vq3 forcemodel question

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dzjepp
Posts: 12839
Joined: Wed Mar 28, 2001 8:00 am

vq3 forcemodel question

Post by dzjepp »

So I have this in my autoexec.cfg

seta cg_forcemodel "1"

seta model "keel/red"
seta headmodel "keel"
seta team_model "keel"
seta team_headmodel "keel"

And in tdm/ctf everyone is sarge. =o

In osp/cpma you can use cg_enemymodel "keel/pm" for enemies. Isn't the above the vq3 variation for getting custom models to appear on enemies?
^misantropia^
Posts: 4022
Joined: Sat Mar 12, 2005 6:24 pm

Post by ^misantropia^ »

cg_forcemodel 1 in VQ3 sets all player models to Sarge. There's no avoiding that unless you make your own PAK that replaces the sarge model with keel. I've got one if you want. Doesn't work on pure servers, obviously.
dzjepp
Posts: 12839
Joined: Wed Mar 28, 2001 8:00 am

Post by dzjepp »

Ahh and if I set it to 0, will the 'teammodel' command work? I'd imagine that would only force for the players team?

Does the same thing happen in osp/cpma, when you have cg_enemymodel disabled, but the other commands like above, does it still force everyone to sarge?
corncobman
Posts: 304
Joined: Fri Aug 08, 2003 7:00 am

Post by corncobman »

In vq3 teammodel only changes your model in teamplay, not everyone else's. It's either force everyone to sarge or none. In non teamplay games forcemodel forces everyone's model to yours. Dunno about OSP/CPMA.
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^misantropia^
Posts: 4022
Joined: Sat Mar 12, 2005 6:24 pm

Post by ^misantropia^ »

dzjepp wrote:Does the same thing happen in osp/cpma, when you have cg_enemymodel disabled, but the other commands like above, does it still force everyone to sarge?
In CPMA, it sets all player models to your own.
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