL a big rock ball can wipe out 23124 guys, but this is game, and games need balance.
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